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Poll

What happens now?

Import YG2 stuff to YG-lite
- 9 (27.3%)
Import YG2 stuff to YG-lite
- 10 (30.3%)
Start from scratch for YG-lite
- 4 (12.1%)
Start from scratch for YG-lite
- 3 (9.1%)
Do both
- 5 (15.2%)
Do both
- 2 (6.1%)

Total Members Voted: 18


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Author Topic: Ye Gods 2 OOC [31/137] [Sign-ups go here]  (Read 245839 times)

Stirk

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Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
« Reply #3420 on: September 30, 2015, 11:03:31 am »

Time travel confuses me. Could I take actions something like the following?

"Spend one essence on creating the SUPERDUPERTHING each tick until tick 100(getting the creating something over multiple ticks discount?), then send it back in time, so I get it immediately?"

Trying to abuse time travel for free things is bound to get you paradoxed.
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Execute/Dumbo.exe

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Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
« Reply #3421 on: September 30, 2015, 11:18:31 am »

Time travel confuses me. Could I take actions something like the following?

"Spend one essence on creating the SUPERDUPERTHING each tick until tick 100(getting the creating something over multiple ticks discount?), then send it back in time, so I get it immediately?"

Trying to abuse time travel for free things is bound to get you paradoxed.
Well, thing is, you'd still be tied up for the next 100 ticks making said contraption to send back in time, you'd just get it early.
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Demonic Spoon

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Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
« Reply #3422 on: September 30, 2015, 11:41:55 am »

Time travel confuses me. Could I take actions something like the following?

"Spend one essence on creating the SUPERDUPERTHING each tick until tick 100(getting the creating something over multiple ticks discount?), then send it back in time, so I get it immediately?"

Trying to abuse time travel for free things is bound to get you paradoxed.
Well, thing is, you'd still be tied up for the next 100 ticks making said contraption to send back in time, you'd just get it early.
Pretty much this yes. It's still extremely gamey though, which is why I'm trying to find out why it wouldn't work.
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Happy Demon

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Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
« Reply #3423 on: September 30, 2015, 01:02:07 pm »

Why is time travel even a thing here?
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Demonic Spoon

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Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
« Reply #3424 on: September 30, 2015, 01:05:51 pm »

Why is time travel even a thing here?
Yeah, I've heavily considered soliciting some other players to help me make a timeline stabilizers, but then I considered that it might disable my foresight stuff and I was like "ehh".
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Stirk

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Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
« Reply #3425 on: September 30, 2015, 01:29:19 pm »

Time travel confuses me. Could I take actions something like the following?

"Spend one essence on creating the SUPERDUPERTHING each tick until tick 100(getting the creating something over multiple ticks discount?), then send it back in time, so I get it immediately?"

Trying to abuse time travel for free things is bound to get you paradoxed.
Well, thing is, you'd still be tied up for the next 100 ticks making said contraption to send back in time, you'd just get it early.

....Who....are....you?

Time travel confuses me. Could I take actions something like the following?

"Spend one essence on creating the SUPERDUPERTHING each tick until tick 100(getting the creating something over multiple ticks discount?), then send it back in time, so I get it immediately?"

Trying to abuse time travel for free things is bound to get you paradoxed.
Well, thing is, you'd still be tied up for the next 100 ticks making said contraption to send back in time, you'd just get it early.
Pretty much this yes. It's still extremely gamey though, which is why I'm trying to find out why it wouldn't work.

Because it relies on something happening exactly one way for a hundred ticks. Since that is an unlikely event, this action would fail to work in the first place, since you probably failed in the hundred tick thing, thus any attempts at going into the future would only result in spending (probably a large amount) of essence to find out you failed.

Why is time travel even a thing here?

Its fun~, and the themes usually work well with the Null/Null equivalent.
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IcyTea31

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Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
« Reply #3426 on: September 30, 2015, 01:45:05 pm »

....Who....are....you?
He's probably playing the secret god slated to be revealed next Tick and about to murder everyone. :P
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TheBiggerFish

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Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
« Reply #3427 on: September 30, 2015, 01:49:06 pm »

....Who....are....you?
He's probably playing the secret god slated to be revealed next Tick and about to murder everyone. :P
Alternatively, some people look at the Recently Updated Topics.
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gman8181

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Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
« Reply #3428 on: September 30, 2015, 02:14:42 pm »

If things are somewhat similar to last game... and my research about time travel from last game was actually accurate, time travel to the past is possible but the larger the change you try to make, the more expensive things get. Same with moving things further through time, I believe.

In other words, it gets prohibitively more expensive the bigger the change you try to make and the further back or forward you try to make it.

Also, you might get paradoxed... Which, if you didn't know, is an instant death with no chance of revival, assuming the rules haven't changed.

I don't particularly like the whole time manipulation thing personally, which is why I tried secretly blocking it last game. Well, actually that's not strictly true. I didn't like time manipulation involving the past.
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Demonic Spoon

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Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
« Reply #3429 on: September 30, 2015, 02:25:26 pm »

$$$
Timeline stabilizer that only effects the past.
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DreamerGhost

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Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
« Reply #3430 on: September 30, 2015, 02:41:09 pm »

I had a plan in previous Ye Gods.

Create a device that would collect 1E worth of voidstuff, purify it into pure E, and use it to forge a weapon.

I'd send that to the begining of time, and gain a almost 100E weapon. Rinse and repeat for armor and angels.

Pity it ended before that.

Wait, KJP, we can send stuff forward in time without problems, right?
« Last Edit: September 30, 2015, 02:44:09 pm by DreamerGhost »
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The point of keeping the golems on fire isn't for the value of fire as a weapon. It's more to keep the golems functioning at a reasonable speed.
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Demonic Spoon

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Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
« Reply #3431 on: September 30, 2015, 03:27:25 pm »

I had a plan in previous Ye Gods.

Create a device that would collect 1E worth of voidstuff, purify it into pure E, and use it to forge a weapon.

I'd send that to the begining of time, and gain a almost 100E weapon. Rinse and repeat for armor and angels.

Pity it ended before that.

Wait, KJP, we can send stuff forward in time without problems, right?
Yup, in fact I think that's already happened once or twice.
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crazyabe

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Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
« Reply #3432 on: September 30, 2015, 04:51:46 pm »

The over brain is Lawful Chaotic, because he does things in an insane but ordered method, and because he contemplates what to do with no reason
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DreamerGhost

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Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
« Reply #3433 on: September 30, 2015, 05:38:27 pm »

The over brain is Lawful Chaotic, because he does things in an insane but ordered method, and because he contemplates what to do with no reason

Overbrain is not alone in this. We have a serious Tzeench infestation over here.
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The point of keeping the golems on fire isn't for the value of fire as a weapon. It's more to keep the golems functioning at a reasonable speed.
It was never a promise. It was a dirty lie, and you all knew that. You should all know by now that you can't trust a word I say.

micelus

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Re: Ye Gods 2 OOC [31/137] [Sign-ups go here]
« Reply #3434 on: September 30, 2015, 07:28:39 pm »

Tzeench? Nope, all good Sigmar-worshipers here.
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