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Extremophile: trait for mortal beings to survive for extended periods under a specific extreme environmental condition, such as freezing cold or no oxygen, while still capable of survival in moderate environments.
+1: long-term survival under any natural extreme environmental conditions
+2: the above plus resistance to supernatural conditions
+3: long-term survival entirely independent of environment
(Parentheses: discount from named sphere?)
5000 Haunts: Affinity: School of Thought (Perception), Umbramancy; Eats Emotions (Fear); Focus: worship Mörkö, scare other mortals; Size0, Speed, Stealth+2 (Perception)
Dark, scary hounds that stalk the night. They stealthily follow lone travellers and scare them with darkness and illusions using their magic. As the target's fear grows, so does the Haunt's power. But that is only how they eat. In the day, they sleep, socialize, laugh, sing, make art and in general have a rich, happy, caring culture in their underground burrows.
1 unnamed Angel: Affinity: Glummer (Fear), School of Though (Perception); Bodyguard+3 (Perception); Combat+1; Defense+2; Divine; Focus: general purpose low-cost angel, to be upgraded and specialized later; Incorporeal; Loyalty+10; Speed+2; Teleport+2; Unique
Icytea's analysis in Litany of the Void of how everyone would get along was pretty cool and I'd be interested in seeing it for this, but it's also a lot of work, and it may be he's less able to tell, or doesn't want to for reasons.
Maybe I'll make such a thing in the coming days. It's not
that elaborate to make.