1.0 Allow hindering of actions to make them more expensive at a price
+ IcyTea31
- Stirk, Andres, micelus, FArgHalfnr
Explain! TheBiggerFish
(restrict to retribution)
+ FArgHalfnr
1.1 Keep total Essence/other stat counts low
+ IcyTea31
0 Stirk, TheBiggerFish, micelus
Explain! FArgHalfnr
3.0. Damp conflicts to allow cold wars and reduce character death while preserving conflict itself
+ FArgHalfnr
0 TheBiggerFish, micelus, IcyTea31
- Stirk, Andres
3.1. Make conflicts somehow relevant to everyone to increase participation
(autonomous NPC holy wars/NPCs hit as collateral damage)
+ micelus
(followers become less pious if god refuses to help in war)
+? FArgHalfnr
+ IcyTea31
0 Stirk
- TheBiggerFish, Andres, micelus
3.2. Focus on indirect conflict through proxies and such to reduce character death while preserving conflict itself
+ Andres, IcyTea31
0 micelus, FArgHalfnr
~- TheBiggerFish
- Stirk
7.0. Spheres govern actions by discounts smaller than, the same as, or greater than 20% (vote with the preferred option, not with "yes")
> Andres
25%> IcyTea31
0 Stirk, FArgHalfnr
yes micelus?
7.1. Spheres govern actions by bonuses and discounts
+ Stirk, TheBiggerFish, Andres, FArgHalfnr, IcyTea31
0 micelus?
7.2. Spheres govern actions through RPing bonuses
+ TheBiggerFish, micelus, FArgHalfnr
- Andres
Explain! Stirk, IcyTea31
7.3. Spheres govern actions by both discounts and penalties
+ micelus, IcyTea31
- Stirk, Andres, FArgHalfnr
(penalties for opposites only)
+ Andres
9.0. Expand the equipment system
+ micelus
Explain! Stirk, TheBiggerFish, Andres, FArgHalfnr?
(limit number of wearable artifacts)
+ IcyTea31
9.1. Emphasize strategy and indirectness (and maybe even diplomacy!) over directly attacking gods
+ micelus
~+ FArgHalfnr
0 TheBiggerFish, IcyTea31
- Stirk, Andres
9.2. Reduce the number of possible ways to have revivals
+ Stirk, micelus, IcyTea31
0 FArgHalfnr
- TheBiggerFish, Andres
9.3. Increase the number of possible ways to have revivals
0 FArgHalfnr
- Stirk, TheBiggerFish, Andres, micelus, IcyTea31
9.4. Require visibility to kill
+ Andres, IcyTea31
- Stirk, TheBiggerFish, micelus, FArgHalfnr
11.0. Describe the smallest thing that counts as unwanted interference in your creations
(Essence-costing change) Stirk, TheBiggerFish
(Rewrites description) TheBiggerFish
(Changes function of a group (e.g. by high ranked mortals)) FArgHalfnr
(Alters more than a token minority/very few high-ranked) FArgHalfnr
(Downvoting them) Andres
(To each player their own) IcyTea31
Explain! micelus
27.0. Make costs transparent
+ TheBiggerFish, Andres, micelus, FArgHalfnr
0 Stirk
Explain! IcyTea31
27.1. Less puzzles
+ Andres
~+ IcyTea31
0 TheBiggerFish, FArgHalfnr
- Stirk, micelus
(mostly player and not GM puzzles)
27.2. More world interaction
+ Stirk, Andres, micelus, IcyTea31
~+ TheBiggerFish, FArgHalfnr
27.3. Disband the Council entirely
+ micelus, FArgHalfnr
~+ TheBiggerFish
0 Stirk
- Andres, IcyTea31
27.4. Discuss pantheon changes here
(pantheons evolve naturally (=on their own?))
+ micelus
(pantheons as mini-Councils)
+ FArgHalfnr
(pantheons are autonomous)
+ IcyTea31
Explain! Andres
27.5. Provide some juniority compensation
(small nondisruptive bonus)
+ Stirk, micelus, FArgHalfnr
(small, temporary piety bonus)
+ FArgHalfnr
(small income boost for a few Ticks)
+ IcyTea31
(equal playing field)
+ TheBiggerFish
(none) Andres
27.6. Make the policy on metagaming explicit
+ Stirk, Andres, micelus, FArgHalfnr
~0 TheBiggerFish
- IcyTea31
(GM's intuition)
+ IcyTea31
Character sheets in general: Feel free to modify them up until the game starts and include extra information (such as titles).
FArgHalfnr: It seems OK. Magic here is balanced by inexperienced people simply being unable to do advanced/impressive feats, so superficially OP schools will likely have few active mages. (also, sheet updated)