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Poll

What happens now?

Import YG2 stuff to YG-lite
- 9 (27.3%)
Import YG2 stuff to YG-lite
- 10 (30.3%)
Start from scratch for YG-lite
- 4 (12.1%)
Start from scratch for YG-lite
- 3 (9.1%)
Do both
- 5 (15.2%)
Do both
- 2 (6.1%)

Total Members Voted: 18


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Author Topic: Ye Gods 2 OOC [31/137] [Sign-ups go here]  (Read 246872 times)

Spiderking50

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Re: Ye Gods 2 OOC (~12-36h to launch) [20/137]
« Reply #150 on: August 18, 2015, 02:35:37 pm »

Some gods fit into multiple categories. Like Marrow could be classified either as a dark god or a gardener. He isn't necessarily evil, just related to the underworld and creepy things.
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hector13

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Re: Ye Gods 2 OOC (~12-36h to launch) [20/137]
« Reply #151 on: August 18, 2015, 02:38:34 pm »

It's also RPG's opinion on where things lie. They won't know how other players are intending to play yet.
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Look, we need to raise a psychopath who will murder God, we have no time to be spending on cooking.

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Vgray

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Re: Ye Gods 2 OOC (~12-36h to launch) [20/137]
« Reply #152 on: August 18, 2015, 02:48:06 pm »

I'm curious Rolep, where would Talios place based just on his spheres, and not what I've said about him?
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Stirk

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Re: Ye Gods 2 OOC (~12-36h to launch) [20/137]
« Reply #153 on: August 18, 2015, 03:04:18 pm »

...Almost time to launch...

Time to start thinking about world design and races~. Also time to keep these ideas to yourself!
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Kilojoule Proton

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Re: Ye Gods 2 OOC (~12-36h to launch) [20/137]
« Reply #154 on: August 18, 2015, 03:40:56 pm »

Spiderking50: Putremancy added, stacks with ?.??, mirrors Ecomancy/Ecoturgy/Nature Magic (2/2 free schools used)
Umbramancy is still in the same spot, but changes have been noted

tntey: I'm working on a program for doing the tedious parts that ought to require little human input so I can focus on the softer things. Also, other prospective YG GMs may find it useful in the near future (i.e. hopefully it reduces the free time threshold enough that most anyone can run a similar game with more than 20 players).

IcyTea31: Sheet updated

hector13: Votes counted

TheBiggerFish: Technomancy added, stacks with metamagic, is this OK? (2/2 free schools used)

Dutrius: Resonance magic/Echoturgy added, stacks with Geomancy/Geoturgy, mirrors Akriurgy (1/2 free schools used)

DreamerGhost: DreamerGhost has been awarded the title of Master Guide! Congratulations!

Lord_lemonpie: Neuromancy added, stacks with Corpomancy (1/2 free schools used)

Spiderking50: Confirming what others have said, anyone with enough skill/ability can use magic. I predict gods will rarely use magic with the exception of a few undiscovered slots.

hector13: It's currently one affinity, and it's not strictly required, but it flags all members of the creation as having at least inborn novice ability in the path. Whether novice ability is enough to do anything is left to whoever designed the school.

Stirk: Switching to exponential decay now

gman8181: I've updated the reference post. Influence is now a bit of a bigger thing and can replace worshipers to a much greater extent.

ADDIT:
Spoiler: subsurvey results (click to show/hide)
Spoiler: survey explanations (click to show/hide)
« Last Edit: August 18, 2015, 03:42:39 pm by Kilojoule Proton »
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tntey

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Re: Ye Gods 2 OOC (~12-36h to launch) [20/137]
« Reply #155 on: August 18, 2015, 04:39:14 pm »

Will the IC go up today?
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Kilojoule Proton

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Re: Ye Gods 2 OOC (~12-36h to launch) [20/137]
« Reply #156 on: August 18, 2015, 04:44:46 pm »

Maybe in talk-only form until tomorrow, yes.
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FArgHalfnr

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Re: Ye Gods 2 OOC (~24-48h to launch) [18/137]
« Reply #157 on: August 18, 2015, 04:48:23 pm »

Edited My survey to respond to questions that needed clarification.


Also probably gonna add a bit more to Pact Binding because I forgot something (which I just realized I forgot again, will edit if I remember).
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Dutrius

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Re: Ye Gods 2 OOC (~12-36h to launch) [20/137]
« Reply #158 on: August 18, 2015, 04:51:19 pm »

Why do I have the feeling that I'm going to wake up in the morning and discover that the IC thread will have four or five pages before I get there...
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Stirk

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Re: Ye Gods 2 OOC (~12-36h to launch) [20/137]
« Reply #159 on: August 18, 2015, 04:51:54 pm »

Because I am going to immediately write 3-4 pages on the IC the second it goes up.
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FArgHalfnr

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Re: Ye Gods 2 OOC (~12-36h to launch) [20/137]
« Reply #160 on: August 18, 2015, 04:52:18 pm »

Why do I have the feeling that I'm going to wake up in the morning and discover that the IC thread will have four or five pages before I get there...

Exactly what happened to me in this thread today :P
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tntey

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Re: Ye Gods 2 OOC (~12-36h to launch) [20/137]
« Reply #161 on: August 18, 2015, 04:52:35 pm »

Oh boy
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Speaking of lowest intelligence, that reminds me of the fact that it's probably your first time in prison. Don't worry, I can give you some tips, having spent some time in a few myself. The best way to make friends here is to drop the soap during shower time. Try it, I'm sure you'll love making friends like that!

Stirk

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Re: Ye Gods 2 OOC (~12-36h to launch) [20/137]
« Reply #162 on: August 18, 2015, 04:54:45 pm »

The exponential-decay comment you made was for 6+ gods working together, correct?
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~Neri

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Re: Ye Gods 2 OOC (~12-36h to launch) [20/137]
« Reply #163 on: August 18, 2015, 05:02:18 pm »

Spoiler (click to show/hide)
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DreamerGhost

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Re: Ye Gods 2 OOC (~12-36h to launch) [20/137]
« Reply #164 on: August 18, 2015, 05:13:24 pm »

DreamerGhost: DreamerGhost has been awarded the title of Master Guide! Congratulations!

I shall make sure to justify this title. As soon as the initial rules are finalised, I shall rework that post into something worth linking to. 
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