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Author Topic: D&D 5e: Mass Combat Playtest: The Kingdom of Castile. OOC. 5/6  (Read 15386 times)

My Name is Immaterial

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Re: D&D 5e: Mass Combat Playtest: The Kingdom of Castile. 4/6
« Reply #90 on: August 22, 2015, 08:12:04 pm »

A picture, if you care to. Your cantrips, though, would be very nice for me to have.

kj1225

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Re: D&D 5e: Mass Combat Playtest: The Kingdom of Castile. 4/6
« Reply #91 on: August 22, 2015, 08:13:32 pm »

Probably no picture.
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GiglameshDespair

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Re: D&D 5e: Mass Combat Playtest: The Kingdom of Castile. 4/6
« Reply #92 on: August 22, 2015, 08:36:14 pm »

So I'm probably a shifter at this point.
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werty892

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Re: D&D 5e: Mass Combat Playtest: The Kingdom of Castile. 4/6
« Reply #93 on: August 22, 2015, 08:41:57 pm »

Small update to my sheet. I switched my 2 dex to the dual wielder feat, and got some new gear.

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Re: D&D 5e: Mass Combat Playtest: The Kingdom of Castile. 4/6
« Reply #94 on: August 22, 2015, 08:50:58 pm »

Giglamesh wants to use a homebrew class called Dragon Knight. I'm okay with it, with the following changes, but I'm shit at balancing, and it gives you a dragon, so I'm wary of it to begin with.

Proposed changes:
Use the standard Fighter fighting styles.
Lord's Direction works like attacking with the Ranger's Beast. Same with Breath Weapon.
Dragon Sense gives double Profficency to Perception checks, like Expertise.
The Breath Weapon column is replaced with a pool of Draconic Power. It is equal your Charisma modifier plus a third of your level. You regain all of your expended Draconic Power points after a long rest. They can be expended to use most of your abilities, including Bellow of Fear, Breath Weapon, Dragon Magic and Strike of Antimagic.

Thoughts?

kj1225

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Re: D&D 5e: Mass Combat Playtest: The Kingdom of Castile. 4/6
« Reply #95 on: August 22, 2015, 09:33:45 pm »

I'm fine with it and somewhat amused that this means that there's two people that can talk with dragons naturally.
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GiglameshDespair

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Re: D&D 5e: Mass Combat Playtest: The Kingdom of Castile. 4/6
« Reply #96 on: August 23, 2015, 06:22:53 am »

It's not that hard to know Draconic.
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My Name is Immaterial

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Re: D&D 5e: Mass Combat Playtest: The Kingdom of Castile. 4/6
« Reply #97 on: August 23, 2015, 06:50:28 am »

I think he means as a free language.

kj1225

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Re: D&D 5e: Mass Combat Playtest: The Kingdom of Castile. 4/6
« Reply #98 on: August 23, 2015, 08:13:55 am »

Indeed, as a prize, you get draconic as a free language.
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GiglameshDespair

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Re: D&D 5e: Mass Combat Playtest: The Kingdom of Castile. 4/6
« Reply #99 on: August 23, 2015, 01:02:38 pm »

Here.

Is it point buy or rolling stats? Should probably be consistent across players.
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Dwarmin

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Re: D&D 5e: Mass Combat Playtest: The Kingdom of Castile. 4/6
« Reply #100 on: August 23, 2015, 01:04:14 pm »

I used the basic 5e 27 point buy, personally...
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kj1225

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Re: D&D 5e: Mass Combat Playtest: The Kingdom of Castile. 4/6
« Reply #101 on: August 23, 2015, 02:09:32 pm »

I used the stat spread they offered in the book.
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My Name is Immaterial

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Re: D&D 5e: Mass Combat Playtest: The Kingdom of Castile. 4/6
« Reply #102 on: August 23, 2015, 02:15:50 pm »

And werty rolled. I don't care what you use.

GiglameshDespair

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Re: D&D 5e: Mass Combat Playtest: The Kingdom of Castile. 4/6
« Reply #103 on: August 23, 2015, 04:26:03 pm »

Hmm. Think I'll point-buy.
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My Name is Immaterial

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Re: D&D 5e: Mass Combat Playtest: The Kingdom of Castile. 4/6
« Reply #104 on: August 23, 2015, 09:18:19 pm »

Y'all do realize that English =/= Common, right? There isn't a Common in this setting, just count it as a free language.
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