Regenerated 2015-09-27 19:13:29 PST
[Ability Theft+1 <x1.7>]: Steal opponents' abilities
[Activation <x1.0>]: Activates magic item automatically when destroyed
[Activation+1 <x1.3>]: Activates magic item automatically when destroyed or used
[Activation+2 <x1.7>]: Activates magic item automatically when held or destroyed or used
[Activation+3 <x2.2>]: Activates magic item automatically at close range or when held, destroyed, or used
[Activation+10 <x14.0>]: Activates magic item automatically when observed even indirectly, e.g. through surveillance spells/items
[Adaptable <x2.0>]: Grants creation ability to literally become what it eats
[Affinity <x1.2>]: Grants all members of creation novice-level access to non-exotic schools. The first affinity is free, and each affinity after that multiplies the cost again.
[Affinity+1 <x1.4>]: Grants all members of creation intermediate-level access to non-exotic schools.
[Affinity+2 <x2.0>]: Grants all members of creation advanced-level access to non-exotic schools.
[Affinity+3 <x3.2>]: Grants all members of creation accomplished-level access to non-exotic schools
[Affinity+4 <x5.8>]: Grants all members of creation master-level access to non-exotic schools
[Affinity+5 <x12.0>]: Grants all members of creation legendary-level access to non-exotic magic schools, triggers announcement
[Alarm+1 <x1.1>]: Notifies a designated owner when stolen by up to a fair thief
[Alarm+2 <x1.2>]: Notifies a designated owner when stolen by up to a good thief
[Alarm+3 <x1.4>]: Notifies a designated owner when stolen by up to a great thief
[Alarm+4 <x1.8>]: Notifies a designated owner when stolen by up to an excellent thief
[Aligned <x5.0>]: Gives nifty abilities based on creator
[Am Legion+1 <x1.1>]: Is made up of many minds
[Am Legion+2 <x0.9>]: Is made up of many, many minds, and it shows
[Anti-Evil Field <x9.0>]: Passively harms evil and [Evil] beings within 3m/yd slightly
[Anti-Good Field <x9.0>]: Passively harms good and [Good] beings within 3m/yd slightly
[Assassin+1 <x1.4>]: Assassin abilities effective against mortals
[Assassin+2 <x1.8>]: Assassin abilities effective against high-end mortals
[Assassin+3 <x2.2>]: Assassin abilities effective against minor divines
[Bodyguard+1 <x1.6>]: Fairly effective in spotting threats to an assigned target
[Bodyguard+2 <x2.6>]: Effective in spotting threats to an assigned target
[Bodyguard+3 <x4.0>]: Very effective in spotting threats to an assigned target
[Charismatic-2 <x0.8>]: Appalling/unattractive to most
[Charismatic-1 <x0.9>]: Appalling/unattractive to many
[Charismatic+1 <x1.1>]: Appealing/attractive to many
[Charismatic+2 <x1.2>]: Appealing/attractive to most
[Charismatic+3 <x1.4>]: Appealing/attractive to more than most
[Combat-3 <x0.4>]: Worse than average mortals of similar size/constitution by a lot
[Combat-2 <x0.5>]: Worse than average mortals of similar size/constitution by a decent amount
[Combat-1 <x0.7>]: Worse than average mortals of similar size/constitution by a little
[Combat+1 <x1.4>]: Better than average mortals of similar size/constitution by a little
[Combat+2 <x2.0>]: Better than average mortals of similar size/constitution by a decent amount
[Combat+3 <x2.8>]: Better than average mortals of similar size/constitution by a lot
[Contagious <x1.0>]: Contagious conditionally (e.g. deliberate failed dissections, eating of infectees)
[Contagious+1 <x1.2>]: Contagious if deliberately spread (e.g. secretions/blood)
[Contagious+2 <x1.4>]: Slightly contagious even if not deliberately spread (e.g. vomiting, poor sanitation)
[Contagious+3 <x1.7>]: Contagious even if not deliberately spread (e.g. airborne, indirect skin contact)
[Contagious+5 <x2.5>]: Supernaturally contagious?
[Defense+1 <x1.2>]: Defend fairly against similar things
[Defense+2 <x1.4>]: Defend well against similar things
[Defense+3 <x1.7>]: Defend excellently against similar things
[Destructible <x0.25>]: Makes artifact as vulnerable as a mundane replica made from real-life materials behaving realistically (so no neutronium outside of neutron stars or shatter-proof diamonds)
[Destructible (partial) <x0.5>]: Makes artifact nearly as vulnerable as a mundane replica made from real-life materials behaving realistically but is slightly stronger
[Disease Resistance+1 <x1.3>]: Reduces chance of catching disease slightly
[Disease Resistance+2 <x1.7>]: Reduces chance of catching disease decently
[Disease Resistance+3 <x2.2>]: Reduces chance of catching disease fairly
[Disease Resistance+4 <x2.9>]: Reduces chance of catching disease a lot
[Displacement+1 <x1.3>]: Displaces creation's image for a nearest-to-nearest separation of between 0 and 2 meters
[Divine <x25.0>]: Grants creation resurrective immortality, ability to perform 0-cost godly actions, and some measure of plot armor, confers some sphere-specific abilities (expands to [Aligned] [Resurrective Immortality])
[Durable <x1.0>]: Alias for Lifespan?
[Earns Experience <x5.0>]: Receives significantly larger bonuses on rolls based on number of Ticks since creation
[Eats Blood <x1.3>]: Benefits from drinking blood
[Eats Emotions <x1.5>]: Benefits from eating cetain emotions
[Eats Entropy <x1.4>]: Satiated by eating entropy
[Eats Order <x1.2>]: Derives minor benefits from disordering things
[Eats People+1 <x1.0>]: The mundane kind of eating people
[Eats People+2 <x1.2>]: Benefits from eating people, the fewer above-<x1> traits, the more nutritious
[Eats Souls <x2.0>]: Grants ability to eat souls and benefit from them
[Educational Near-Death Experiences+1 <x2.0>]: Increases creation's combat abilities marginally in response to a real combat-induced near-death experience
[Educational Near-Death Experiences+2 <x4.0>]: Increases creation's combat abilities slightly in response to a real combat-induced near-death experience
[Educational Near-Death Experiences+3 <x8.0>]: Increases creation's combat abilities decently in response to a real combat-induced near-death experience
[Evil <x1.0>]: Muahahahaha! (exactly what it sounds like) (exact function disputed)
[Existing soul <x0.6>]: Is made from the Lost Souls count (and creation is thus limited to it)
[Exotic Affinity <x1.6>]: Grants all members of creation novice-level access in one of Plasmurgy, Metamagic/Technomancy, Antimancy/Abjuration, Boldmancy, or something else entirely undiscovered.
[Exotic Affinity+1 <x2.6>]: Grants all members of creation intermediate-level access in one of Plasmurgy, Metamagic/Technomancy, Antimancy/Abjuration, Boldmancy, or something else entirely undiscovered.
[Expy <x1.3>]: Marks the creation as an expy of something outside. 1.3 is used if there is little sign of good faith innovation.
[Extremophile+1 <x1.4>]: Long-term survival under any natural extreme environmental conditions
[Extremophile+2 <x2.0>]: As Extremophile+1 but includes natural extreme supernatural conditions
[Extremophile+3 <x2.8>]: Long-term survival entirely independent of environment
[Fear+1 <x1.1>]: Terrifying to a few
[Fear+2 <x1.2>]: Terrifying to some
[Fear+3 <x1.4>]: Terrifying to many
[Fear+4 <x1.8>]: Terrifying to most
[Fireproof <x1.2>]: Creation can handle (if not necessarily be comfortable in) magma temperatures (up to 1500°C)
[Focus <x1.0>]: Provides a reminder of what the creation focuses on. The GM will assign this trait automatically based on the creation's description!
[Foresight+1 <x1.5>]: On a success, provides some warning of what will happen. On a failure, provides some false warning of what will happen. May reduce sanity. Fails for fellow [Foresight]-bearing creations.
[Foresight+2 <x2.3>]: On a success, provides warning of what will happen. On a failure, provides false warning of what will happen. May reduce sanity. Receives decent bonus on Foresight rolls. Fails for fellow [Foresight]-bearing creations.
[Fruitful-100 <x0.1>]: Sterility (applies only to races and animals)
[Fruitful-2 <x0.8>]: Halves birth rate but increases base piety substantially
[Fruitful+1 <x1.1>]: 1.4x birth rate but reduces base piety a little
[Fruitful+2 <x1.2>]: Doubles birth rate but reduces base piety
[Fruitful+4 <x1.4>]: Quadruples birth rate and reduces base piety a lot
[Fruitful+5 <x2.0>]: 5.6x birth rate but base piety takes a huge hit
[Godslaying <x40.0>]: Can kill gods, requires three total gods working together
[Gravity Tolerance+1 <x3.0>]: Extends creation's range of comfortable/healthy acceleration to 4G
[Gravity Tolerance+2 <x9.0>]: Extends creation's range of comfortable/healthy acceleration to 8G
[Gravity Tolerance+3 <x27.0>]: Extends creation's range of comfortable/healthy acceleration to 16G
[Gravity Tolerance+4 <x81.0>]: Extends creation's range of comfortable/healthy acceleration to 32G
[Immortal <x1.1>]: Halves death rate but reduces base piety, only stops aging
[Incorporeal <x1.3>]: Renders creation strongly resistant to most physical attacks
[Intelligence-3 <x0.5>]: Approximately Int 4
[Intelligence-2 <x0.6>]: Approximately Int 6
[Intelligence-1 <x0.8>]: Approximately Int 8
[Intelligence+1 <x1.2>]: Approximately Int 12
[Intelligence+2 <x1.4>]: Approximately Int 14
[Invisible <x1.3>]: Invisible to mundane eyes but corporeal
[Keeps Growing <x1.7>]: Creation grows as long as it lives with no upper limit and avoids the typical square-cube effects
[Language <x1.0>]: Describes what kind of language the creation has. Only include if non-auditory-based
[Leadership+1 <x1.2>]: (aka Rulership) Increases creation's ability to rule/lead, best up to a group size in the thousands
[Leadership+2 <x1.4>]: (aka Rulership) Increases creation's ability to rule/lead, best up to a group size in the tens of thousands
[Leadership+3 <x1.7>]: (aka Rulership) Increases creation's ability to rule/lead, best up to a group size in the hundreds of thousands
[Leadership+4 <x2.1>]: (aka Rulership) Increases creation's ability to rule/lead, best up to group size in the millions
[Leadership+5 <x2.5>]: (aka Rulership) Increases creation's ability to rule/lead, best up to group size in the tens of millions
[Legacy Immortality (25 years) <x3.5>]: Returns as a different individual after 25 years
[Legacy Immortality (5 years) <x4.0>]: Returns as a different individual after 5 years
[Legacy immortality (0) <x5.0>]: Returns as a different individual after 1 monthAlias to Will Be Back with changing identity?
[Legacy immortality (1 year) <x4.5>]: Returns as a different individual after 1 year
[Legacy immortality (1T) <x4.0>]: Returns as a different individual after 1T
[Legacy immortality (50 years) <x3.0>]: Returns as a different individual after 50 years
[Lethal to Behold+1 <x2.6>]: Usually kills insignificants that look upon the creation's true form (probably radius 50m)
[Lethal to Hear+1 <x2.0>]: Usually kills insignificants that hear the creation's true voice (probably radius 50m)
[Lifespan-4 <x0.5>]: Lifespan ~10-20yr, quadruples death rate, increases base piety incredibly
[Lifespan-2 <x0.7>]: Lifespan ~30-40yr, doubles death rate, increases base piety substantially
[Limited Uses+1 <x0.2>]: Can be used up to 1 time. Each use in combat mode counts as one use.
[Limited Uses+2 <x0.4>]: Can be used up to 2 times. Each use in combat mode counts as one use.
[Limited Uses+3 <x0.6>]: Can be used up to 3 times. Each use in combat mode counts as one use.
[Limited Uses+4 <x0.8>]: Can be used up to 4 times. Each use in combat mode counts as one use.
[Loyalty+10 <x2.0>]: Grants creation total loyalty to its creator(s) but zeroes out overall piety and base piety
[Magic resistance-4 <x0.5>]: High magic weakness
[Magic resistance-3 <x0.6>]: Much magic weakness
[Magic resistance-2 <x0.7>]: Some magic weakness
[Magic resistance-1 <x0.8>]: Low magic weakness
[Magic resistance+1 <x1.2>]: Low magic resistance
[Magic resistance+2 <x1.4>]: Some magic resistance
[Magic resistance+3 <x1.7>]: Good magic resistance
[Magic resistance+4 <x2.0>]: High magic resistance
[Networked <x1.4>]: Able to instantly share information easily with other creations of the same type on a magic/telepathic network, almost like a hive mind. (May turn race into rumor mill)
[Perceptive+1 <x1.2>]: Notices some small details usually unnoticed
[Permanently Learned Boost+1 (Combat) <x2.8>]: Increases creation's combat abilities marginally in response to real combat permanently
[Permanently Learned Boost+2 (Combat) <x7.9>]: Increases creation's combat abilities slightly in response to real combat permanently
[Permanently Learned Boost+3 (Combat) <x23.0>]: Increases creation's combat abilities decently in response to real combat permanently
[Permanently Learned Boost+4 (Combat) <x64.0>]: Increases creation's combat abilities significantly in response to real combat permanently
[Phasing <x1.1>]: Allows phasing through materials but requires high concentration to remain incorporeal
[Pious+1 <x1.4>]: Increases starting base piety (affects overall piety) some
[Pious+2 <x2.0>]: Increases starting base piety (affects overall piety) a lot
[Plot Bane <x50.0>]: Extra bonus for conflict (physical or otherwise) with Unique things but may do an assortment of funny things to the timeline (which mostly doesn't matter anyway)
[Polymorph <x2.0>]: Involuntary shapeshifting
[Protection-2 <x0.6>]: Probably like a jelly blob
[Protection-1 <x0.8>]: As hard as hard gelatin
[Protection+1 <x1.1>]: Lots of horn/keratin/scale/chitin coverage (mundane)
[Protection+2 <x1.2>]: Exceptionally thick horn/keratin/scale/chitin coverage (mundane)
[Public speaking+1 <x1.1>]: Grants minor bonus for speaking to large groups
[Public speaking+2 <x1.2>]: Grants fair bonus for speaking to large groups
[Public speaking+3 <x1.3>]: Grants good bonus for speaking to large groups
[Puppeteer+1 <x1.4>]: Can often turn insignificant mortals into puppets
[Puppeteer+2 <x2.0>]: Can often turn somewhat significant mortals and occasionally agents/minor divines into puppets
[Puppeteer+3 <x2.8>]: Can often turn significant mortals and sometimes agents/minor divines into puppets
[Rechargeable+1 <x2.0>]: Recovers one use per Tick
[Recoil+50 <x50.0>]: Reflects half of atacks back
[Regenerative+1 <x1.4>]: Allows regeneration of, say, limbs, takes around a season or two
[Regenerative+2 <x2.0>]: Allows regeneration of, say, limbs, takes around a month or so
[Regenerative+3 <x2.8>]: Allows regeneration of, say, limbs, takes around a week or two
[Regenerative+4 <x4.0>]: Allows regeneration of, say, limbs, takes around a few days
[Regenerative+5 <x5.7>]: Allows regeneration of, say, limbs, takes around a day or so
[Shapeshifter <x1.4>]: Allows creation to change into any shape within two size classes
[Single-gendered <x0.6>]: Requires another caste or compatible gender to have a birth rate
[Size-6 <x0.63>]: 0.07m/yd
[Size-5 <x0.67>]: 0.1m/yd
[Size-4 <x0.71>]: 0.13m/yd
[Size-3 <x0.77>]: Divides longest dimension (height or length generally) by 1.4 each step away from 0 (Size-3
[Size-2 <x1.0>]: Divides longest dimension (height or length generally) by 1.4 each step away from 0 (Size-1
[Size+2 <x1.0>]: Multiplies longest dimension (height or length generally) by 1.4 each step away from 0 (Size-1
[Size+3 <x1.3>]: Multiplies longest dimension (height or length generally) by 1.4 each step away from 0 (Size3
[Size+4 <x1.4>]: 8m/yd
[Size+5 <x1.5>]: 11m/yd
[Size+6 <x1.6>]: 16m/yd
[Sniffer+1 <x5.0>]: Gives a fair chance of detecting Undetectables
[Sniffer+2 <x7.0>]: Gives a good chance of detecting Undetectables
[Sniffer+3 <x10.0>]: Gives an excellent chance of detecting Undetectables
[Soulless (agent) <x2.0>]: Agent has no souls and is immune to various soul-affecting business
[Speed-2 <x0.6>]: Essentially sessile
[Speed-1 <x0.8>]: Maximum speed of 15kph/10mph
[Speed <x1.0>]: Maximum speed of 30kph/20mph
[Speed+1 <x1.3>]: Maximum speed of 45kph/30mph absent significant helping external forces (e.g. gravity for fliers)
[Speed+2 <x1.6>]: Maximum speed of 65kph/40mph absent significant helping external forces (e.g. gravity for fliers)
[Speed+3 <x1.9>]: Maximum speed of 80kph/50mph absent significant helping external forces (e.g. gravity for fliers)
[Stealth+1 <x1.3>]: Slightly stealthy to mortals, unstealthy to any divine
[Stealth+2 <x1.7>]: Stealthy to mortals, unstealthy to any divine
[Stealth+3 <x2.2>]: Very stealthy to mortals, slightly stealthy to minor divines
[Stealth+4 <x2.9>]: Stealthy to minor divines
[Stealth+5 <x3.7>]: Very stealthy to minor divine
[Strength-1 <x0.8>]: 0.7x typical strength for size
[Strength+1 <x1.2>]: 1.4x typical strength for size
[Strength+2 <x1.4>]: 2x typical strength for size
[Teleport+1 <x1.2>]: Once-a-day teleporting or slow hourly teleporting
[Teleport+2 <x1.4>]: Once-an-hour teleporting or slow minute-long teleporting
[Teleport+3 <x1.7>]: Once-a-minute teleporting or slow seconds-long teleporting
[Teleport+4 <x2.0>]: Once-a-second teleporting
[Temperature-3 <x1.0>]: Moves favored temperature range to -273°C - -100°C (-459°F - -150°F)
[Temperature-2 <x1.0>]: Moves favored temperature range to -100°C - -20°C (-150°F - 0°F)
[Temperature-1 <x1.0>]: Moves favored temperature range to -20°C - 20°C (0°F - 70°F)
[Temperature+1 <x1.0>]: Moves favored temperature range to 40°C - 80°C (100 - 180°F)
[Temperature+2 <x1.0>]: Moves favored temperature range to 80°C - 160°C (180°F - 320°F)
[Temperature+3 <x1.0>]: Moves favored temperature range to 160°C - 320°C (320°F - 610°F)
[Temperature+4 <x1.0>]: Moves favored temperature range to 320°C - 640°C (610°F - 1200°F)
[Temperature+5 <x1.0>]: Moves favored temperature range to 640°C - 1300°C (1200°F - 2400°F)
[Temperature+6 <x1.0>]: Moves favored temperature range to 1300°C - 2600°C (2400°F - 4700°F)
[Temperature+7 <x1.0>]: Moves favored temperature range to 2600°C - 5200°C (4700°F - 9400°F)
[Temperature+8 <x1.0>]: Moves favored temperature range to 5200°C - 10400°C (9400°F - 19000°F)
[Temporary Learned Boost+1 (Combat) <x1.4>]: Increases creation's combat abilities slightly in response to real combat until combat ends
[Temporary Learned Boost+2 (Combat) <x2.0>]: Increases creation's combat abilities decently in response to real combat until combat ends
[Temporary Learned Boost+3 (Combat) <x2.8>]: Increases creation's combat abilities significantly in response to real combat until combat ends
[Temporary Learned Boost+4 (Combat) <x4.0>]: Increases creation's combat abilities a lot in response to real combat until combat ends
[The Power of Love/The Power of Friendship/The Power of Trust <x1.3>]: The greatest treasures of them all!
[Thieving+1 <x1.2>]: A good mundane thief, a poor special thief
[Thieving+2 <x1.4>]: An excellent mundane thief, a fair special thief
[Thieving+3 <x1.7>]: A good special thief
[Thieving+4 <x2.0>]: An excellent special thief
[USB <x1.2>]: Grants creation ability to breed with other creations of similar body plans
[Undetectable+1 <x10.0>]: Fairly undetectable to gods
[Unique <x10.0>]: Grants uniqueness, which increases the cost of copying the specific creation, increases plot armor, and increases the relevance of the creation
[Unmagical <x0.7>]: Cannot use magic
[Unworshipful <x0.5>]: Provides no worship, applies only to bulk races
[Weakness+1 (common) <x0.4>]: Weakened by something common
[Weakness+2 (uncommon) <x0.6>]: Weakened by something uncommon
[Weakness+3 (rare) <x0.8>]: Weakened by something rare
[Weaponspace+1 <x1.3>]: Summon poor weapons for personal use (i.e. only usable in battle by owner of trait, enemies, and unintentional targets)
[Weaponspace+2 <x1.7>]: Summon fair weapons for personal use (i.e. only usable in battle by owner of trait, enemies, and unintentional targets)
[Weaponspace+3 <x2.2>]: Summon average weapons for personal use (i.e. only usable in battle by owner of trait, enemies, and unintentional targets)
[Weaponspace+4 <x2.9>]: Summon good weapons for personal use (i.e. only usable in battle by owner of trait, enemies, and unintentional targets)
[Weaponspace+5 <x3.7>]: Summon excellent weapons for personal use (i.e. only usable in battle by owner of trait, enemies, and unintentional targets)