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Poll

What happens now?

Import YG2 stuff to YG-lite
- 9 (27.3%)
Import YG2 stuff to YG-lite
- 10 (30.3%)
Start from scratch for YG-lite
- 4 (12.1%)
Start from scratch for YG-lite
- 3 (9.1%)
Do both
- 5 (15.2%)
Do both
- 2 (6.1%)

Total Members Voted: 18


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Author Topic: Ye Gods 2 OOC [31/137] [Sign-ups go here]  (Read 247164 times)

Kilojoule Proton

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Andres

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Re: Ye Gods 2 OOC (~0-24h to launch) [20/137]
« Reply #196 on: August 18, 2015, 08:02:23 pm »

Can someone explain the stats?
Ichor is HP, Essence is used for creating permanent stuff, and Flux is used for creating temporary stuff.
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All fanfics are heresy, each and every one, especially the shipping ones. Those are by far the worst.

Dutrius

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Re: Ye Gods 2 OOC (~0-24h to launch) [20/137]
« Reply #197 on: August 18, 2015, 08:03:11 pm »

Yep, I see it. Two reserved posts so far.

I'm going to see if I can stay up all night in order to absolutely exhaust myself in a possibly futile attempt to overcome my insomnia.


Pre-edit: Stirk just reserved a post.

Actual Edit: You lot are fast.
« Last Edit: August 18, 2015, 08:06:13 pm by Dutrius »
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ArcTech: Incursus. On hold indefinitely.

DreamerGhost

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The point of keeping the golems on fire isn't for the value of fire as a weapon. It's more to keep the golems functioning at a reasonable speed.
It was never a promise. It was a dirty lie, and you all knew that. You should all know by now that you can't trust a word I say.

Dutrius

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Re: Ye Gods 2 OOC (~0-24h to launch) [20/137]
« Reply #199 on: August 18, 2015, 08:06:45 pm »

I'm glad I didn't go to bed.
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Kilojoule Proton

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Re: Ye Gods 2 OOC (~0-24h to launch) [20/137]
« Reply #200 on: August 18, 2015, 08:07:38 pm »

There's no creation and no real action for another 24 hours, so there probably won't be too much to miss.
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hector13

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Re: Ye Gods 2 OOC (~0-24h to launch) [20/137]
« Reply #201 on: August 18, 2015, 08:08:20 pm »

Pfft. All this talk and nothing to do will probably start feuds that will last 'til the end of the game :P
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Look, we need to raise a psychopath who will murder God, we have no time to be spending on cooking.

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Stirk

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Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
« Reply #202 on: August 18, 2015, 08:25:22 pm »

Welp. Waaay to many gods. Time to get whacking.
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Kilojoule Proton

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Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
« Reply #203 on: August 18, 2015, 08:35:58 pm »

Just to clarify, a close double star costs the same as a single star and a supergiant star, while not recommended in reality, costs the same as little red dwarfs*. Don't forget about cooperation discounts.

*As literal as you want it to be :P
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Andres

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Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
« Reply #204 on: August 18, 2015, 08:41:17 pm »

$$$
Price check on giving an Earth-like planet Earth-like fauna and flora in Earth-like amounts
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All fanfics are heresy, each and every one, especially the shipping ones. Those are by far the worst.

Kilojoule Proton

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Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
« Reply #205 on: August 18, 2015, 08:42:15 pm »

$$$Response
0E, probably
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FallacyofUrist

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Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
« Reply #206 on: August 18, 2015, 08:45:00 pm »

((I think I might have accidentally reported a post here or something. Is there a way to undo that?))
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

Stirk

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Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
« Reply #207 on: August 18, 2015, 08:46:59 pm »

You have to hit "Report", then "Submit". If you did both, then no. Toady will check it out, see you did it by accident, then ignore it anyway.
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This is my signature. There are many like it, but this one is mine.

This is my waifu, this is my gun. This one's for fighting, this ones for fun.

FallacyofUrist

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Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
« Reply #208 on: August 18, 2015, 08:48:34 pm »

It said "your report has been submitted successfully." Blast it. Ah well, accidents happen and I don't think it will happen again.
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

micelus

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Re: Ye Gods 2 OOC (~24h to full launch) [20/137] [Sign-ups go here]
« Reply #209 on: August 18, 2015, 08:56:12 pm »

$$$
The Smokeless Cairn: An altar eternally lit in smokeless flame. If Djinn Population=0: Spawn 500 Djinn. If Djinn Population=50,000: Prevent additional Djinn production.

Djinn: Non-corporeal immortal sapients that must possess objects (usually clothing) to have any sort of agency. While possessing no body, ther 'mass' is capable of speech and sense. Djinn are able to identify each other despite their lack of physical characteristics. Personality-wise, Djinn have a wide range of mental attributes and mental ability. Djinn reproduction may only occur in the base-Djinn form and involves two Djinn returning to the Cairn and throwing themselves in. This produces 2-6 additional Djinn although the parent Djinn are greatly weakened. Djinn may take on a corporeal form by consuming material. Consumed material determines the Djinn's physical characteristics and usually impacts their personality. E.g, a Djinn that consumes Fire acquires reddish flesh and high body temperature, although they become much more dynamic/aggressive. The process may be reversed at any time but few Djinn would willingly do so. Coloured Djinn, in most cases, consider themselves superior to the normal Djinn.
« Last Edit: August 18, 2015, 08:59:44 pm by micelus »
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Do you hear that, Endra? NONE CAN STAND AGAINST THE POWER OF THE DENTAL, AHAHAHAHA!!!
You win Nakeen
Marduk is my waifu
Inanna is my husbando
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