General announcements:
Yes (YG1) - 13 (59.1%)
No (current) - 9 (40.9%)
Total Members Voted: 22
Raw:
Lawful - 6 (14.3%)
Neutral - 9 (21.4%)
Chaotic - 8 (19%)
Good - 8 (19%)
Neutral - 7 (16.7%)
Evil - 4 (9.5%)
Total Members Voted: 22
Processed:
Lawful - 5 (22.7%)
Neutral - 9 (40.9%)
Chaotic - 8 (36.4%)
Good - 8 (38.1%)
Neutral - 9 (42.9%)
Evil - 4 (19%)
Total Members Voted: 22
Lack of activity: This quarter doesn't seem to be too conducive to running YG2, I'm afraid. I'll try to do at least weekly updates.
Rolepgeek:
Deplete Essence+Flux, drain from Ichor if necessary, produce debts: Maybe use something like [Godslayer (partial, E+F) <30>]?
Demonic Spoon:
Godly wrath: Secret actions from the annoyed/insane
Fixing income: Not sure, but it hopefully doesn't become a pattern
Generic Essence upgrades: I suppose it's possible, but it's probably better to use traits instead (much easier to track)
Disbanding the Council: Added a vote for Morthan, thus tentatively putting it at IMMINENT PASS absent further opposition
PM: I'll resend it when I get to the PMs again
Name: Helgi Rekkr (if shortened, use Rekkr)
Sphere: Combat
Form: A 5 foot tall female humanoid, with pearl white skin, and ebony black hair. But spends most of her time wearing a cloak, hiding her appearance.
Symbol: None
Background:
Helgi Rekkr was from a race that had the unfortunate attribute that their flesh was delicious. This led to them being hunted by any and all other races.
To survive, they became talented warriors, and they were vary in any and all negotiations, as they were well aware of them secretly eating their kin.
Helgi Rekkr, or Rekkr for short, was the best of the warriors, and found herself frequently blessed, to the point of near-godhood.
Then, one day, another god managed to banish her from that realm, leaving her to appear elsewhere, with none of the artifacts, but the blessings changed her into a god during the trip.
Added
Happy Demon:
New character: It's fine here and reasonably consistent, so no penalty for now. As long as the dying isn't done repeatedly or done in a way that suggests abuse of dying, it's probably fine.
Dutrius:
Yggdrashell: If you're on Windows, I think installing Python 3 and running yggdrashell.py on it should do the trick.
Andres:
Essence cap growth: It's intended to encourage activity by rewarding Essence spending. In hindsight, this was probably not the best idea given the current slowness of the game.
Demonic Spoon:
Time travel: Yes in theory, but so many things can go wrong in 100 Ticks, potentially leading to multiple timeline checks in a Tick (and Paradoxing)
Godgame: Congratulations!
DreamerGhost:
Sending stuff forward in time: Yes, it's possible
Various:
Birthday: Thanks
$$$Response
Happy Demon:
Delicious+x: Probably just put in description
Nutritional+x: Probably just put in description
IcyTea31:
Offscreen Teleportation: [Teleport+5 <2.5>]?
Dead hand switch: Just use [Activation+1 <1.3>], then
tntey:
Devour: Specifics?
Demonic Spoon:
Timeline stabilizer that stabilizes the past: 25E
crazyabe:
Universal UNDO button: Not less than 100E, probably
Editing/canceling actions after they have been resolved: 50% of the original cost
Detoxicated:
[Genetic Memory/Networked (partial) <1.2>], focus traits are GM-assigned based on descriptions
Andres:
Immortal Ecosystem: Probably depends on impact; if it doesn't affect too much, it's the same price as a regular ecosystem (i.e. 0E)