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Poll

What happens now?

Import YG2 stuff to YG-lite
- 9 (27.3%)
Import YG2 stuff to YG-lite
- 10 (30.3%)
Start from scratch for YG-lite
- 4 (12.1%)
Start from scratch for YG-lite
- 3 (9.1%)
Do both
- 5 (15.2%)
Do both
- 2 (6.1%)

Total Members Voted: 18


Pages: 1 ... 15 16 [17] 18 19 ... 241

Author Topic: Ye Gods 2 OOC [31/137] [Sign-ups go here]  (Read 247871 times)

Andres

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Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
« Reply #240 on: August 18, 2015, 11:50:35 pm »

How does non-sentience, sentience, and sapience work out in this new system?
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Stirk

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Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
« Reply #241 on: August 18, 2015, 11:53:06 pm »

I like the new price check system, I hope that me figuring stuff out myself will lower your work load a bit  :P.

How does adding things in the future cost work?
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TheBiggerFish

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Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
« Reply #242 on: August 19, 2015, 12:13:12 am »

Also:  Crystallum have affinity to Technomancy, Botani have affinity to Kaomancy or a plant magic.
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Stirk

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Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
« Reply #243 on: August 19, 2015, 12:22:02 am »

$$$

How much for an Artifact Tattoo that allows its wearer to Blink-teleport? And if tatoo artifacts are impossible, how much for a gold-chainy amulet?
« Last Edit: August 19, 2015, 12:24:49 am by Stirk »
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This is my waifu, this is my gun. This one's for fighting, this ones for fun.

TheBiggerFish

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Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
« Reply #244 on: August 19, 2015, 12:39:59 am »

$$$

How much for an Artifact Tattoo that allows its wearer to Blink-teleport? And if tatoo artifacts are impossible, how much for a gold-chainy amulet?
...I'd make a branch of magic for that, actually.


$$$CHECK
on that sort of magic system.
Glyphic Magic.  Sort of as a subset of enchanting, once again.
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It has been determined that Trump is an average unladen swallow travelling northbound at his maximum sustainable speed of -3 Obama-cubits per second in the middle of a class 3 hurricane.

Kilojoule Proton

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Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
« Reply #245 on: August 19, 2015, 12:41:16 am »

Andres: Any creature capable of providing worship (YG0 sapient) is based on the basic race template (5E for 5000, yields 1E/tick at 100% piety). Any creature incapable of providing worship (YG0 sentient) is based either on the basic animals template (0E typically) or special animals template (3E typically). Non-sentience probably usually includes artifacts and similar creations.

Stirk: Adding more traits? Manually, I suppose. It's slow but it'll probably save more than a few hours each month later on.

$$$Response
Rolepgeek: Giving up nominal power and independence to be made into a cityscape: Probably consumes 10% of all of Essence and Flux and their caps, may increase Ichor capacity and yields 1-2E/Tick
Giving up significant power and independence to be made into a cityscape: Probably consumes up to 50% of all of Essence and Flux and their caps, may increase Ichor capacity by a significant amount and yields up to 3E/Tick
Giving up most or all power and independence to be made into a cityscape: Consumes all but 1 of Essence and Flux and their caps, probably increases Ichor by a substantial amount and yields around 4-7E/Tick

FArgHalfnr: Probably 4E

Spiderking50: Construction of a cavern/tunnel network that spans and entire planet.: 0E at/around the planet's creation time
Creation of a race of slug men: 5E for 5000 most likely
Creation of glowing mushrooms of various sizes: 0E assuming nothing too unusual
Creation of glowing crystals: 0E assuming nothing too unusual
Creation of metals: 0E assuming nothing too unusual
Creation of a race of golems: 5E for 5000 most likely
Creation of black still pools which change location and cause those who submerge to emerge from another pool at random.: 2E
Creation of a race of crab/lobster men: 5E for 5000 most likely
Creation of giant worms: 0E probably, anything particularly unusual about them?

TheBiggerFIsh: Botani: 5 x [Size+6 <x1.6>] [Focus: Build <free>] [Affinity: Kaomancy <free>]: 8E for 5000
(The name is fine and probably reasonably generic for plant-peoples in general)
Amended Crystallum: 5000/1000? x [Size-1] [Focus->Discovery->Logical <free>] [Focus->Build->Creative <free>] [Fruitful-2 <x0.8>] [Affinity: Technomancy <free>: Average of 4E

--more to come--
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TheBiggerFish

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Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
« Reply #246 on: August 19, 2015, 12:44:56 am »

Size +6?
No?
They cap out at about adult human, unless they're not actually being regular Botani.
Meh.
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It has been determined that Trump is an average unladen swallow travelling northbound at his maximum sustainable speed of -3 Obama-cubits per second in the middle of a class 3 hurricane.

TheBiggerFish

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Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
« Reply #247 on: August 19, 2015, 12:52:29 am »

Unrelated:
Tenat official bio.
Name: Tenat
Sphere:  Small actions to accomplish a bigger outcome.  Calculation.  Efficient planning.
Appearance:  A hovering crystalline shape.
Symbol: A crystal expanding out of a geode.
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It has been determined that Trump is an average unladen swallow travelling northbound at his maximum sustainable speed of -3 Obama-cubits per second in the middle of a class 3 hurricane.

~Neri

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Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
« Reply #248 on: August 19, 2015, 01:01:18 am »

$$$

That pmed pricecheck. Would like a response on that.
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Happerry

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Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
« Reply #249 on: August 19, 2015, 01:02:58 am »


Happerry: This time, we'll probably be having 2-day or 3-day Ticks, so it may not require too much player time. Hopefully, the hype and excitement will cool off a bit after T0.
Hum, maybe then. I'll have to think on potential gods, I don't just want to copy past Anath and you already have, well, quite a lot of spheres taken up.
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Andres

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Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
« Reply #250 on: August 19, 2015, 01:13:43 am »

Are there gonna be half-Ticks like there were in YG0?
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TheBiggerFish

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Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
« Reply #251 on: August 19, 2015, 01:16:11 am »

Are there gonna be half-Ticks like there were in YG0?
Those would be nice, ESPECIALLY NOW, due to the fact that we're all not really sure how the votes stand on the planets thing.
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It has been determined that Trump is an average unladen swallow travelling northbound at his maximum sustainable speed of -3 Obama-cubits per second in the middle of a class 3 hurricane.

Kilojoule Proton

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Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
« Reply #252 on: August 19, 2015, 01:19:08 am »

Adding Tenat under Yena's entry on the list
Happerry: Alright, then
Andres and TheBiggerFish: Not in the next few days, but I guess I'll be counting votes/support manually after all. (I knew the Council would be necessary! Good thing today is only a testing/talking day!)

$$$Response
Stirk: Tattoo of Teleport+4: 1 x [Teleport+4 <x2>] [Tentative magic item cost <x5>] = 10E for 1 Tattoo of Teleport+4 (right now)

TheBiggerFIsh: Botani: 5 x [Size0 <x1>] [Focus: Build <free>] [Affinity: Kaomancy <free>]: 5E for 5000

Kevak: OK, then
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Vgray

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Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
« Reply #253 on: August 19, 2015, 01:47:44 am »

Why didn't I think of giving Talios a crook and flail before?
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Andres

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Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
« Reply #254 on: August 19, 2015, 03:20:34 am »

Can we do actions now?
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