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Poll

What happens now?

Import YG2 stuff to YG-lite
- 9 (27.3%)
Import YG2 stuff to YG-lite
- 10 (30.3%)
Start from scratch for YG-lite
- 4 (12.1%)
Start from scratch for YG-lite
- 3 (9.1%)
Do both
- 5 (15.2%)
Do both
- 2 (6.1%)

Total Members Voted: 18


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Author Topic: Ye Gods 2 OOC [31/137] [Sign-ups go here]  (Read 245193 times)

tntey

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Re: Ye Gods 2 OOC (~24-48h to launch) [14?/137]
« Reply #30 on: August 17, 2015, 09:35:31 pm »

Wait, can we make our own schools of Magic?
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TheBiggerFish

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Re: Ye Gods 2 OOC (~24-48h to launch) [14?/137]
« Reply #31 on: August 17, 2015, 09:37:55 pm »

Wait, can we make our own schools of Magic?
Yup!
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hector13

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Re: Ye Gods 2 OOC (~24-48h to launch) [14?/137]
« Reply #32 on: August 17, 2015, 09:39:59 pm »

If I make an angel that's pretty much human in every way but name, will I still get a discount?

...Andres is already starting his cheapskateness.

I shall not comment until Andres tells KJP how magic is supposed to work.
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Look, we need to raise a psychopath who will murder God, we have no time to be spending on cooking.

the way your fingertips plant meaningless soliloquies makes me think you are the true evil among us.

FArgHalfnr

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Re: Ye Gods 2 OOC (~24-48h to launch) [14?/137]
« Reply #33 on: August 17, 2015, 09:40:44 pm »

Posting before someone take my schools, will edit with more stuff.

Corpomancy: Alteration, mutation or fusion of existing life.
Pact Binding: Binding of two or more beings (including gods, as in a being binds itself to a god and not the other way around) through magical links of various natures.


Edit: Since there's more posts I'll just make a new one.
« Last Edit: August 17, 2015, 09:49:06 pm by FArgHalfnr »
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FArgHalfnr for the #1 eldrich monstrocity.

tntey

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Re: Ye Gods 2 OOC (~24-48h to launch) [18/137]
« Reply #34 on: August 17, 2015, 09:42:30 pm »

Make a new school called the university of delveolgy.

The school teaches delveolgy, which is the magic of reading someone's thoughts and memories. The school also teaches people how to get rid of memories and thoughts from a willing man or women.
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Speaking of lowest intelligence, that reminds me of the fact that it's probably your first time in prison. Don't worry, I can give you some tips, having spent some time in a few myself. The best way to make friends here is to drop the soap during shower time. Try it, I'm sure you'll love making friends like that!

TheBiggerFish

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Re: Ye Gods 2 OOC (~24-48h to launch) [18/137]
« Reply #35 on: August 17, 2015, 09:45:28 pm »

Make a new school called the university of delveolgy.

The school teaches delveolgy, which is the magic of reading someone's thoughts and memories. The school also teaches people how to get rid of memories and thoughts from a willing man or women.
School:Particular type of magic.
Also, delveology just kind of sounds off for magic, as -ology is, y'know, sciencey.  Biology, physiology, so on and so forth...
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Sigtext

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~Neri

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Re: Ye Gods 2 OOC (~24-48h to launch) [18/137]
« Reply #36 on: August 17, 2015, 09:45:40 pm »

My view on Andres's attempted powergaming is as follows:

Since the spheres choses are so common, the discount should be effectively nil.

The more specific the thing is, the more discount there should be. Or you should have to use the sphere in a creative way to get a discount.
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Stirk

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Re: Ye Gods 2 OOC (~24-48h to launch) [14?/137]
« Reply #37 on: August 17, 2015, 09:47:42 pm »

I am just confirming my second choice for Plasmurgy, after thinking it over this is definitely a fun choice~.

Posting before someone take my schools, will edit with more stuff.

Corpomancy: Alteration, mutation or fusion of existing life.
Pact Binding: Binding of two or more beings (including gods, as in a being binds itself to a god and not the other way around) through magical links of various natures.

If someone takes your schools, isn't that a good thing? It just means you get another one  :P. Binding is kinda-sorta Lawmancy, which I chose already.

If I make an angel that's pretty much human in every way but name, will I still get a discount?

...Andres is already starting his cheapskateness.

I shall not comment until Andres tells KJP how magic is supposed to work.

But that could take two ticks! ...Just kidding Andres....
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Ama

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Re: Ye Gods 2 OOC (~24-48h to launch) [18/137]
« Reply #38 on: August 17, 2015, 09:51:44 pm »

Just adding my schools of magic right here.

Stellarumancy: The art of seeing or influencing the future by watching the heavenly bodies.
Boldmancy: Powerful healing magic involving the cooking of magical foods through very specific rituals.
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Kilojoule Proton

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Re: Ye Gods 2 OOC (~24-48h to launch) [14?/137]
« Reply #39 on: August 17, 2015, 09:55:10 pm »

School overlaps (stacks): There's no problem with breaking up a potential monopoly...

Rolepgeek: Added Exousiurgy/Authority magic, tentatively mirrors Chaomancy and stacks Dimensional (1/2 free schools used)
Andres: If it looks like a duck, swims like a duck, and quacks like a duck, call it a duck!
tntey: Yes (and even withdraw previously submitted ones at this point if you want)
FArgHalfnr: Added Corpomancy, stacks Somamancy/Somaturgy (1/2 free schools used)
FArgHalfnr: Added Pact Binding, tentatively stacks Musical (2/2 free schools used)
tntey: Added Delveolgy, stacks Telepathy (2/2 free schools used)
Stirk: Added Plasmurgy, stacks Plasmurgy (2/2 free schools used)
Ama: Added Stellarumancy (maybe just Astromancy?), stacks Celestial (1/2 free schools used)
Ama: Added Boldmancy, stacks ?.??, mirrors Plasmurgy (2/2 free schools used)
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hector13

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Re: Ye Gods 2 OOC (~24-48h to launch) [18/137]
« Reply #40 on: August 17, 2015, 09:55:33 pm »

Opsismancy, or performance magic.

Magic used to enhance an acting performance, touching on Illusion (to influence the senses of the audience, taste and smell and such) and Music, being able to project and modify their voice, make sound effects etc.

I might get more detailed later... and add another.
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Look, we need to raise a psychopath who will murder God, we have no time to be spending on cooking.

the way your fingertips plant meaningless soliloquies makes me think you are the true evil among us.

Spiderking50

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Re: Ye Gods 2 OOC (~24-48h to launch) [18/137]
« Reply #41 on: August 17, 2015, 09:57:53 pm »

Please change darkmancy to umbramancy.
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Kilojoule Proton

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Re: Ye Gods 2 OOC (~24-48h to launch) [18/137]
« Reply #42 on: August 17, 2015, 10:04:15 pm »

hector13: Added Opsismancy, stacks Illusion (1/2 free schools used)
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Andres

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Re: Ye Gods 2 OOC (~24-48h to launch) [18/137]
« Reply #43 on: August 17, 2015, 10:13:26 pm »

Speaking of mortal races, does anyone have ~2000E I can borrow?
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Vgray

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Re: Ye Gods 2 OOC (~24-48h to launch) [18/137]
« Reply #44 on: August 17, 2015, 10:14:24 pm »

Necromancy, communication with the dead, summoning and commanding the souls of the dead, (either as spirits or as the living dead) extends the lives of it's practicioners, possibly turning them into the living dead. Includes the creation of magically binding contracts that extend beyond death. Possibly a form of Thaumaturgy
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