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Poll

What happens now?

Import YG2 stuff to YG-lite
- 9 (27.3%)
Import YG2 stuff to YG-lite
- 10 (30.3%)
Start from scratch for YG-lite
- 4 (12.1%)
Start from scratch for YG-lite
- 3 (9.1%)
Do both
- 5 (15.2%)
Do both
- 2 (6.1%)

Total Members Voted: 18


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Author Topic: Ye Gods 2 OOC [31/137] [Sign-ups go here]  (Read 246913 times)

Spiderking50

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Re: Ye Gods 2 OOC (~12-36h to launch) [20/137]
« Reply #105 on: August 18, 2015, 09:46:53 am »

I, like many new comers, are a little confused about how the game itself works. If one of the returning players could write up a short guide/explanation of the main mechanics/gameplay that would be amazing. As such, a person who does so should be rewarded the title "Master Guide" (Even if the title is meaningless, the act itself would be greatly appreciated.) Ultimately it should prevent confusion and undoable actions in the future. It doesn't have to be long either, just a quick what's what so is newcomers have an idea of what's going on.
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tntey

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Re: Ye Gods 2 OOC (~12-36h to launch) [20/137]
« Reply #106 on: August 18, 2015, 09:50:08 am »

I, like many new comers, are a little confused about how the game itself works. If one of the returning players could write up a short guide/explanation of the main mechanics/gameplay that would be amazing. As such, a person who does so should be rewarded the title "Master Guide" (Even if the title is meaningless, the act itself would be greatly appreciated.) Ultimately it should prevent confusion and undoable actions in the future. It doesn't have to be long either, just a quick what's what so is newcomers have an idea of what's going on.
+1
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Stirk

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Re: Ye Gods 2 OOC (~12-36h to launch) [20/137]
« Reply #107 on: August 18, 2015, 10:03:02 am »

I, like many new comers, are a little confused about how the game itself works. If one of the returning players could write up a short guide/explanation of the main mechanics/gameplay that would be amazing. As such, a person who does so should be rewarded the title "Master Guide" (Even if the title is meaningless, the act itself would be greatly appreciated.) Ultimately it should prevent confusion and undoable actions in the future. It doesn't have to be long either, just a quick what's what so is newcomers have an idea of what's going on.

Have you ever played a God Game before? Basically, you do whatever you want because you are a God. Big actions cost Essence (Or whatever other Energies we have), so if you wanted to do something like create a race you would have to come to the OOC and make a list of its abilities and as for a "Price Check" (by putting $$$ at the top of your post). You regain this energy (at least, Essence) by being worshiped, so you will want to make a race. Actions are only really "Undoable" if they are gamebreakingly against the rules, super-expensive, or otherwise vetoed by the GM.

...That may be *too* simply an explanation. Go ahead and check out the orginal Ye Gods or Litany for examples.
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tntey

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Re: Ye Gods 2 OOC (~12-36h to launch) [20/137]
« Reply #108 on: August 18, 2015, 10:09:08 am »

Do we ever fight other gods?
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Speaking of lowest intelligence, that reminds me of the fact that it's probably your first time in prison. Don't worry, I can give you some tips, having spent some time in a few myself. The best way to make friends here is to drop the soap during shower time. Try it, I'm sure you'll love making friends like that!

Stirk

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Re: Ye Gods 2 OOC (~12-36h to launch) [20/137]
« Reply #109 on: August 18, 2015, 10:10:27 am »

Do we ever fight other gods?

All the time, if past things are anything to go by. We will *probably* have a second stat for hitpoints.
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tntey

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Re: Ye Gods 2 OOC (~12-36h to launch) [20/137]
« Reply #110 on: August 18, 2015, 10:11:19 am »

Oh boy! Should we forge weapons for ourselves?
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Speaking of lowest intelligence, that reminds me of the fact that it's probably your first time in prison. Don't worry, I can give you some tips, having spent some time in a few myself. The best way to make friends here is to drop the soap during shower time. Try it, I'm sure you'll love making friends like that!

hector13

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Re: Ye Gods 2 OOC (~12-36h to launch) [20/137]
« Reply #111 on: August 18, 2015, 10:12:57 am »

Secret actions are also a big deal (sending the GM a PM of what you want to do) so there's a lot of intrigue involved.
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Stirk

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Re: Ye Gods 2 OOC (~12-36h to launch) [20/137]
« Reply #112 on: August 18, 2015, 10:13:39 am »

Oh boy! Should we forge weapons for ourselves?

I would suggest doing so. In past games, having God Damaging weapons really makes a difference in fights.
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Spiderking50

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Re: Ye Gods 2 OOC (~12-36h to launch) [20/137]
« Reply #113 on: August 18, 2015, 10:16:43 am »

Does the game take place on one world, or are multiple worlds created by gods? (I know pocket dimensions are a thing, but I'm talking about the main action.)
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DreamerGhost

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Re: Ye Gods 2 OOC (~12-36h to launch) [20/137]
« Reply #114 on: August 18, 2015, 10:19:15 am »


I, like many new comers, are a little confused about how the game itself works. If one of the returning players could write up a short guide/explanation of the main mechanics/gameplay that would be amazing. As such, a person who does so should be rewarded the title "Master Guide" (Even if the title is meaningless, the act itself would be greatly appreciated.) Ultimately it should prevent confusion and undoable actions in the future. It doesn't have to be long either, just a quick what's what so is newcomers have an idea of what's going on.

Spoiler: Premise (click to show/hide)

Spoiler: How it works (click to show/hide)

Spoiler: Advice (click to show/hide)

Think of this as a 4X game. It will make everything go so much better for you.
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Stirk

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Re: Ye Gods 2 OOC (~12-36h to launch) [20/137]
« Reply #115 on: August 18, 2015, 10:19:59 am »

Does the game take place on one world, or are multiple worlds created by gods? (I know pocket dimensions are a thing, but I'm talking about the main action.)

It starts out with no worlds. We create it from there. The first game had multiple, starting with Two connected by a reincarnation system. Litany only has one, but they are looking at making a second.
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Lord_lemonpie

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Re: Ye Gods 2 OOC (~12-36h to launch) [20/137]
« Reply #116 on: August 18, 2015, 10:40:00 am »

If we can still claim magic schools, here's the one I'm going to claim.

Spoiler: Neuromancy (click to show/hide)
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TheBiggerFish

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Re: Ye Gods 2 OOC (~12-36h to launch) [20/137]
« Reply #117 on: August 18, 2015, 10:44:05 am »

If we can still claim magic schools, here's the one I'm going to claim.

Spoiler: Neuromancy (click to show/hide)
Cool.

...Sounds sort of like something a Kaomancer would be able to do.
((Spelling change to Kaomancy.  Because Discworld reference.  Except not really.))
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Spiderking50

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Re: Ye Gods 2 OOC (~12-36h to launch) [20/137]
« Reply #118 on: August 18, 2015, 10:44:39 am »

That's another thing. Can anyone use these schools of magic what? How does that work?
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TheBiggerFish

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Re: Ye Gods 2 OOC (~12-36h to launch) [20/137]
« Reply #119 on: August 18, 2015, 10:46:11 am »

That's another thing. Can anyone use these schools of magic what? How does that work?
Probably.
Anyone with aptitude, at least.
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