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Author Topic: Titans of Creation: A Setup Game [World Two]  (Read 18855 times)

Iituem

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Re: Titans of Creation: A Setup Game [5/7]
« Reply #15 on: August 16, 2015, 07:45:50 pm »

Algae are already present throughout the Ao, so there is no cost to create them.

Fish of all shapes and sizes are now present in the Ao, stretching from tiny minnow-like creatures to larger predators.

Heptapods emerge in the Ao, radially symmetrical animals with seven extremities, vaguely similar to jellyfish.  Many species have spines at the ends of their extremities, sometimes venomous.  Versions eat algae and predate fish respectively.

Ush-Vor, a massive volcano, juts up through the Ao north-west of Ur.  It releases heavy clouds of black smoke and minerals into the skies, and the action creates a chain of smaller volcanic islands alongside it.

Seers emerge above the Ao, floating eyes who watch and survey the world.  They periodically dive into the water and hidden mouths catch and devour fish.

The Monolith of Sight, a huge black tablet etched with shifting white writing (in the tongue of the gods) appears upon Ur.  The writing shifts to match the events of the world, and there is an interface that allows one to search for information.

Uth-Vel, a fairly flat island of harsh rock, gently shudders up from the deeps, providing an extensive amount of new landmass. [-50 points, Artist]

The Crystal Obelisk emerges from the centre of Uth-Vel, capturing the light in a magnificent display and healing organic creatures who touch it.  It swiftly acquires a thick crust of algae and moulds at its base, sustained by its power.  [-25 points, Artist]

Wild Magic:  The world shifts and shudders as its core seeks to contain the Titanic spark.  The core of the world changes, embracing a part of the divinity and incorporating a wild sort of magic into its very make-up.  Wild magic courses through the hot core of the world, escaping through ruptures in the surface, such as volcanoes, but also through chasms, rivers and storms.  Where it emerges it often takes the form of bright, shimmering colours or even the haze of desert air.

Spouts of Radiance emerge in semi-random points across the world, a source of magic.  Animals might evolve to take advantage of it in specific ways, but only a sapient mind could direct it.  Yet such raw magic is diffuse, difficult to control.  The more drastic an effect desired, the more magic and more effort it would need to control the magic used.  Still, with a powerful enough will and a strong source of Radiance, one coud bend the world to one's whims.

The Underworld is carved into being, focused on the vast cavern Vash-Narad.  Smaller caves and tunnels riddle the world, stretching down to the Radiance-infused core.

Travel Pools appear throughout the Underworld, allowing one who immerses themselves in a pool to emerge elsewhere from another one, quite at random.  Although the individual pools tend to shift and re-appear at random, they tend to be restricted to the same broad areas within the underworld.

Mushrooms of all shapes and sizes appear in the caverns.  In the fullness of time, they spread in small numbers to the surface as well.  Where possible they consume nutrients from algae and other microbes in their environment, but the majority of mushrooms tend to cluster around areas of high Radiance, partcularly the lower caves, where conditions are not so harsh as to preclude their presence.

Glow Slugs appear in the caverns, fat molluscs (and the only molluscs of this world) who feed on mushrooms and slime.  They glimmer with potent bioluminscence, and are quite docile.

Darklungs are shaped into being, humanoid creatures with rubbery grey bodies, tentacles about their mouths and tusks.  They survive on the mushrooms of the caverns, and rear glow slugs for food and light, living in small clans moving through the Underworld, splitting apart and fighting for territory when food is low.  Darklungs have a natural defence in their ability to spew clouds of poisonous, fine-sprayed ink that can kill other creatures (including other darklungs), and their minds are shaped in such a way that channelling Radiance and other forms of magic towards ends that are concealing, toxic or destructive is naturally easier for them.  On the other hand, they shy away from bright light and will not generally venture into sunlight if they have a choice.

As the world continues to be formed, the two watchers descend and an eighth comes late from the void.


Spoiler: Map (click to show/hide)
Spoiler: Details (click to show/hide)
Spoiler: Titans (click to show/hide)

[Can I have a description of the Artist, please?]
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Salsacookies

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Re: Titans of Creation: A Setup Game [5/7]
« Reply #16 on: August 16, 2015, 07:50:40 pm »

Name: Nth of the Bark
Appearance: A treant height of the mountains and covered in life of all sorts. He holds all sorts of nature and civilization within the forests within him, of which he is indifferent to.
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Iituem

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Re: Titans of Creation: A Setup Game [5/7]
« Reply #17 on: August 16, 2015, 08:00:30 pm »

Sorry, should have edited the title.  8 players is all I can manage.
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Hiddenleafguy

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Re: Titans of Creation: A Setup Game [8/7]
« Reply #18 on: August 16, 2015, 08:03:39 pm »

Is there still a titan position left for me?
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Iituem

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Re: Titans of Creation: A Setup Game [5/7]
« Reply #19 on: August 16, 2015, 08:07:07 pm »

Nope, sorry.  I did this one first come first serve.  In the fullness of time, there may well be a game leading on from this, though.  New apps will be considered for that as and when.
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Detoxicated

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Re: Titans of Creation: A Setup Game [8/7]
« Reply #20 on: August 16, 2015, 08:56:33 pm »

Create trees -50
Create a lush forest on the east of the sea, called Wushkrag -50 points
Create the Mushroids, mushroom men who live in the Lush Forests of Wushkrag, they feed on dead animals as well as on plants and are highly social beings that can decide to live symbiotically with more than one specimen. In symbiotic form they increase their intelligence as well as their physical abilites, but they have to eat more and their sleep becomes longer. A fully grown individual mushroid can grow up to 2m, but symbiotically linked mushroids can grow much bigger (size depends on the actual amount of linked) -50
Create the animal family of Movifungi, a family of thinking feeling and moving mushrooms -50
Create the Intestines of Change, a landmark, which is a special tunnel within the lush Forests of Wushkrag. Beings that walk through the tunnel are changed by the magic of change into new forms. Sometimes the results are ugly, sometimes the changes are useful, and sometimes the change makes the Changed look so different and weird that it becomes incomprehensible what they were before. -25
Create Devouring Magic, a change to the physics of the universe. Devouring magic can be activated when consuming huge amounts of one specific food or consuming a sapient. It improves the abilities of the mage depending on the food eaten in lush amounts, but it has the drawback of changing their appearance permanently. Eating a lot of hummingbirds would probably result in the growth of wings but also a beak, and you would need a whole lot of food to support your flying. -250
Create the Hall of Echo, a strange landmark, within the caves, it is a hall that echos every sound made inside of it eternally. -25 
« Last Edit: August 16, 2015, 09:34:33 pm by Detoxicated »
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endlessblaze

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Re: Titans of Creation: A Setup Game [8/7]
« Reply #21 on: August 16, 2015, 09:00:42 pm »

(the artist is a humanoid figure of solid, swirling multi-color energy.)

the artist senses the radiance created by his fellow creator, and is pleased by it, but it is overwhelming and difficult to control, fearing for his creations he creates the "channel of power", and the "buffer".

the channel is a pathway to the radiance, unlike its normal routes the channel is not physical, but rather a meta-physical stream, the channel spreads the wild magic over the island.

the buffer is a invisible field over the island, it calms the magic and makes it easier to control, though it also makes it less powerful, it will still be a great tool for mortals. the buffer does not effect other places. only the island

Spoiler: short version (click to show/hide)
[/b]
« Last Edit: August 16, 2015, 09:24:51 pm by endlessblaze »
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FallacyofUrist

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Re: Titans of Creation: A Setup Game [8/7]
« Reply #22 on: August 16, 2015, 09:01:15 pm »

Now it is time to shape my own creation. Go to the gas giant. Then En shall create some species there:

10 points to create Floons. Floons are balloon like creatures that harvest the natural gases and a small quantity to survive and float about. They reproduce by budding. Notably, they glow somewhat brightly.
10 points for Sky Snakes. Sky Snakes are gliding snake-like creatures that fly through the air and prey on the rapidly reproducing Floons. They reproduce by laying eggs on the buoyant Floon carcasses. They do in fact have eyes. When they need to land they land on Sky Nodes.
10 points for Sky Nodes, giant masses of floating goop that create fruit-like spheres consumable by Sky Snakes and Sky Hounds. They also reproduce by budding. They are also tasty morsels for Sky Lords.
10 points for Sky Hounds, predators of the Sky Snakes. They look like winged wolves that spit fire. The Sky Hound packs land and reproduce on Sky Lords. They are in fact mammals.
10 points for Sky Lords, gigantic turtle things that float through the air, slowly, consuming Sky Nodes in their path. They are the size of islands and are very efficient with their food consumption. One Sky Node is enough fuel for several years. To reproduce, a female Sky Lord lays a floating egg which is later(several years, months, decades, centuries, whenever it is found) fertilized by a male Sky Lord. When I say gigantic, I mean island sized. Thankfully they reproduce slowly.

50 points for two magical locations: The Polar Nodes. These gigantic floating sky islands are many times the size of a Sky Lord, and for good reason. Whenever their magical senses detect an imbalance in the ecosystem, they create more creatures or remove creatures from life to restore balance to the ecosystem. By using magic lightning bolts. Naturally, they take up residence at the north and south poles of the gas giant.

Finally, 10 points for Sky Vines, a plant that takes life in the soft outer carapace of the Sky Lords, in addition to some colonies on Sky Nodes and the Polar Nodes. They grow berry-like fruit that is consumed by Sky Snakes and Sky Hounds, each fruit containing a seed that will hopefully be deposited elsewhere.
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tntey

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Re: Titans of Creation: A Setup Game [8/7]
« Reply #23 on: August 16, 2015, 09:17:49 pm »

Create a race of sapient, humanoid, aven like creatures. -50.

Create a large pyramid of memories.

Create a new law of physics that all memories are stored inside the pyramid.
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Iituem

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Re: Titans of Creation: A Setup Game [8/7]
« Reply #24 on: August 16, 2015, 09:20:08 pm »

Create a race of sapient, humanoid, aven like creatures. -50.

Could you clarify this for me, please?  Aven-like?
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tntey

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Re: Titans of Creation: A Setup Game [8/7]
« Reply #25 on: August 16, 2015, 09:22:12 pm »

Bird like
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endlessblaze

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Re: Titans of Creation: A Setup Game [8/7]
« Reply #26 on: August 16, 2015, 09:27:17 pm »

((Are you sure that's a good idea? I mean, what if someone goes inside, that person could learn everything about someone. What if he defaced or even altered the memories, I don't like this idea))
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Detoxicated

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Re: Titans of Creation: A Setup Game [8/7]
« Reply #27 on: August 16, 2015, 09:29:46 pm »

((so? create a race to defend that pyramid then, if you think it is dangerous. I think it is inappropriate to question his creations as this game is about creativity and exchange of ideas))
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Iituem

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Re: Titans of Creation: A Setup Game [8/7]
« Reply #28 on: August 16, 2015, 09:31:42 pm »

Create a lush forest on the east of the sea, called Wushkrag -50 points

Query: Is that forest made up of giant mushrooms, or are you wanting to create green plants as well?  At present the only green plantlife is algae, complex plants do not exist.
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

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tntey

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Re: Titans of Creation: A Setup Game [8/7]
« Reply #29 on: August 16, 2015, 09:31:52 pm »

Create a sapient race of humanoid dogs to defend the pyramids.
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