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Author Topic: D&D 5e: Mass Combat Playtest: The Kingdom of Castile. OOC. 5/6  (Read 15370 times)

kj1225

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Re: D&D 5e: Mass Combat Playtest: The Kingdom of Castile. 4/6
« Reply #105 on: August 23, 2015, 10:46:26 pm »

Yeah, I was working on that assumption.

So for Sara's sorte of backstory at this point, she used to be a perfect little noble lady in that she obeyed her parents, listened during her churching and learning, didn't fight with a great sword and morningstar, you know, normal stuff. Then she met Mercutio, a local merchant's son from Verona who started getting away from the perfect little girl stuff. This angered many people and lead to the hiring an assassin to murder him when he went with his father to England. This had the opposite of the wanted effect because she stole some money from her parents, and borrowed some from Mercutio's father, got herself smuggled out to Portugal to learn to fight, and eventually meet the other characters.
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GiglameshDespair

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Re: D&D 5e: Mass Combat Playtest: The Kingdom of Castile. 4/6
« Reply #106 on: August 24, 2015, 02:59:06 am »

Y'all do realize that English =/= Common, right? There isn't a Common in this setting, just count it as a free language.

As far as I remember it was a language shared by all party members, so it's Common in that sense. What would be the linga franca of this time? Latin, or French perhaps?
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My Name is Immaterial

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Re: D&D 5e: Mass Combat Playtest: The Kingdom of Castile. 4/6
« Reply #107 on: August 24, 2015, 06:33:10 am »

Ya, probably a mix of both. Except when it comes to Islamic countries. Then it would more likely be Arabic.
« Last Edit: August 24, 2015, 06:48:52 am by My Name is Immaterial »
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werty892

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Re: D&D 5e: Mass Combat Playtest: The Kingdom of Castile. 4/6
« Reply #108 on: August 25, 2015, 05:22:59 pm »

Fifth page save! Is this gonna happen, since GilgameshDespair's sheet looks fairly complete.

GiglameshDespair

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Re: D&D 5e: Mass Combat Playtest: The Kingdom of Castile. 4/6
« Reply #109 on: August 25, 2015, 05:31:01 pm »

Gigla, and it's reasonably close. I think the important bits are there. Need to add the soldier background, and that's it, really.
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Dwarmin

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Re: D&D 5e: Mass Combat Playtest: The Kingdom of Castile. 4/6
« Reply #110 on: August 25, 2015, 05:38:41 pm »

Fifth page save! Is this gonna happen, since GilgameshDespair's sheet looks fairly complete.
Fifth page save! Is this gonna happen, since GilgameshDespair's sheet looks fairly complete.

It's okay Werty, no one cares if you get Gillymagsthispairofsocks name wrong. Just type in anything, it doesn't matter.

In fact, I encourage everyone to do this...
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kj1225

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Re: D&D 5e: Mass Combat Playtest: The Kingdom of Castile. 4/6
« Reply #111 on: August 25, 2015, 06:54:49 pm »

While we wait, does anyone have any critisim or things to say about my sort of rough draft of Sara's backstory?
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Dwarmin

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Re: D&D 5e: Mass Combat Playtest: The Kingdom of Castile. 4/6
« Reply #112 on: August 25, 2015, 06:57:26 pm »

While we wait, does anyone have any critisim or things to say about my sort of rough draft of Sara's backstory?

Muh, you don't need a lot. Just the framework. You've got a decent framework. All the dramatic staples.

Love! Revenge! Honor!
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GiglameshDespair

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Re: D&D 5e: Mass Combat Playtest: The Kingdom of Castile. 4/6
« Reply #113 on: August 25, 2015, 07:03:03 pm »

Isn't Sara a bit tall for a medium creature and/or humanity, excluding the mutant tall people who generally have a genetic disorder?
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kj1225

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Re: D&D 5e: Mass Combat Playtest: The Kingdom of Castile. 4/6
« Reply #114 on: August 25, 2015, 07:08:43 pm »

According to the book humans are always medium sized.
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GiglameshDespair

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Re: D&D 5e: Mass Combat Playtest: The Kingdom of Castile. 4/6
« Reply #115 on: August 25, 2015, 07:11:58 pm »

You miss my point, but talking of rulebooks, you do know how to play now, right? Because last time...

Hmm. At least in 3.5, under 8ft is still medium size, but it still seems too large for a human, really. Eh. Feel free to ignore the height comment, then.
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My Name is Immaterial

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Re: D&D 5e: Mass Combat Playtest: The Kingdom of Castile. 4/6
« Reply #116 on: August 25, 2015, 09:49:40 pm »

Maybe she's got some orc blood in her.
I'll put up the OP tonight or tomorrow.

werty892

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Re: D&D 5e: Mass Combat Playtest: The Kingdom of Castile. OOC. 4/6
« Reply #118 on: August 26, 2015, 10:10:38 pm »

Just did a quick read through and due to our limited cash we should try to get the most bang for our buck by focusing our money on basic troops, with a few tactical support units. So maybe 100 gold of peasants. But Jesus, the supply caravans are really expensive... That seems unreasonably high to me, it's already gonna be a massive pain to defend them, especially if they take up a quarter of the money we get.

I'll make my rp introduction tomorrow morning, on mobile now.

kj1225

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Re: D&D 5e: Mass Combat Playtest: The Kingdom of Castile. OOC. 4/6
« Reply #119 on: August 26, 2015, 10:22:32 pm »

They are very useful and needed though. And personally, I'm getting those armors at least given their cost. And the dark lord factor of having living armor as a personal guard.
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