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What happens now?

Import YG2 stuff to YG-lite
- 9 (27.3%)
Import YG2 stuff to YG-lite
- 10 (30.3%)
Start from scratch for YG-lite
- 4 (12.1%)
Start from scratch for YG-lite
- 3 (9.1%)
Do both
- 5 (15.2%)
Do both
- 2 (6.1%)

Total Members Voted: 18


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Author Topic: Ye Gods 2 OOC [31/137] [Sign-ups go here]  (Read 246925 times)

Stirk

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Re: Ye Gods 2 OOC (~12-36h to launch) [20/137]
« Reply #120 on: August 18, 2015, 10:47:04 am »

That's another thing. Can anyone use these schools of magic what? How does that work?

Mortals can use Magic, gods rarely due to it having a fraction of a fraction what we are capable of. No doubt someone will try anyway. To recap, it is mainly for Mortal use.
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Vgray

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Re: Ye Gods 2 OOC (~12-36h to launch) [20/137]
« Reply #121 on: August 18, 2015, 10:51:00 am »

Speaking of which, I really need a way to control the use of necromancy once it exists.
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hector13

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Re: Ye Gods 2 OOC (~12-36h to launch) [20/137]
« Reply #122 on: August 18, 2015, 10:51:16 am »

I think the new system requires mortals to be given an affinity for the magic you want them to use, though you can apply two for free. (KJP may want to correct that if I'm wrong)
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Stirk

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Re: Ye Gods 2 OOC (~12-36h to launch) [20/137]
« Reply #123 on: August 18, 2015, 10:53:46 am »

Speaking of which, I really need a way to control the use of necromancy once it exists.

Make laws against it. So I can break all those laws...

I think the new system requires mortals to be given an affinity for the magic you want them to use, though you can apply two for free. (KJP may want to correct that if I'm wrong)

I was assuming it was the same as affinities in the last game, in that it just makes them a bit better with it and makes it more common.
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Spiderking50

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Re: Ye Gods 2 OOC (~12-36h to launch) [20/137]
« Reply #124 on: August 18, 2015, 10:54:56 am »

So could gods make new kinda of magic at any point? Or do we make it now? And can we only make two now?
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Stirk

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Re: Ye Gods 2 OOC (~12-36h to launch) [20/137]
« Reply #125 on: August 18, 2015, 10:56:53 am »

So could gods make new kinda of magic at any point? Or do we make it now? And can we only make two now?

Kind of, you can, and yes (but you can make more later).

From what I can tell, it is about the same as last game as far as magic goes. You can define new ways of using it (Basically like we are doing now) at any time.
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Lord_lemonpie

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Re: Ye Gods 2 OOC (~12-36h to launch) [20/137]
« Reply #126 on: August 18, 2015, 10:58:24 am »

If we can still claim magic schools, here's the one I'm going to claim.

Spoiler: Neuromancy (click to show/hide)
Cool.

...Sounds sort of like something a Kaomancer would be able to do.
((Spelling change to Kaomancy.  Because Discworld reference.  Except not really.))
How so? It appears to me that Kaomancers manipulate small things to cause chain reactions, whilst Neuromancer "trick" the nerves of living creatures.
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hector13

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Re: Ye Gods 2 OOC (~12-36h to launch) [20/137]
« Reply #127 on: August 18, 2015, 11:01:56 am »

KJP has edited the second post to be quite massive with information, in case people have not noticed :o
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Stirk

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Re: Ye Gods 2 OOC (~12-36h to launch) [20/137]
« Reply #128 on: August 18, 2015, 11:06:34 am »

KJP has edited the second post to be quite massive with information, in case people have not noticed :o

Wow, that creation bonus is kinda absurdly overpowered  :o. Six gods teaming up are literally all powerful.
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TheBiggerFish

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Re: Ye Gods 2 OOC (~12-36h to launch) [20/137]
« Reply #129 on: August 18, 2015, 11:20:32 am »

If we can still claim magic schools, here's the one I'm going to claim.

Spoiler: Neuromancy (click to show/hide)
Cool.

...Sounds sort of like something a Kaomancer would be able to do.
((Spelling change to Kaomancy.  Because Discworld reference.  Except not really.))
How so? It appears to me that Kaomancers manipulate small things to cause chain reactions, whilst Neuromancer "trick" the nerves of living creatures.
They are both small things.  And they both have big effects.
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Rolepgeek

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Re: Ye Gods 2 OOC (~12-36h to launch) [20/137]
« Reply #130 on: August 18, 2015, 11:21:32 am »

So, I kinda want to organize the gods by what their personalities and/or spheres seem to indicate they'll do. It's not so much an alignment system as it is 'maybe feasible pantheon groups' and/or friends. Icytea's analysis in Litany of the Void of how everyone would get along was pretty cool and I'd be interested in seeing it for this, but it's also a lot of work, and it may be he's less able to tell, or doesn't want to for reasons.

In any case.

Spoiler: The Dark Gods (click to show/hide)
Spoiler: The Divine Hegemony (click to show/hide)
Spoiler: The Bright-Eyed (click to show/hide)
Spoiler: The Gardeners (click to show/hide)
Spoiler: The Plot Thickeners (click to show/hide)
Spoiler: The Loners (click to show/hide)

Never can be entirely sure on these, especially as no one/no god will fit neatly into any category unless it's filled by them alone. Can't be sure who will and won't ally, after all, and the like. Just ideas for how different gods' playstyles might align.
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TheBiggerFish

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Re: Ye Gods 2 OOC (~12-36h to launch) [20/137]
« Reply #131 on: August 18, 2015, 11:26:10 am »

Gardeners.  Yep, that fits.   :o
Also, if that happens, there's a six-person Pantheon.  ...Yikes.
« Last Edit: August 18, 2015, 11:28:59 am by TheBiggerFish »
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tntey

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Re: Ye Gods 2 OOC (~12-36h to launch) [20/137]
« Reply #132 on: August 18, 2015, 11:30:50 am »

Umm. My magic leans more to evil. I use illusions to confuse and scare people. I an then use delvolgy to steal thoughts and memories. I think I'm more like an evil spy.
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Stirk

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Re: Ye Gods 2 OOC (~12-36h to launch) [20/137]
« Reply #133 on: August 18, 2015, 11:32:35 am »

Umm. My magic leans more to evil. I use illusions to confuse and scare people. I an then use delvolgy to steal thoughts and memories. I think I'm more like an evil spy.

You don't use the magic you are outlining now. Mortals do.
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tntey

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Re: Ye Gods 2 OOC (~12-36h to launch) [20/137]
« Reply #134 on: August 18, 2015, 11:37:05 am »

Oh okay, still my mortals will pretty much be made to be spies.
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