FArgHalfnr:
PM: OK, then
Numbers: For most Flux actions, I use 3d6 (which mostly doesn't matter when it's not 3 or 18, in which case it crits and does something interesting). For minor 0-cost actions, I just use 1d6 without any modifiers (and crit on 1 or 6). For major 0-cost actions, I use exploding 1d6s also with crits (even on the exploded rolls, so 6+1 can be much worse than 5).
An easy way to remember which numbers are good on 3d6 is is to borrow the In Nomine deal with 111 (3) as representative of the Holy Trinity and 666 (18) as the Number of the Beast.
Andres:
Expy: I can't just pick favorites, else it would start getting closer to Ye LEGOs: A building game at 0.00001FPS made up of 80% time travel and 10% deicides (also there are floating colonies in a Venus-like atmosphere and 20 different minigames every Tick). To be fair, the One Ring itself already has (at least superficial) similarities to the Ring of Gyges and Alberich's ring.
gman8181:
Incorporated into the world: More solid, less volatile, less mutable, less independent, more stable, more lasting. While you can just burn off caps without becoming incorporated, this tends to reduce the large defensive modifier applied to incorporated deities.
List assumes caps are at 10: It's based mostly on percentage of caps burned rather than absolute number of caps burned for most right now
Rolepgeek:
Cap increasing more slowly than the Don's: Probably. Cap growth probability is determined by overfilling or emptying (i.e. distance of current amount from cap in either direction) and cap size (smaller is better). It's generally easier to grow on empty caps than on full caps, I think.
$$$Response
FArgHalfnr: [Am Legion+1 <1.1>] [Protection+3? <1.3>] [Affinity+4? (Plasmamancy) <5.8>] [Regenerative+3 <2.8>] [Soulless <0.5>] [Evil] [Focus-Conquer-Eat] [Focus-Conquer-Destroy] = Avg. 11.6E/10000
ShadowDragon: [Am Legion+1 <1.1>] [Protection+3? <1.3>] [Affinity (Non-exotic)] [Affinity+4? (Plasmamancy) <5.8>] [Regenerative+3 <2.8>] [Soulless <0.5>] [Evil] [Focus-Conquer-Eat] [Focus-Conquer-Destroy] = Avg. 11.6E/10000