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What happens now?

Import YG2 stuff to YG-lite
- 9 (27.3%)
Import YG2 stuff to YG-lite
- 10 (30.3%)
Start from scratch for YG-lite
- 4 (12.1%)
Start from scratch for YG-lite
- 3 (9.1%)
Do both
- 5 (15.2%)
Do both
- 2 (6.1%)

Total Members Voted: 18


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Author Topic: Ye Gods 2 OOC [31/137] [Sign-ups go here]  (Read 245424 times)

Stirk

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Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
« Reply #585 on: August 20, 2015, 07:19:47 pm »

You could just make Rose Thomson match the other two.

Which ones are masculine and which ones are feminine, might I ask? Female gangsters are a thing(in media).

Also, is there a trait for resistance to disease?

Rose is a female, Thorn and Lupin are male. The fourth will be female again. Female gangsters existed in real life, too, ya know. Most famously, Bonnie (of Bonnie and Clyde). Stephanie St. Clair is pretty famous too. There where, of course, plenty others (Criminals don't exactly have strict entrance laws) such as the bizarre Pretty Pants Bandit. And that is just looking at America's ~20s, not counting Wild West gangs, modern gangs, pirates, illegal doctors, revolutionaries,...Anyway, they are technically mortals, so they would have gender as normal.

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Rolepgeek

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Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
« Reply #586 on: August 20, 2015, 07:26:18 pm »

Technically, speaking, they're immortals. :P

I guess I just tend to think Mafia when I think 'gangster', rather than just criminal groups in general. *shrug*
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Happy Demon

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Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
« Reply #587 on: August 20, 2015, 07:28:09 pm »

By the way, dug up a couple of posts.
In the OP, credit for feromancy is given to Happy Demon. I'm pretty sure I made it.
I have not made any magic yet, so I'll side with you on this.
If anything, I'll just make my own magic.

Create E'lement K'ruppt, and elemental magic based on exchange, trading control over the element, with parts of the body.
If a person dabbles into elemental fire, they'll start becoming more and more fire-like (glowing veins, emitting smoke, and even being on fire) as they gain more and more control, same for the other elements.
They can even trade limbs for elemental control, like giving up your arm, and getting an elemental stone arm instead, which gives control over earth through that arm.
The naming is based on "Element" and "Kropp", the latter meaning "Body".

Edit: The E'lement K'ruppt is irreversible, and is rather insidious, slowly trying to spread to more of your body. The end result being that you inevitably turn into an elemental.
The shape is based on the soul, so you don't even need to have the limb to offer it, it will just generate the elemental limb.
This takes time however, so a severed head can't just gain an elemental body in the time it takes to suffocate, it takes minutes to hours or even days, depending on how much of your body you trade.
$$$Pricecheck

4 unnamed angels with an endless bag of seeds each.
Spoiler (click to show/hide)

The endless bag of seeds will contain seeds for grapes, olives, trees, grass, berries, fruits, vegetables, and other plants. The seeds are not normal however, and the plant it turns into depends on the environment.
Basically, it adapts on the spot to something suitable for the area (cold resistance in cold areas, drought resistance in deserts, etc.).
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Stirk

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Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
« Reply #588 on: August 20, 2015, 07:31:59 pm »

Technically, speaking, they're immortals. :P

I guess I just tend to think Mafia when I think 'gangster', rather than just criminal groups in general. *shrug*

Well if there was only one gang, who would they be fighting all those turf wars with  ????
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Rolepgeek

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Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
« Reply #589 on: August 20, 2015, 07:38:48 pm »

The Mafias from other countries, of course. :P
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tntey

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Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
« Reply #590 on: August 20, 2015, 07:47:24 pm »

Pricecheck$$$

Spoiler: The Blood Assassin (click to show/hide)
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Happy Demon

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Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
« Reply #591 on: August 20, 2015, 07:48:46 pm »

I classify Mafia as more organized gangsters. Is that wrong?

Also, additional info on the E'lement K'ruppt:
The E'lement K'ruppt must be regularly reinvigorated at a source of it's elemental power. If it's not, the body parts will lose power, beginning to dissolve, crumble, burn weaker, etc.
Invigoration is hastened by meditating while it's going on. Water requires presence to running non-stagnant water. Fire requires a living flame, any flame will do (sunlight is the best though).
Earth requires a place with healthy earth (natural and supporting life (flora and/or fauna), caverns is the best). And Air requires basking in free flowing air from the winds (mountaintops are the best).
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I like cats, they're smart and mysterious, and their kittens adorable.

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Stirk

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Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
« Reply #592 on: August 20, 2015, 07:51:21 pm »

Pricecheck$$$

Spoiler: The Blood Assassin (click to show/hide)

You just multiple all those numbers together, getting ~29.4E and a very hungry guy.

Quote
I classify Mafia as more organized gangsters. Is that wrong?

Eh, its close enough.
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This is my waifu, this is my gun. This one's for fighting, this ones for fun.

Kilojoule Proton

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Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
« Reply #593 on: August 20, 2015, 07:53:26 pm »

World design so far: I'm surprised everyone seems so averse to trying out unrealistic options that cost the same and provide the same like the sunbelt

Non-voter: Get in here and vote on 1 or 3 already! :P

Andres: Understandable, there were far too many proposals

ShadowDragon: Fixed Feromancy entry

Happy Demon: E'lement K'ruppt added, stacks Echoturgy, mirrors Akriurgy (1/2 free schools used)

Stirk: I think the existing multipliers have reached a decent equilibrium now. Before, they were shifting back and forth to keep the angel template price consistently affordable :P

hector13:

IcyTea31: By custom arrangement, yes. The general rule of thumb I used when designing similar mechanics was one week for break-evens, so probably 3-4x Tickly upkeep -> permanence.

tntey: Sub councils = Pantheons?

Council post-creation: Previously in YG0, (mis?)carriage of justice, megaprojects, and various things involving more than two gods

God-hurting weapons: No, I imagine those will have some requirements to avoid the real rogues knifing random gods with impunity

Spiderking50: Some price checking, stuff about guns, some arguing I think I don't understand, and a few questions about various things here and there

$$$Response
IcyTea31: F&N: ([Base magic item <2>] + [Base magic item <2>]) [Requires research (?)] [Requires research (?)] [Requires research (?)] [Exotic Affinity+1 (redacted) <2.6>] [Exotic Affinity+1 (redacted) <2.6>] [Affinity+1 (redacted) <1.4>] [Affinity+1 (redacted) <1.4>] [Unique <10>] and maybe some more unmade traits along with an upkeep cost or a lengthy creation = 530E
Same conditions: Probably down to 210E or so at full working efficiency?

Happy Demon: Angels: 4 * 0.5 [Combat-3 <0.4>] [Fear+2 <1.2>] [Intelligence-1 <0.8>] [Magic resistance-4 <0.5>] [Protection+1 <1.1>] [Size-1] [Strength-1 <0.8>] = Avg. 0.34E for 4
I must say, mundane non-extraordinary flora and fauna are free to create and distribute, but these angels are quite cheap anyway

tntey: Recorders of ages: 1000 * .001 [Affinity (Delveology)] [Protection+1 <1.1>] [Focus-Explore-Record] = Avg. 1.1E for 1000
I wonder how the people will react to having mind-reading paparazzi running around
NPCs: Regular races: 0.001 each base
Ben, the Traveler: .001 [Loyalty+10 <2>] [Recoil+50 <50>] [Unique <10>] [Affinity (School of Thought)] [Weaponspace+3 <2.2>] [Defense+3 <1.7>] [Immortal <1.1>] = Avg. 4.1E
Jake, the Memoriest: .001 [Assassin+3 <2.2>] [Charisma+2 <1.2>] [Unique <10>] [Loyalty+10 <2>] [Speed+3 <1.9>] [Stealth+5 <3.7>] [Teleport+4 <2>] [Thieving+4 <2>] [Immortal <1.1>] [Combat+3 <2.8>] [Defense+3 <1.7>] = Avg. 7.8E

--more to come--
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micelus

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Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
« Reply #594 on: August 20, 2015, 07:55:05 pm »

I chose the wrong sphere >_<.  Should've gone Trade instead of Service.
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Rolepgeek

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Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
« Reply #595 on: August 20, 2015, 07:59:37 pm »

To be honest, KJP, I wanted an inside-out world with a 'daystar' or whatever. I just had my doubts as to whether everyone else would go for it, or if they would go 'NO REALISTIC ONLY' like they always do.

Sunbelt just seemed...odd. Again, didn't expect anyone to actually go for it. And Zhin doesn't really care one way or another, really.
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Stirk

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Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
« Reply #596 on: August 20, 2015, 08:02:36 pm »

Jake, the Memoriest

Awww...Why was I so off on his calculations?

*Recalculates*

...He must have changed something or something
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hector13

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Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
« Reply #597 on: August 20, 2015, 08:12:26 pm »

To be honest, KJP, I wanted an inside-out world with a 'daystar' or whatever. I just had my doubts as to whether everyone else would go for it, or if they would go 'NO REALISTIC ONLY' like they always do.

Well we need to be able to understand the stuff that happens, else we can't RP effectively :P

I mean, technically there isn't anything just now and people are all talking about things not working because physics, which I thought was silly...

What did you have in mind for the inside-out world though?
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Kilojoule Proton

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Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
« Reply #598 on: August 20, 2015, 08:15:36 pm »

[Unique] trait: It has interesting implications when you think about timelines.
Changing spheres in general: It's probably not too late right now for most who haven't really created much

micelus: Good point

HD being forbidden: The short of it is that HD wouldn't be banned and I'm not sure where this misconception came from. Disruption and rudeness IC are allowed parts of the game (but maybe remember that retaliation is as well?)

Happy Demon: Acknowledged, no change to E'lement K'ruppt's position

$$$Response
ShadowDragon:
Forgeborn: 5000 * .001 [Protection+2 <1.2>] [Immortal <1.1>] [Affinity (Feromancy)] [Focus-Build-Metalworking] [Strength+1 <1.2>] = Avg. 7.9E for 5000
Forgeborn hive: Included, presumably
Trees with fuel and oxidizer fruits: 2E (not just 500)

tntey:
Memory Cleaver: 2 * [God-harming (Requires 3 total gods working together) <20>] [Affinity (Delveology)] = 40E
Blood Assassin: .001 * [Unique <10>] [Assassin+3 <2.2>] [Combat+3 <2.8>] [Eats Fear <1.5>] [Fear+4 <1.8>] [Eats Blood <1.3>] [Eats Souls <2>] [Loyalty+10 <2>] [Stealth+5 <3.4>] [Undetectable+1 <10>] [Affinity (School of Thought)] = Avg. 29.4E for 1 indeed
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gman8181

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Re: Ye Gods 2 OOC (~24h to full launch) [22/137] [Sign-ups go here]
« Reply #599 on: August 20, 2015, 08:17:12 pm »

Non-voter: Get in here and vote on 1 or 3 already! :P

If it were a more heated voting argument, Lugen would probably sell its vote. Don't think anyone would pay for it now but...

Edit:

Actually no, on a thread vote not a council vote, that doesn't work. I voted for one planet on the thread vote. Sorry for the wait, didn't notice it on my mobile.
« Last Edit: August 20, 2015, 08:20:03 pm by gman8181 »
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