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Poll

What happens now?

Import YG2 stuff to YG-lite
- 9 (27.3%)
Import YG2 stuff to YG-lite
- 10 (30.3%)
Start from scratch for YG-lite
- 4 (12.1%)
Start from scratch for YG-lite
- 3 (9.1%)
Do both
- 5 (15.2%)
Do both
- 2 (6.1%)

Total Members Voted: 18


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Author Topic: Ye Gods 2 OOC [31/137] [Sign-ups go here]  (Read 245597 times)

IcyTea31

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Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
« Reply #3480 on: October 02, 2015, 12:22:02 pm »

[Focus] traits are free, and [Genetic Memory] is probably cheaper than <1,4x> as that's what the more powerful [Networked] would cost.
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crazyabe

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Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
« Reply #3481 on: October 02, 2015, 12:23:35 pm »


$$$
[Genetic Memory][Focus:Infiltration][Focus:Knowledge Seeking]
Why does this remind me of assassins creed?
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Demonic Spoon

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Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
« Reply #3482 on: October 02, 2015, 05:57:39 pm »

KJP pm responses confuse me. Is asking for clarification of every second sentence bad form?
« Last Edit: October 02, 2015, 07:48:15 pm by Demonic Spoon »
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DreamerGhost

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Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
« Reply #3483 on: October 02, 2015, 06:59:43 pm »

I wonder how many mortals are going to spontaneously combust from divine power overload after a god dies and leasves their power to them.
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crazyabe

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Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
« Reply #3484 on: October 02, 2015, 07:00:19 pm »

I wonder how many mortals are going to spontaneously combust from divine power overload after a god dies and leasves their power to them.
most of them :D  My cebrains arnt a part of that count because they are DIVINE.
« Last Edit: October 02, 2015, 07:02:19 pm by crazyabe »
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IcyTea31

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Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
« Reply #3485 on: October 03, 2015, 12:37:47 am »

I wonder how many mortals are going to spontaneously combust from divine power overload after a god dies and leasves their power to them.
Heh, this gives me the idea to set all the planets to explode on a Dead Man's Switch. Expensive, sure, but it certainly would discourage deicide, especially if done partially in secret so the would-be-murderer would have no idea whose death would trigger it.

E: $$$
[Dead Man's Switch]: Creation activates an effect upon either its own or chosen target's death or destruction.

E2: Oh my, it's actually free, not counting the effect's own price? Only works for itself and not a target, but could be fun.
[Activation <x1.0>]: Activates magic item automatically when destroyed
« Last Edit: October 03, 2015, 12:43:24 am by IcyTea31 »
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Andres

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Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
« Reply #3486 on: October 03, 2015, 02:16:07 am »

$$$
Price check on an ecosystem with the Immortal trait
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Demonic Spoon

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Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
« Reply #3487 on: October 03, 2015, 02:21:24 am »

The undying food chain?  ???
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IcyTea31

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Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
« Reply #3488 on: October 03, 2015, 02:25:45 am »

Probably means that nothing in the ecosystem would die of age. Which would be a Bad Thing in a normal ecosystem, but in this case, it conveniently solves all the problems it causes.
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Kilojoule Proton

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Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
« Reply #3489 on: October 05, 2015, 07:23:06 pm »

General announcements:
Lack of activity: This quarter doesn't seem to be too conducive to running YG2, I'm afraid. I'll try to do at least weekly updates.  :(

Rolepgeek:
Deplete Essence+Flux, drain from Ichor if necessary, produce debts: Maybe use something like [Godslayer (partial, E+F) <30>]?

Demonic Spoon:
Godly wrath: Secret actions from the annoyed/insane
Fixing income: Not sure, but it hopefully doesn't become a pattern
Generic Essence upgrades: I suppose it's possible, but it's probably better to use traits instead (much easier to track)
Disbanding the Council: Added a vote for Morthan, thus tentatively putting it at IMMINENT PASS absent further opposition
PM: I'll resend it when I get to the PMs again

Spoiler: Happy Demon (click to show/hide)
Added

Happy Demon:
New character: It's fine here and reasonably consistent, so no penalty for now. As long as the dying isn't done repeatedly or done in a way that suggests abuse of dying, it's probably fine.

Dutrius:
Yggdrashell: If you're on Windows, I think installing Python 3 and running yggdrashell.py on it should do the trick.

Andres:
Essence cap growth: It's intended to encourage activity by rewarding Essence spending. In hindsight, this was probably not the best idea given the current slowness of the game.

Demonic Spoon:
Time travel: Yes in theory, but so many things can go wrong in 100 Ticks, potentially leading to multiple timeline checks in a Tick (and Paradoxing)
Godgame: Congratulations! ;)

DreamerGhost:
Sending stuff forward in time: Yes, it's possible

Various:
Birthday: Thanks :)

$$$Response
Happy Demon:
Delicious+x: Probably just put in description
Nutritional+x: Probably just put in description

IcyTea31:
Offscreen Teleportation: [Teleport+5 <2.5>]?
Dead hand switch: Just use [Activation+1 <1.3>], then


tntey:
Devour: Specifics?

Demonic Spoon:
Timeline stabilizer that stabilizes the past: 25E

crazyabe:
Universal UNDO button: Not less than 100E, probably
Editing/canceling actions after they have been resolved: 50% of the original cost

Detoxicated:
[Genetic Memory/Networked (partial) <1.2>], focus traits are GM-assigned based on descriptions

Andres:
Immortal Ecosystem: Probably depends on impact; if it doesn't affect too much, it's the same price as a regular ecosystem (i.e. 0E)
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IcyTea31

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Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
« Reply #3490 on: October 06, 2015, 12:40:00 am »

Personally, I think Offscreen Teleportation should be cheaper than basic teleportation, as it only works conditionally. My plans for it are basically the convenient "assume he's already there" or "he's no longer there since you let him get away", which could be done with even Teleport+2, which would also have additional boons.

E: Also, removing collaborator requirements would be stupid. I think we should actually have more things that require collaborators.
« Last Edit: October 06, 2015, 12:42:01 am by IcyTea31 »
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Demonic Spoon

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Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
« Reply #3491 on: October 06, 2015, 01:44:38 am »

KJP, looking at the pattern of size pricing in the traits list, size 10 would be x2 price? (each increase adds 0.1 to price)
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Kilojoule Proton

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Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
« Reply #3492 on: October 06, 2015, 02:16:41 am »

IcyTea31: Ah, I see. In that case, just use the next lowest [Teleport]

Demonic Spoon: [Size+x] pricing linear: I think so, yes.
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Happy Demon

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Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
« Reply #3493 on: October 06, 2015, 03:17:09 am »

Personally, I think Offscreen Teleportation should be cheaper than basic teleportation, as it only works conditionally. My plans for it are basically the convenient "assume he's already there" or "he's no longer there since you let him get away", which could be done with even Teleport+2, which would also have additional boons.

E: Also, removing collaborator requirements would be stupid. I think we should actually have more things that require collaborators.
I don't think that's a good idea.
Collaboration bonus is already so powerful you only gain by doing so, and with a few gods, big things aren't just manageable, they start getting cheap.
Let's say the Arcane Entente wanted to make a warrior race, to protect their followers.
That's 5 gods, halving the price, and up to... well much above 50 Essence to spend (cap increase).
If a pantheon wants to, they can beat any single god's master plan in an instant.

Collaboration requirement is pretty much forcing people to team up, rather than letting them team up.
I also don't see anything which should be forced cooperation, except the mega-projects.
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IcyTea31

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Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
« Reply #3494 on: October 06, 2015, 03:38:46 am »

I don't see how forcing players to mingle is a bad thing. The game becomes boring if everyone just holes up in their own nook with only occasional interaction.
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