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Poll

What happens now?

Import YG2 stuff to YG-lite
- 9 (27.3%)
Import YG2 stuff to YG-lite
- 10 (30.3%)
Start from scratch for YG-lite
- 4 (12.1%)
Start from scratch for YG-lite
- 3 (9.1%)
Do both
- 5 (15.2%)
Do both
- 2 (6.1%)

Total Members Voted: 18


Pages: 1 ... 165 166 [167] 168 169 ... 241

Author Topic: Ye Gods 2 OOC [31/137] [Sign-ups go here]  (Read 247481 times)

Demonic Spoon

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Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
« Reply #2490 on: September 17, 2015, 04:19:06 am »

Yes I can. I just need a really, really big knife. :P
Stabbitus Maximus?
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Andres

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Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
« Reply #2491 on: September 17, 2015, 04:33:54 am »

$$$
Price check on a knife that can stab planes of existence to death
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Stirk

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Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
« Reply #2492 on: September 17, 2015, 09:09:00 am »

Well yes they wouldn't be permanently killed but how do they get killed at all in the first place?
As I said, enough creativity and one can do anything in this game. And depending on the angel-plane form factors, just stabbing it a lot might be enough.
I'm pretty sure you can't stab a plane of existence to death.

You can if you make it alive first ::).
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gman8181

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Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
« Reply #2493 on: September 17, 2015, 09:12:38 am »

$$$

Builder/Engineer: Trait that allow an individual or race to be more innately talented at creating buildings and other construction projects (ships, bridges, siege weapons, etc)
Crafter/Smith:Trait that allows an individual or race to be more innately talented at creating various items (weapons, tools, armor, clothing, etc)

Not sure if you might want to separate the traits a bit more for builder/engineer and crafter/smith to make what each one can create a bit more distinct.

Fortifier Trait: Talented at building defensive structures / hard for enemies to invade lands they have fortified
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crazyabe

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Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
« Reply #2494 on: September 17, 2015, 01:36:09 pm »

No Mind: Depends on usage
I was planing to use it to create a form of "Drone" for the Zeth swarm.

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nothing here.

Kilojoule Proton

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Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
« Reply #2495 on: September 17, 2015, 03:50:26 pm »

Demonic Spoon: Weaponspace provides weapons that interact only with targets and those bearing the trait. Clarifying now.

Andres: Anything that exists and has stats can be killed. No exceptions. :P
If I wanted to kill a plane angel, I'd probably look into researching space, planes, and their properties or maybe send in a bunch of soul-eating artifacts and wait for a long time or maybe get a bunch of murderous god-buddies to outright kill the plane. A disease that affects planes would be strange but probably possible by using the disease template as a trait for a plane (in which case [Locked+x] would function similarly to [Disease Resistance+x]).

$$$Response
Demonic Spoon:
Add [Keeps Growing] to all trees: 3E
Add Extremophile+1 to all trees: 4E
Add Immortal to all trees: 3E They're not really mundane trees any more, are they?

Andres:
Knife that can stab planes of existence to death: Depends on plane size, type, access, and ownership

gman8181:
Maybe use Focus?
Builder/Engineer: Focus-Build-Build
Crafter/Smith: Focus-Build-Craft
Fortifier: Focus-Conquer-Fortifications

crazyabe:
No Mind: Maybe just make them animals then?
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Andres

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Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
« Reply #2496 on: September 17, 2015, 04:20:06 pm »

Andres:
Knife that can stab planes of existence to death: Depends on plane size, type, access, and ownership
Size: Normal (infinite, I guess?)
Type: Normal 10E plane
Access: Only me allowed
Ownership: Owned only by me

$$$
Price check on creating a knife that can stab the above plane to death
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Kilojoule Proton

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Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
« Reply #2497 on: September 17, 2015, 04:25:36 pm »

0E
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Andres

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Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
« Reply #2498 on: September 17, 2015, 04:28:46 pm »

What? How? Why isn't that more expensive?
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Kilojoule Proton

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Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
« Reply #2499 on: September 17, 2015, 04:30:29 pm »

Because you're destroying your own plane, mostly

For anyone else, it would be above 10E

ADDIT: Come to think of it, it would probably be 1E because deleting a plane is a bit like editing one
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Detoxicated

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Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
« Reply #2500 on: September 17, 2015, 07:16:50 pm »

$$$
Price check on Intelligent, Immortal Angels that are apt at protecting, healing, and caretaking
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Rolepgeek

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Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
« Reply #2501 on: September 17, 2015, 08:01:47 pm »

So, if Protection+10 is x2, which I'm fairly sure it is, whatever secret trait Browning has is worth x1.3. Good to know. Guessing something related to the Divine, or possibly magic. Not sure.

Second, I see you haven't canceled your action to torture my followers in Hell to death, FArg. Zenurion can, of course, go through with this action. I'm curious, though, are the Lambdent completely self-sufficient within each hell? Do they have their own means of travelling between the worlds? Because you understand, of course, that my response will have to be to restrict or deny interplanetary travel privileges via the City to your followers should you go through with it. I can't have it appear that I don't care when my followers are killed, after all. Particularly not in such a gruesome manner.
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Stirk

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Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
« Reply #2502 on: September 17, 2015, 08:10:44 pm »

So, if Protection+10 is x2, which I'm fairly sure it is, whatever secret trait Browning has is worth x1.3. Good to know. Guessing something related to the Divine, or possibly magic. Not sure.

Second, I see you haven't canceled your action to torture my followers in Hell to death, FArg. Zenurion can, of course, go through with this action. I'm curious, though, are the Lambdent completely self-sufficient within each hell? Do they have their own means of travelling between the worlds? Because you understand, of course, that my response will have to be to restrict or deny interplanetary travel privileges via the City to your followers should you go through with it. I can't have it appear that I don't care when my followers are killed, after all. Particularly not in such a gruesome manner.

Hm. That isn't even getting into all the secret weaknesses I gave him, is it? Considering he is Unmagical, you might want to rethink my conspiracy on this part. I am sure the fact I thought Eats Souls was 1.3 at the time is completely irrelevant and I am just saying this as a red herring to get you to attack my most well defended character in the case of a fight between us.
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Rolepgeek

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Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
« Reply #2503 on: September 17, 2015, 08:15:48 pm »

I'm still fairly sure gods don't have a soul. And, don't forget, if I were really worried about your false lead, there's always the 'Soulless' trait for agents. :P

I need to look at what Unmagical does, again.
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hector13

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Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
« Reply #2504 on: September 17, 2015, 08:16:19 pm »

Second, I see you haven't canceled your action to torture my followers in Hell to death, FArg. Zenurion can, of course, go through with this action. I'm curious, though, are the Lambdent completely self-sufficient within each hell? Do they have their own means of travelling between the worlds? Because you understand, of course, that my response will have to be to restrict or deny interplanetary travel privileges via the City to your followers should you go through with it. I can't have it appear that I don't care when my followers are killed, after all. Particularly not in such a gruesome manner.

IC in OOC! :o :o :o :P
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