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Poll

What happens now?

Import YG2 stuff to YG-lite
- 9 (27.3%)
Import YG2 stuff to YG-lite
- 10 (30.3%)
Start from scratch for YG-lite
- 4 (12.1%)
Start from scratch for YG-lite
- 3 (9.1%)
Do both
- 5 (15.2%)
Do both
- 2 (6.1%)

Total Members Voted: 18


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Author Topic: Ye Gods 2 OOC [31/137] [Sign-ups go here]  (Read 245359 times)

micelus

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Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
« Reply #465 on: August 20, 2015, 06:44:45 am »

How does making one angel cost?

Quote
Standard angel template: Two angels with one non-exotic affinity: (Divine,Loyalty+10,Unique): 1E

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Andres

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Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
« Reply #466 on: August 20, 2015, 06:45:14 am »

If I had to be brutally honest, though, I would probably place Eid somewhere chaotic on account of resorting to dodging possibly having to pay for the extra constellations and then telling another god of having to pay for his own constellations despite having abstained on the relevant proposal.
I don't think that's entirely fair. I'm creating an angel that gets more powerful as it gets older. I have no idea how much Essence that costs. I've gotta be careful. Honest, guvnor. I'm assuming you're talking about cosmic features (planets, stars, moons, etc.) rather than constellations. I'm paying for my constellations. When did I tell another god to pay for his constellations/cosmic features?

How does making one angel cost?
Making a single angel costs 0.5E.
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DreamerGhost

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Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
« Reply #467 on: August 20, 2015, 06:46:28 am »

Just as a curiocity, how much my old golems would cost?
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The point of keeping the golems on fire isn't for the value of fire as a weapon. It's more to keep the golems functioning at a reasonable speed.
It was never a promise. It was a dirty lie, and you all knew that. You should all know by now that you can't trust a word I say.

Andres

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Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
« Reply #468 on: August 20, 2015, 06:47:28 am »

How much would the Gem Dragons cost? They're very big and they have that natural armour, after all.
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IcyTea31

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Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
« Reply #469 on: August 20, 2015, 06:58:58 am »

$$$
How much would F&N from YG1 cost, if created from scratch? What about if created under the same conditions as back then? Please make no mention of what they actually were. I really only want to know the order of magnitude, and maybe drop a few jaws later on by foreshadowing it now with this price check. If the cost is low enough, I might even consider recreating them, though I have no idea what use they could be to Mörkö.
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Rolepgeek

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Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
« Reply #470 on: August 20, 2015, 07:06:32 am »

Andres, the only unique thing about them is their magic. Scandinavians(not to mention various other ethnicities) were/are around two metres tall, and the Speed is the maximum speed. 18-20 mph is around top speed for high-performance athletes.
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DreamerGhost

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Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
« Reply #471 on: August 20, 2015, 07:12:10 am »

I just noticed that in the current pool you can select as many options as you want, even all of them, rather than two.
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The point of keeping the golems on fire isn't for the value of fire as a weapon. It's more to keep the golems functioning at a reasonable speed.
It was never a promise. It was a dirty lie, and you all knew that. You should all know by now that you can't trust a word I say.

Andres

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Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
« Reply #472 on: August 20, 2015, 07:14:42 am »

Andres, the only unique thing about them is their magic. Scandinavians(not to mention various other ethnicities) were/are around two metres tall, and the Speed is the maximum speed. 18-20 mph is around top speed for high-performance athletes.
There's just no pleasing some people. ::)

What die was used in the Flux training? d10, d12, or d20?
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Rolepgeek

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Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
« Reply #473 on: August 20, 2015, 07:21:36 am »

Was just pointing it out, mostly because you said they were bigger and faster. You did do magic, so at least there's that. I didn't say they were bad. To be honest, I had a tough time making my initial race, since the way my character and my eventual playstyle works, I plan to have many within my flock, and was unsure what would fit a god of Civilization and Control.

Oh, and by the way, Vgray, I may end up just turning my souls over to you for initial afterlife creation. What's Talios' opinion on undeath and/or soul-binding?

$$$Price Check

Factories that can produce machines which are possessed by souls/have souls bound to/into them, powered by magic and heat/fire, either directly or via steam-power. Would they count as a separate race? I plan for them to have a variety of traits and the like to work for me, so I'm curious.

An afterlife that preps souls for the task of coming back to the mortal world as part of these machines, or undead, and helps them learn and become more devoted in death through debate and discussion amongst one another.

EDIT: He's basically saying that he doesn't think you should be upset if a constellation breaks since you aren't going to have to pay for them, and is pointing out that you have named 15 and will pay nothing for them, while he might end up having to pay an essence and has only made 3.

DOUBLEDIT: I'm already supporting it, KJP :P Or I thought I was...huh
« Last Edit: August 20, 2015, 07:31:27 am by Rolepgeek »
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Kilojoule Proton

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Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
« Reply #474 on: August 20, 2015, 07:32:43 am »

micelus: Strange that Sadiq hasn't started a Pantheon of friends, then  ;)

DreamerGhost: I can't seem to change it back to one option now and I'm not sure I should to bother Toady about it

Andres: None of those, want to try guessing? ;D
Spoiler: It was (click to show/hide)

Andres:
"With all the Essence I'm spending, I won't be able to afford even 5E worth of creatures capable of worshipping me if I continue. For that reason I'm gonna have to back out of the creation projects. I'm really sorry about this."
Abstain from all proposals that cost Essence to pass. Continue opposing the proposals I'm currently opposing.

Support CNCL001.01
Oppose CNCL001.02

"Hey Don Giovanni, do you like bread sticks?"
(emphasis not mine)

$$$Response
DreamerGhost:
Old golems: [Protection+2 <1.2>] [Size+1?] [Immortal? <1.1>] [Fireproof <1.2>] [Extremophile+1? <1.4>] [Speed-1 <0.8>] [Strength+1 <1.2>] [Temperature+2?] = Avg. 2.1E for 1000? (tentative, what with the castes and forgotten features)

Andres:
Gem dragons: [Protection+2 <1.2>] [Size+5? <1.5>] [Immortal? <1.1>] [Charismatic+1 <1.1>] [Fireproof <1.2>] [Fruitful-2 <0.8>] [Combat+1? <1.4>] = Avg. 2.9E for 1000? (tentative, what with the forgotten features)

IcyTea31: F&N? Can you PM a vague summary of it?

Rolepgeek: Yes, mostly because of the physical attributes being different.
Factories: Probably 4-5E but recheck when I'm no longer sleepy
Afterlife of preparation: Simple enough for 0E I think
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IcyTea31

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Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
« Reply #475 on: August 20, 2015, 07:44:14 am »

The object seems to be a jagged chip of some sort. Its surface is flat, almost ideally so.
This is a stupid question, but what does 'jagged chip' mean in this context?
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Happy Demon

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Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
« Reply #476 on: August 20, 2015, 07:44:55 am »

$$$Pricecheck

4 unnamed angels with an endless bag of seeds each.
Spoiler (click to show/hide)

The endless bag of seeds will contain seeds for grapes, olives, trees, grass, berries, fruits, vegetables, and other plants. The seeds are not normal however, and the plant it turns into depends on the environment.
Basically, it adapts on the spot to something suitable for the area (cold resistance in cold areas, drought resistance in deserts, etc.).
« Last Edit: August 20, 2015, 07:49:21 am by Happy Demon »
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Andres

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Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
« Reply #477 on: August 20, 2015, 07:45:21 am »

Andres:
"With all the Essence I'm spending, I won't be able to afford even 5E worth of creatures capable of worshipping me if I continue. For that reason I'm gonna have to back out of the creation projects. I'm really sorry about this."
Abstain from all proposals that cost Essence to pass. Continue opposing the proposals I'm currently opposing.

Support CNCL001.01
Oppose CNCL001.02

"Hey Don Giovanni, do you like bread sticks?"
I forgot that I was supporting the constellations and the things I'm opposing have to do with transports between worlds rather than planets themselves.
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Kilojoule Proton

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Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
« Reply #478 on: August 20, 2015, 07:46:35 am »

Jagged chip: A mostly convex-shaped thing with angular edges

G'morning!
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tntey

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Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
« Reply #479 on: August 20, 2015, 08:13:02 am »

Price Check$$$

Spoiler: the recorders of ages (click to show/hide)
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