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Poll

What happens now?

Import YG2 stuff to YG-lite
- 9 (27.3%)
Import YG2 stuff to YG-lite
- 10 (30.3%)
Start from scratch for YG-lite
- 4 (12.1%)
Start from scratch for YG-lite
- 3 (9.1%)
Do both
- 5 (15.2%)
Do both
- 2 (6.1%)

Total Members Voted: 18


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Author Topic: Ye Gods 2 OOC [31/137] [Sign-ups go here]  (Read 245698 times)

FallacyofUrist

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Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
« Reply #600 on: August 20, 2015, 08:20:26 pm »

One magic system not relevant to my character: G1YPH-L1N35(from not 1337: Glyph-Lines):
The magic system known as G1YPH-L1N35 works via Nodes and Links.
A Node is a built-in program in the OS that has been created at the dawn of time. A Node, once manifested by making a metal sphere with the desired Node Glyphs inscribed on it, triggers one specific function(creating a variable, running a Basic(burn, shock, move, summon), and/or/not/if clauses, the basics, all in all.) Once a Node is triggered, any Lines drawn to the Node will trigger and fire off a pulse along the linked Line to any other Nodes linked. As you might imagine, this is effectively a magic programming language that can be used to do most things the other magic systems can do, but with an increased complexity and metal cost. Notably, there is no "gift" other than intelligence that is required for use of G1YPH-L1N35.
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TheBiggerFish

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Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
« Reply #601 on: August 20, 2015, 08:21:30 pm »

Ahem.  I believe technomancy is exactly that.
Oh wait, no magic at all.
*shrug*
Considering that you could, in fact, probably build something to do that anyway with the right theory of magic, eh, still think it's a bit redundant.
Iunno.
Feel free, but I do feel like it's close enough to be virtually indistinguishable.
« Last Edit: August 20, 2015, 08:26:44 pm by TheBiggerFish »
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Happy Demon

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Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
« Reply #602 on: August 20, 2015, 08:28:58 pm »

Wait, I just realized something.

E'lement K'ruppt is basically the Plasmids from Bioshock.
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TheBiggerFish

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Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
« Reply #603 on: August 20, 2015, 08:30:31 pm »

Wait, I just realized something.

E'lement K'ruppt is basically the Plasmids from Bioshock.
It is also incredibly favorable to Crystallum.
I mean seriously.
It's like, they're replacing themself with themself, with earth.
And they LIVE in caves.


Heck, the Star People would get, like, free fire too.
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Happy Demon

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Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
« Reply #604 on: August 20, 2015, 08:38:06 pm »

Wait, I just realized something.

E'lement K'ruppt is basically the Plasmids from Bioshock.
It is also incredibly favorable to Crystallum.
I mean seriously.
It's like, they're replacing themself with themself, with earth.
And they LIVE in caves.


Heck, the Star People would get, like, free fire too.
It's more of a downgrade, as they're replacing themselves with a lesser compound.
Basically, the Crystallum would be replacing crystal with rock (not rock crystals, just rock).
And the Star People would be replacing their star fire with fire.

Rock crystal and star fire is very high-end elemental materials. So they'll have to focus real hard and intricately to achieve the same quality E'lement K'ruppt.
And they'll have to prevent the spread from reducing it to a lesser material, having to upgrade the material constantly.
Sure, they'd be powerful, but it'd take a lot of concentration and effort for such high-end elementals to utilize it.

Edit: Going to bed, have a terrifying feline hunter.
Spoiler (click to show/hide)
« Last Edit: August 20, 2015, 08:44:01 pm by Happy Demon »
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FArgHalfnr

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Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
« Reply #605 on: August 20, 2015, 08:44:28 pm »

Can't I change my vote for the planets? There's no way 2 planet will win. I wanted to vote for thee but I don't expect that to be accepted because that would make an unbreakable tie...


I wish I asked earlier.
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FallacyofUrist

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Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
« Reply #606 on: August 20, 2015, 08:45:27 pm »

Ahem.  I believe technomancy is exactly that.
Oh wait, no magic at all.
*shrug*
Considering that you could, in fact, probably build something to do that anyway with the right theory of magic, eh, still think it's a bit redundant.
Iunno.
Feel free, but I do feel like it's close enough to be virtually indistinguishable.
Technomancy is a programming language? No, I think not.
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

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gman8181

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Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
« Reply #607 on: August 20, 2015, 08:50:04 pm »

Plot Twist

The Null equivalent of last game in this game are the surviving gods from last game!
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Stirk

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Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
« Reply #608 on: August 20, 2015, 08:51:13 pm »

Plot Twist

The Null equivalent of last game in this game are the surviving gods from last game!

...You mean this game?
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gman8181

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Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
« Reply #609 on: August 20, 2015, 08:53:06 pm »

I think I spoke appropriately.

Last game we had the Null. The equivalent of the Null from last game could be Grauel, Fusil, etc in this game. Instead of the Null, we come into contact with the gods from last game.

Edit:

I guess I could rephrase it,

"The Null equivalent in this game are the gods from last game"

That's a lot simpler sounding.
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Stirk

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Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
« Reply #610 on: August 20, 2015, 08:57:12 pm »

I think I spoke appropriately.

Last game we had the Null. The equivalent of the Null from last game could be Grauel, Fusil, etc in this game. Instead of the Null, we come into contact with the gods from last game.

Edit:

I guess I could rephrase it,

"The Null equivalent in this game are the gods from last game"

That's a lot simpler sounding.

Fusil was technically dead the last tick, so he isn't a surviving god  :P.

....Wouldn't that mean the other Null exist too?
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hector13

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Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
« Reply #611 on: August 20, 2015, 08:58:14 pm »

Waaaaait a second. I don't want Fortuna raining on my damn parade :-\

There were other gods worse than that, yeah, but for my own character to do it? Sadness :(

PPE: I would've thought you'd have a contingency in place for that though, Stirk. You weren't exactly fighting for Fusil to get out the sun :P
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the way your fingertips plant meaningless soliloquies makes me think you are the true evil among us.

Kilojoule Proton

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Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
« Reply #612 on: August 20, 2015, 08:59:37 pm »

FArgHalfnr: Sure. In that case, I will resort to flipping a coin and hopefully pick the side with fewer angry people. :P

The coin (aka random.randint(0,1)) speaks! There should be.....3 planets?

Also, the burning god and futility referred not to Fusil but some random god in some random book requested
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FallacyofUrist

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Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
« Reply #613 on: August 20, 2015, 09:01:11 pm »

Spoiler (click to show/hide)
Missed this?
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

hector13

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Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
« Reply #614 on: August 20, 2015, 09:01:33 pm »

Ah well, that puts a damper on that.

Good and bad. It would've been cool :D
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Look, we need to raise a psychopath who will murder God, we have no time to be spending on cooking.

the way your fingertips plant meaningless soliloquies makes me think you are the true evil among us.
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