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Poll

What happens now?

Import YG2 stuff to YG-lite
- 9 (27.3%)
Import YG2 stuff to YG-lite
- 10 (30.3%)
Start from scratch for YG-lite
- 4 (12.1%)
Start from scratch for YG-lite
- 3 (9.1%)
Do both
- 5 (15.2%)
Do both
- 2 (6.1%)

Total Members Voted: 18


Pages: 1 ... 154 155 [156] 157 158 ... 241

Author Topic: Ye Gods 2 OOC [31/137] [Sign-ups go here]  (Read 245480 times)

crazyabe

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Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
« Reply #2325 on: September 13, 2015, 05:37:53 pm »

MOVED
« Last Edit: September 15, 2015, 01:33:56 pm by crazyabe »
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IcyTea31

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Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
« Reply #2326 on: September 13, 2015, 10:38:26 pm »

Which would lead to the question: Is the Don lawful of Chaotic?
Definitely lawful. While he is out to destroy legal systems, he is doing it in an organized way, and to replace it with his own...lack of a system. In fact, the mob boss is one of the classic examples of a lawful evil character.
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Rolepgeek

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Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
« Reply #2327 on: September 13, 2015, 10:56:29 pm »

I would say Lawful and Chaotic are at least as fitting as Good and Evil. Far easier to define, as well. Not perfectly definable, of course, but still. Also seems more in keeping with the way magic works in general; something being organized or something being random are fairly simple ideas, but also decently concrete ones, that can thus be extrapolated on.

Wait, I'm good? I thought I'd be neutral at best, what with ruthlessly murdering lumberjacks and all.
Also speaking of that Zhin is gonna have to start taking action about that at some point soon, I think.
« Last Edit: September 13, 2015, 11:17:55 pm by Rolepgeek »
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Fr0stByt3

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Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
« Reply #2328 on: September 13, 2015, 11:38:41 pm »

I think Jixiu would fall under Chaotic Good.
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Andres

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Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
« Reply #2329 on: September 14, 2015, 12:42:57 am »

So what do the constellations even do? They were designated as magic constellations when they were made but what are their effects? As someone who contributed to their creation, I feel this is information I should have without having to do experiments.
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micelus

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Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
« Reply #2330 on: September 14, 2015, 12:44:11 am »

Barely anything from the looks of it.
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FArgHalfnr

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Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
« Reply #2331 on: September 14, 2015, 07:46:27 am »

I have a question here. So the Gospels were canceled, right? Does that mean I can remove them from the bestiary or should I keep them in?
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Happy Demon

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Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
« Reply #2332 on: September 14, 2015, 07:47:13 am »

I have a question here. So the Gospels were canceled, right? Does that mean I can remove them from the bestiary or should I keep them in?
Eh, remove them, but keep the link in a personal notepad. In case someone copies them.
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Demonic Spoon

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Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
« Reply #2333 on: September 14, 2015, 11:15:17 am »

I have a question here. So the Gospels were canceled, right? Does that mean I can remove them from the bestiary or should I keep them in?
Generally, I'd recommend not adding anything to the bestiary until their creation has been confirmed in a tick.
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FArgHalfnr

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Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
« Reply #2334 on: September 14, 2015, 11:31:51 am »

I have a question here. So the Gospels were canceled, right? Does that mean I can remove them from the bestiary or should I keep them in?
Generally, I'd recommend not adding anything to the bestiary until their creation has been confirmed in a tick.

That's what I used to do, but then I'd constantly forget to add species. So basically I prefer adding species early and removing them if necessary than adding them when they are confirmed and missing half of them. Speaking of the bestiary, I've been thinking about putting the species in categories. I think I'll split them based on their creator. Might take some time before I get around to do it though.
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Dutrius

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Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
« Reply #2335 on: September 14, 2015, 12:09:43 pm »

I'm probably going to be even less active for a while. University started for me today.
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Andres

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Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
« Reply #2336 on: September 14, 2015, 09:26:33 pm »

Standard angel: 0.5E, Expands to [Divine <x25>] [Loyalty+10 <x2>] [Unique <x20>] * .001
This math is wrong. .001 * 25 * 2 * 20 is equal to 1, not 0.5.
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Rolepgeek

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Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
« Reply #2337 on: September 14, 2015, 09:34:34 pm »

Unique used to be x10.

I suppose the increase in scale increased the cost (and presumably effects) of Uniqueness.

I am fine with this. >:D
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Stirk

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Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
« Reply #2338 on: September 14, 2015, 09:45:33 pm »

Unique used to be x10.

I suppose the increase in scale increased the cost (and presumably effects) of Uniqueness.

I am fine with this. >:D

It is ten. It started at 40, then moved around to 20, finally ending up at 10 as KJP messed with the Angel template numbers to make them both useful and not-overly-expensive. The 20 stayed in as a typo, as it shows on the traits list the Unique trait has been 10X for a while now. The listed cost of an Angel is currently correct.
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Demonic Spoon

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Re: Ye Gods 2 OOC [26/137] [Sign-ups go here]
« Reply #2339 on: September 15, 2015, 12:51:57 am »

Unique used to be x10.

I suppose the increase in scale increased the cost (and presumably effects) of Uniqueness.

I am fine with this. >:D
Angels fall under agents, not races, so they have the original base cost, not the inflated lower one.
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