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Author Topic: D&D 5e: Mass Combat Playtest: The Kingdom of Castile. OOC. 5/6  (Read 15371 times)

GiglameshDespair

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Re: D&D 5e: Mass Combat Playtest
« Reply #60 on: August 22, 2015, 11:30:21 am »

Who has posted sheets?

Is this full now, or do I have time to nip a sheet in?
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Dwarmin

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Re: D&D 5e: Mass Combat Playtest
« Reply #61 on: August 22, 2015, 11:31:44 am »

Yeah, only three. Me, Kj and werty.
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Re: D&D 5e: Mass Combat Playtest
« Reply #62 on: August 22, 2015, 11:54:36 am »

I'm not entirely sure if a couple of parts are right, in particular the perception and initiative. But other than that it's pretty good! I think.
Your passive perception should be 9, while your initiative is fine. Did you roll for stats out did you use point buy?

@Dwarmin, if you could mark what your Ability Score increases were, I'd appreciate it.

@KJ, I think your passive perception is a bit high. Also, don't Dark Lords have cantrips? Sinister tricks. I don't see it on your sheet.
Oh yeah, I suppose that it wouldn't be to terribly important to mark down weights and stuff would it?
No, but you may eventually face logistical problems involving weight, but only on a large scale.
As a widely respected company of adventurers, the four of you
Well, I said that, but I'll take everyone who makes a sheet. Unless we get more than six people.

I'll add the finished sheets to the OP.

kj1225

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Re: D&D 5e: Mass Combat Playtest
« Reply #63 on: August 22, 2015, 11:58:14 am »

You sure? It's my wisdom mod plus my proficiency bonus plus ten I thought.
Also, yes I just saw it yesterday though.
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Dwarmin

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Re: D&D 5e: Mass Combat Playtest
« Reply #64 on: August 22, 2015, 12:00:29 pm »

I listed my stat bonuses in the features and traits box. As per hill dwarf, +2 CON and +1 WIS
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Re: D&D 5e: Mass Combat Playtest
« Reply #65 on: August 22, 2015, 12:05:52 pm »

You sure? It's my wisdom mod plus my proficiency bonus plus ten I thought.
You only add your Profficency Bonus if you are proficient in Perception.
I listed my stat bonuses in the features and traits box. As per hill dwarf, +2 CON and +1 WIS
You get an ability score improvement or feat at 4th level. That's what I'm looking for.

Dwarmin

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Re: D&D 5e: Mass Combat Playtest
« Reply #66 on: August 22, 2015, 12:12:40 pm »

Huh, forgot that second one.

But, Rogue expertise lets me choose two skills to apply double proficiency bonus for.
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Re: D&D 5e: Mass Combat Playtest
« Reply #67 on: August 22, 2015, 12:28:46 pm »

But, Rogue expertise lets me choose two skills to apply double proficiency bonus for.
???

Dwarmin

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Re: D&D 5e: Mass Combat Playtest
« Reply #68 on: August 22, 2015, 12:32:43 pm »

Neh. :P

Also, chose the alert feat. Listed it's effects in my statistics block, at bottom of page.
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Re: D&D 5e: Mass Combat Playtest
« Reply #69 on: August 22, 2015, 12:44:45 pm »

Sounds good.
Added the sheets to the OP.

GiglameshDespair

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Re: D&D 5e: Mass Combat Playtest
« Reply #70 on: August 22, 2015, 12:58:32 pm »

HMmm.... being a shifter would be cool but the increased rest time has nerfed them a bit.

Hmm, hmm....

I think I'll make an eldritch knight, maybe.

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kj1225

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Re: D&D 5e: Mass Combat Playtest
« Reply #71 on: August 22, 2015, 01:00:41 pm »

Heavy armor magic buddy! :P
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GiglameshDespair

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Re: D&D 5e: Mass Combat Playtest
« Reply #72 on: August 22, 2015, 01:02:32 pm »

...what is the dark lord class?
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kj1225

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Re: D&D 5e: Mass Combat Playtest
« Reply #74 on: August 22, 2015, 01:52:16 pm »

HMmm.... being a shifter would be cool but the increased rest time has nerfed them a bit.
Not by much. You'll only see a handful of battles a week. The most you'll probably see during a day is three, and that'd be a climatic battle.
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