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Poll

What happens now?

Import YG2 stuff to YG-lite
- 9 (27.3%)
Import YG2 stuff to YG-lite
- 10 (30.3%)
Start from scratch for YG-lite
- 4 (12.1%)
Start from scratch for YG-lite
- 3 (9.1%)
Do both
- 5 (15.2%)
Do both
- 2 (6.1%)

Total Members Voted: 18


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Author Topic: Ye Gods 2 OOC [31/137] [Sign-ups go here]  (Read 245476 times)

gman8181

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Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
« Reply #615 on: August 20, 2015, 09:02:07 pm »

The coin (aka random.randint(0,1)) speaks! There should be.....3 planets?

The vote for one planet is winning.

I didn't notice the poll on my small mobile screen and just voted recently.
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Kilojoule Proton

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Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
« Reply #616 on: August 20, 2015, 09:03:38 pm »

FallacyofUrist: Are you adding that as a school or is it a price check or is it just mentioning it?

gman8181: FArgHalfnr asked to switch his vote to 3
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Stirk

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Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
« Reply #617 on: August 20, 2015, 09:03:48 pm »

Waaaaait a second. I don't want Fortuna raining on my damn parade :-\

There were other gods worse than that, yeah, but for my own character to do it? Sadness :(

PPE: I would've thought you'd have a contingency in place for that though, Stirk. You weren't exactly fighting for Fusil to get out the sun :P

I did. They just more then the single turn we had to escape  :-\. Honestly, I had planned on being out of the Bubble at that point and just left a turn too late...

For my part, I was kidding about that God being Fusil  :P. Why do you all think Fusil is related to futility? :-\

The coin (aka random.randint(0,1)) speaks! There should be.....3 planets?

The vote for one planet is winning.

I didn't notice the poll on my small mobile screen and just voted recently.

Falg changed his vote from 2 planets to 3, making them equal again.

...And we where thiiis close to having one planet  :-\.
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This is my waifu, this is my gun. This one's for fighting, this ones for fun.

FallacyofUrist

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Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
« Reply #618 on: August 20, 2015, 09:04:39 pm »

FallacyofUrist: Are you adding that as a school or is it a price check or is it just mentioning it?
Adding that as a school.
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

hector13

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Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
« Reply #619 on: August 20, 2015, 09:05:09 pm »

I thought it was more to do with the futility of being trapped inside a sun...
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Look, we need to raise a psychopath who will murder God, we have no time to be spending on cooking.

the way your fingertips plant meaningless soliloquies makes me think you are the true evil among us.

gman8181

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Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
« Reply #620 on: August 20, 2015, 09:06:31 pm »

gman8181: FArgHalfnr asked to switch his vote to 3
My apologies. Didn't notice.

...And we where thiiis close to having one planet  :-\.
Destroy all the planets but one? :P
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Sure thing peanut man!

Kilojoule Proton

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Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
« Reply #621 on: August 20, 2015, 09:07:03 pm »

FallacyofUrist: Adding G1YPH-L1N35, stacks Metamagic/Technomancy (1/2 free schools used)
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Kilojoule Proton

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Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
« Reply #622 on: August 20, 2015, 09:07:43 pm »

I wonder if I should re-run the poll and hope it accumulates different, non-tied votes this time
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Stirk

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Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
« Reply #623 on: August 20, 2015, 09:07:56 pm »

I thought it was more to do with the futility of being trapped inside a sun...

If worst came to worst, I was prepared to destroy the sun to get out. All my followers where in completely self-contained domes, and would have survived. No clue if that would have worked or not  :P
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This is my waifu, this is my gun. This one's for fighting, this ones for fun.

Vgray

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Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
« Reply #624 on: August 20, 2015, 09:08:10 pm »

$$$
Price check for
Spoiler: High Elves (click to show/hide)

Spoiler: Deep Elves/Dwarves (click to show/hide)

Standard fantasy elf/dwarf traits otherwise assumed. (Yes, even the Elves versus Dwarves trope.)
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FallacyofUrist

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Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
« Reply #625 on: August 20, 2015, 09:09:17 pm »

nOOO!!! Someone voted for the single planet!
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

gman8181

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Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
« Reply #626 on: August 20, 2015, 09:11:07 pm »

I'm willing to submit to the roll of the dice / the flip of the coin. This might just keep dragging on otherwise.
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Sure thing peanut man!

Stirk

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Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
« Reply #627 on: August 20, 2015, 09:14:06 pm »

I'm willing to submit to the roll of the dice / the flip of the coin. This might just keep dragging on otherwise.

So am I, but voting on this would take just as long as redoing the poll  :P. Nobody is going to change their vote but Falg anyway, but it is really your call as the Gm.
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This is my signature. There are many like it, but this one is mine.

This is my waifu, this is my gun. This one's for fighting, this ones for fun.

Rolepgeek

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Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
« Reply #628 on: August 20, 2015, 09:16:58 pm »

Considering I'm not supporting three planets, I would be okay with it. Mostly. I think. I probably couldn't be physically present on all three though...or could I, KJP?
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Optimize anyway.

Vgray

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Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
« Reply #629 on: August 20, 2015, 09:20:16 pm »

Any ideas as to how we combat Keshan syndrome?

Agreeing on planet names at Creation is probably a start.
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