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Author Topic: D&D 5e: Mass Combat Playtest: The Kingdom of Castile. OOC. 5/6  (Read 15400 times)

GiglameshDespair

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Re: D&D 5e: Mass Combat Playtest
« Reply #75 on: August 22, 2015, 02:17:45 pm »

Perhaps, but is it likely to have battles a neat eight hours apart?

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How widespread are matchlocks? Considering they're ~6.5x as expensive as the most expensive 5e weapon, I don't see them getting use at this point. Volley fire was around by 1520, so they had to have started becoming more widespread at this point...

Really not worth it compared to a crossbow or bow, I would say, especially as there's a crossbow perk to remove the 'loading' thing.
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werty892

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Re: D&D 5e: Mass Combat Playtest
« Reply #76 on: August 22, 2015, 02:43:37 pm »

I'm not entirely sure if a couple of parts are right, in particular the perception and initiative. But other than that it's pretty good! I think.
Your passive perception should be 9, while your initiative is fine. Did you roll for stats out did you use point buy?
Rolled for them.

Perhaps, but is it likely to have battles a neat eight hours apart?

---

How widespread are matchlocks? Considering they're ~6.5x as expensive as the most expensive 5e weapon, I don't see them getting use at this point. Volley fire was around by 1520, so they had to have started becoming more widespread at this point...

Really not worth it compared to a crossbow or bow, I would say, especially as there's a crossbow perk to remove the 'loading' thing.
And yeah, a think a buff would be good. Probably if they could pierce armor reliably, then it would be better. I mean, if crossbows were banned for causing too many knight kills, think about a pistol.

GiglameshDespair

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Re: D&D 5e: Mass Combat Playtest: The Kingdom of Castile. 4/6
« Reply #77 on: August 22, 2015, 02:58:10 pm »

Well, the term bullet-proof came about for a reason.
I'm not arguing for a buff in their power; they are more powerful, if not by much. A breastplate could stop an arquebus shot at decent range at this point. I merely think they're more expensive than they should be, perhaps.
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Dwarmin

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Re: D&D 5e: Mass Combat Playtest: The Kingdom of Castile. 4/6
« Reply #78 on: August 22, 2015, 03:07:10 pm »

Me and Werty tied our backstories together, btw.

More or less, his characters an old soldier with a load of stories to tell and my character is following him around, writing his memoirs and biography. Of course, she's more than just an author, but it helps her cover her identity-and he's an old family friend, looking out for her.

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My Name is Immaterial

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Re: D&D 5e: Mass Combat Playtest: The Kingdom of Castile. 4/6
« Reply #79 on: August 22, 2015, 03:35:48 pm »

Perhaps, but is it likely to have battles a neat eight hours apart?
No. But you might have a battle, march the rest of the day, camp for the night, taking an eight hour rest, and marching until your next battle.
I'm not entirely sure if a couple of parts are right, in particular the perception and initiative. But other than that it's pretty good! I think.
Your passive perception should be 9, while your initiative is fine. Did you roll for stats out did you use point buy?
Rolled for them.
Ah, okay, thanks. I was confused.
How widespread are matchlocks? Considering they're ~6.5x as expensive as the most expensive 5e weapon, I don't see them getting use at this point. Volley fire was around by 1520, so they had to have started becoming more widespread at this point...

Really not worth it compared to a crossbow or bow, I would say, especially as there's a crossbow perk to remove the 'loading' thing.
They are not widespread at all. At this point, Europe is a backwater, about 25 years behind the rest of the world technologically. I wanted that to be reflected in their cost.
Well, the term bullet-proof came about for a reason.
Well, what if they use a Reflex save instead of a Attack roll? And if you're wearing heavy armor, it does half damage if you succeed, while medium and light armors take no damage on a successful save.

GiglameshDespair

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Re: D&D 5e: Mass Combat Playtest: The Kingdom of Castile. 4/6
« Reply #80 on: August 22, 2015, 03:44:55 pm »

But the matchlock was invented in europe.

China invented firearms first, sure, but they didn't progress beyond hand-cannon stage until we exported matchlocks to them.
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My Name is Immaterial

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Re: D&D 5e: Mass Combat Playtest: The Kingdom of Castile. 4/6
« Reply #81 on: August 22, 2015, 04:01:13 pm »

My thought is more one of production.
Thought: cheaper guns, more expensive gunpowder. Would that work?

GiglameshDespair

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Re: D&D 5e: Mass Combat Playtest: The Kingdom of Castile. 4/6
« Reply #82 on: August 22, 2015, 04:17:36 pm »

I'm really of the opinion they should just be much cheaper. A hundred gold each perhaps instead of five hundred: even the hand crossbow, a highly specialised piece of kit, is only 75.

I wouldn't suggest the reflex save thing.

Penalising someone for wearing heavy armour also seems odd; it's the time period armour still can help protect you from shot.
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My Name is Immaterial

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Re: D&D 5e: Mass Combat Playtest: The Kingdom of Castile. 4/6
« Reply #83 on: August 22, 2015, 04:23:37 pm »

That makes sense. I'll make the changes.
Edit: Prices adjusted. Please make the proper changes.
« Last Edit: August 22, 2015, 04:35:47 pm by My Name is Immaterial »
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GiglameshDespair

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Re: D&D 5e: Mass Combat Playtest: The Kingdom of Castile. 4/6
« Reply #84 on: August 22, 2015, 04:38:04 pm »

Any thoughts on the dragon knight?
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My Name is Immaterial

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Re: D&D 5e: Mass Combat Playtest: The Kingdom of Castile. 4/6
« Reply #85 on: August 22, 2015, 05:11:45 pm »

Still going through it. I have concerns, but nothing big so far. Right now, I'm most worried about the fighting styles. I'm uncomfortable with it only having homebrew fighting styles, but give me a bit more time.

GiglameshDespair

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Re: D&D 5e: Mass Combat Playtest: The Kingdom of Castile. 4/6
« Reply #86 on: August 22, 2015, 05:25:50 pm »

Well, that's something that could be discussed. I'm not enamoured with any of the homebrew styles, so them being scrapped or whatever is not a issue.
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High tyrol

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Re: D&D 5e: Mass Combat Playtest: The Kingdom of Castile. 4/6
« Reply #87 on: August 22, 2015, 07:09:07 pm »

ptw
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kj1225

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Re: D&D 5e: Mass Combat Playtest: The Kingdom of Castile. 4/6
« Reply #88 on: August 22, 2015, 07:21:08 pm »

So, since I'm going home could someone give me a quick rundown of what needs to be fixed on my sheet?
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werty892

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Re: D&D 5e: Mass Combat Playtest: The Kingdom of Castile. 4/6
« Reply #89 on: August 22, 2015, 08:06:51 pm »

So, since I'm going home could someone give me a quick rundown of what needs to be fixed on my sheet?
A backstory would be nice :P
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