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Poll

What happens now?

Import YG2 stuff to YG-lite
- 9 (27.3%)
Import YG2 stuff to YG-lite
- 10 (30.3%)
Start from scratch for YG-lite
- 4 (12.1%)
Start from scratch for YG-lite
- 3 (9.1%)
Do both
- 5 (15.2%)
Do both
- 2 (6.1%)

Total Members Voted: 18


Pages: 1 ... 45 46 [47] 48 49 ... 241

Author Topic: Ye Gods 2 OOC [31/137] [Sign-ups go here]  (Read 247458 times)

IcyTea31

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Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
« Reply #690 on: August 21, 2015, 06:59:34 am »

Isn't there a constellation that causes instant death (The Scythe)?
It is associated with it, not a cause for it. It would be silly if it only took 0.15E to kill every mortal annually.
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micelus

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Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
« Reply #691 on: August 21, 2015, 07:23:56 am »

$$$
Ivory Caste: Djinn that have consumed ivory. Hardy beings, Silvers have a tough keratin-based body and grow horns of various sizes. Are naturally skilled with Glummer (novice). Naturally stoic. Transform 20 from Djinn population. Ensure some are Consortium members.
Amber Caste: Djinn that have consumed amber. Flexible beings, Golds have a brittle body of translucent amber. Are naturally skilled with Whimsy (novice). Naturally hedonistic. Transform 20 from Djinn population. Ensure some are Consortium members.
Wraith Caste: Djinn that have consumed the soul (usually that of an animal). Incorporeal and only differing in that they are visible to mortals as transparent wispy creatures in the shape of the creature they consumed. Naturally thoughtful. Naturally skilled in Manifest Anima (novice). Create 5 from Djinn population.
Copper Caste: Djinn that have consumed copper. These Djinn are extremely fragile but are able to teleport once a day. Naturally cautious. Everything currently in contact with them (including organisms) are teleported alongside them.
Adding an exception to certain Djinn that allow them to retain memory/knowledge in Sheol and remain there for later use.

Also, what is Manifest Anima?
How does Ritual Magic work? If I wanted a ritual to create a non-permanent portal, would that cost essence or can I just give someone enough Affinity in Ritual Magic and they'd figure it out?
« Last Edit: August 21, 2015, 06:53:46 pm by micelus »
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Lord_lemonpie

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Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
« Reply #692 on: August 21, 2015, 07:55:53 am »

Has anyone got good ideas for planes that grant benefits to all gods? I'd like to create a personal plane, but I'd prefer something to connect it to for that sweet 80% discount, and I imagine other gods want to get discounts too, so creating a central kind of plane together with other gods would be nice. But I haven't got a single idea of what that plane should be/do.
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micelus

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Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
« Reply #693 on: August 21, 2015, 07:56:38 am »

An angel rec-room. Would be completely in support of this.
« Last Edit: August 21, 2015, 08:09:32 am by micelus »
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Do you hear that, Endra? NONE CAN STAND AGAINST THE POWER OF THE DENTAL, AHAHAHAHA!!!
You win Nakeen
Marduk is my waifu
Inanna is my husbando

Spiderking50

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Happy Demon

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Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
« Reply #695 on: August 21, 2015, 08:16:50 am »

Gaia (earthlike)
Boreas (snowy)
Eden (lush?)
+1
+1
Eh, they're better than SePuKu and the Norse realms that I suggested.
+1

Anyway, I'd like to know if the Angels have an Ichor now, or if Si simply did it wrong.
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IcyTea31

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Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
« Reply #696 on: August 21, 2015, 08:17:56 am »

Has anyone got good ideas for planes that grant benefits to all gods?
The Death Battle Plane was never a bad idea. A similar plane where most actions don't have consequences would be great for experimentation.
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Lord_lemonpie

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Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
« Reply #697 on: August 21, 2015, 08:38:07 am »

Hmm, I just got an idea

$$$
Pricecheck on creating the Sandbox:
The Sandbox is a plane of the 10E kind. In the Sandbox, anything may be created with a simple thought, making it an ideal place to test and/or simulate things, such as fights between angels or other real things. Things created in the Sandbox can not interact with things from other planes or the real world, even if the non-sandboxers in the Sandbox, and are also unable to leave the plane. Anyone may connect their plane to the Sandbox.
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Stirk

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Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
« Reply #698 on: August 21, 2015, 09:25:55 am »

Aww. So...much..happens....when...I ...Sleep.

I guese I could always make Snow (made)Men....
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Rolepgeek

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Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
« Reply #699 on: August 21, 2015, 10:12:46 am »

Damnit Stirk. How are you so good at doing an accent? Your word choice or something is causing me to read all the Don's dialogue in a mobster voice.

How do I manage such feats?
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Stirk

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Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
« Reply #700 on: August 21, 2015, 10:28:00 am »

Damnit Stirk. How are you so good at doing an accent? Your word choice or something is causing me to read all the Don's dialogue in a mobster voice.

How do I manage such feats?

Eh? I actually thought I have been doing a sem-poor job with the accent. Normally I just go with "What would X say in this situation" and write that, with a tab or two open to help with terminology or slang. Practice I guess?
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TheBiggerFish

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Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
« Reply #701 on: August 21, 2015, 10:42:09 am »

To save time debugging yggdrashell so I can focus on the meaty details like lost soul counts and bestiary print mode and mechanics integration (a very time-consuming part)
I like the name.
:P
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Rolepgeek

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Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
« Reply #702 on: August 21, 2015, 10:52:18 am »

They do have immortal, ya know, IcyTea. Halving death rate is, I'm fairly certain, meaning that they don't die of old age. Disease, cold, starvation, wild animals, eating poisonous berries, that's what kills a population of immortals. Not old age.
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Stirk

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Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
« Reply #703 on: August 21, 2015, 10:58:38 am »

They do have immortal, ya know, IcyTea. Halving death rate is, I'm fairly certain, meaning that they don't die of old age. Disease, cold, starvation, wild animals, eating poisonous berries, that's what kills a population of immortals. Not old age.

I kind of assumed it worked differently for Individuals than Races, and that granting Immortality to single mortals makes them not-die-all-the-time.
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Rolepgeek

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Re: Ye Gods 2 OOC (~24h to T2) [22/137] [Sign-ups go here]
« Reply #704 on: August 21, 2015, 11:11:41 am »

I mean, they're Unique, as well, so I'm guessing they won't die to a random mosquito bite giving them malaria or something.

Probably still die to a giant rock, though. They're very much glass cannons/toolkits, I think, at the moment. Quite good ones, and the bodyguard one probably won't be, but nonetheless.
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