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Author Topic: Titans of Creation: A Setup Game [World Two]  (Read 18838 times)

FallacyofUrist

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Re: Titans of Creation: A Setup Game [End of World One]
« Reply #150 on: December 15, 2015, 10:56:55 am »

((Considering the sheer awesomeness of this world, I'd still like to play an adventure game in this setting. For obvious reasons.))
((Would anyone else care to run that?))
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Ukrainian Ranger

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Re: Titans of Creation: A Setup Game [End of World One]
« Reply #151 on: December 15, 2015, 12:05:50 pm »

Name: Koh
Sphere: Hunting and Fighting
Typical depictions: A large Koorath with a pitch black fur except a golden mane.
Preferred form of worship: Koh likes sacrifices of swift and hard to catch creatures, especially birds.  Another form of worships he likes is a ritual battles for death between his followers. Such battles should start only by a mutual agreement. The ritual above is acceptable in a form of a mock fight dance but it is much less powerful than true fight to death
Expected Boons: Strength, enchanted reflexes, night vision, resistance to precognition and memory capturing effects(like cats but far from full immunity)



(world is awesome and I want any kind of game in this setting)
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War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.

ATHATH

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Re: Titans of Creation: A Setup Game [End of World One]
« Reply #152 on: December 15, 2015, 04:22:00 pm »

Am I too late?

Name: Gorathar
Appearance: An elemental that is made of raw magic

Far, far too late.  But the good news is, I invite anyone who wishes to take over as master for World Two!  Let another one be made, and this one shall serve as a base for another game.
Sorry; I posted that before I had read the thread. May I have a reserved spot in the next one?

((Considering the sheer awesomeness of this world, I'd still like to play an adventure game in this setting. For obvious reasons.))
((Would anyone else care to run that?))
I would play in it, but without the teleportation chant. Not only could it be revealed to the world and have incredible/terrible implications (basically, insert modern day commercial flight into a fantasy game), it's also on the list of Story-Breaker powers.
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Seriously, ATHATH, we need to have an intervention about your death mug problem.
Quote
*slow clap* Well ATHATH congratulations. You managed to give the MC a mental breakdown before we even finished the first arc.
I didn't even read it first, I just saw it was ATHATH and noped it. Now that I read it x3 to noping

endlessblaze

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Re: Titans of Creation: A Setup Game [End of World One]
« Reply #153 on: December 15, 2015, 06:55:09 pm »

((hey the chant has its limits ;) ))

the artist knows he must leave now. but he wont leave them alone.  he once more shapes creation and brings forth from potential tsia, he gives her the task of protecting the lizan race and society.

finally he speaks.
"farewell my people. I hope one day I may return to see this world again. but for now I must regain my strength. good bye."

--------------------------------------------------------------------------
Name:  tsia
Sphere:  protection
Typical depictions:  a woman with long hair made of a shifting rainbow of colors.
Preferred form of worship:  shes not big on being constantly worshiped or anything time consuming like rituals or sacrifice. but she does like to get a bit of prayer now and then.
 Expected Boons: helping someone out of a tight spot. such as fleeing from danger. giving someone the strength to protect or fight off danger to themselves.  this could be in the form of physical strength, a sudden supply of radiance or perhaps just courage.

she also protects the lizans' race and society from genocides and extinction level events.
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ATHATH

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Re: Titans of Creation: A Setup Game [End of World One]
« Reply #154 on: December 15, 2015, 07:39:59 pm »

((hey the chant has its limits ;) ))

the artist knows he must leave now. but he wont leave them alone.  he once more shapes creation and brings forth from potential tsia, he gives her the task of protecting the lizan race and society.

finally he speaks.
"farewell my people. I hope one day I may return to see this world again. but for now I must regain my strength. good bye."

--------------------------------------------------------------------------
Name:  tsia
Sphere:  protection
Typical depictions:  a woman with long hair made of a shifting rainbow of colors.
Preferred form of worship:  shes not big on being constantly worshiped or anything time consuming like rituals or sacrifice. but she does like to get a bit of prayer now and then.
 Expected Boons: helping someone out of a tight spot. such as fleeing from danger. giving someone the strength to protect or fight off danger to themselves.  this could be in the form of physical strength, a sudden supply of radiance or perhaps just courage.

she also protects the lizans' race and society from genocides and extinction level events.
I don't think you've grasped the magnitude of what you've done.

Imagine this: A country gradually sends hundreds of soldiers to an enemy country, disguised as tourists. They carry no weapons, and go and see the sights, like normal tourists. They return to their home country, and re-equip themselves with guns, armor, powersuits, etc., or their equivalents for the time-period. They then teleport to critical locations that they've seen all throughout the opposing country, and begin wrecking stuff. The other country is powerless to stop this, because teleporting to warn your main army requires a Radiance field, which some critical locations aren't near. Massive devastation is wrought in seconds. Depending on how racist the opposing country is, they may unable to defend even their Radiance fields, because some races can't use the teleportation chant.

The chant also makes stealthy activities incredibly easy on even a personal scale. Every house that reveals its interior to the public (via windows, for example) is robbed by thieves who can teleport past all of their defences. Those who have houses inside a Radiance field (or on that continent that has Radiance spread throughout it) have it even worse- thieves can escape with teleportation as well.

Mage towers and magical research areas are devastated by terrorists and saboteurs that deplete the nearby Radiance fields by teleporting in and out of them repeatedly. The Radiance field that keeps the floating islands in the sky may also be vulnerable- it can regenerate, but probably not fast enough to prevent the continents from sinking into the sea for at least a few minutes, killing the majority of the people that are on them.

Do you realize what you've done now? You've created a Tippyverse.
« Last Edit: December 15, 2015, 07:45:35 pm by ATHATH »
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Seriously, ATHATH, we need to have an intervention about your death mug problem.
Quote
*slow clap* Well ATHATH congratulations. You managed to give the MC a mental breakdown before we even finished the first arc.
I didn't even read it first, I just saw it was ATHATH and noped it. Now that I read it x3 to noping

endlessblaze

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Re: Titans of Creation: A Setup Game [End of World One]
« Reply #155 on: December 15, 2015, 07:58:35 pm »

-look of shock an horror here-

........eh they'll be fine.

-changes to look of troll-
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FallacyofUrist

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Re: Titans of Creation: A Setup Game [End of World One]
« Reply #156 on: December 28, 2015, 08:17:29 pm »

If the chant was widely known, that is.
Anyone who discovers it will likely keep it a secret.

And looks like some gods have been made, yeh?
~~~
How goes the strategy game code?

Edit:
Besides, visualization. The Chant needs more than familiarity with a target location to work, it needs... it needs whoever does it to know it very well. If I'm right.
« Last Edit: December 28, 2015, 10:53:23 pm by FallacyofUrist »
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Iituem

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Re: Titans of Creation: A Setup Game [End of World One]
« Reply #157 on: December 28, 2015, 08:43:13 pm »

Province coding largely complete, skeleton of the building code all in place and ready to go, pretty much got state-level functioning, have a broadly working battle system, unit abilities etc.  Now working on the AI for Hero units in a battle and figuring out spells.
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

FallacyofUrist

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Re: Titans of Creation: A Setup Game [End of World One]
« Reply #158 on: December 28, 2015, 10:19:37 pm »

... wait a minute, not a forum game?
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crazyabe

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Re: Titans of Creation: A Setup Game [End of World One]
« Reply #159 on: December 29, 2015, 01:16:26 am »

PTW
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Iituem

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Re: Titans of Creation: A Setup Game [End of World One]
« Reply #160 on: December 29, 2015, 05:31:34 am »

... wait a minute, not a forum game?

It'll be a forum game (for some time in late January, probably), but there will be heavy background code sorting out what will happen.  Honestly, if there was a neat way for me to get all the text dumps on a highlightable image or map, that would make actually playing this much easier.

Edit:  In the meantime, would anyone like to host the second world to be created?
« Last Edit: December 29, 2015, 06:27:18 am by Iituem »
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

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FallacyofUrist

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Re: Titans of Creation: A Setup Game [End of World One]
« Reply #161 on: December 29, 2015, 09:16:41 am »

... wait a minute, not a forum game?
Honestly, if there was a neat way for me to get all the text dumps on a highlightable image or map, that would make actually playing this much easier.

Edit:  In the meantime, would anyone like to host the second world to be created?
... ASCII, perhaps?
And I'd consider doing the second world... but I have no artistic map talent which might slow player interest, and I'm already busy doing a rather painful RTD over in the Roll To Dodge subforum.
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Would you like to play a game of Mafia? The subforum is always open to new players.

Trainzack

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Re: Titans of Creation: A Setup Game [End of World One]
« Reply #162 on: December 30, 2015, 09:47:21 pm »

PTW

Iituem

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Re: Titans of Creation: A Setup Game [World Two]
« Reply #163 on: January 01, 2016, 06:22:57 pm »

Drifting through the endless void, seven forces of creation spin the gentle threads of starlight around themselves, gathering new forms.  By chance, each of them comes upon a world untethered to a star, divorced of fellow planets or satellites.  This world is dark, dusted in a fine layer of ice upon its barren rock, with only a sluggish molten core below.  Yet this world is enough, and the Titans find themselves drawn towards it, their instincts flaring into being; the drive to live, to sing, to create!

The second world is ready to be created, a rogue planet devoid of any parent star, long since cast away from the gravity well of its stellar creator.  It is covered in ice, has no atmosphere, but does have a dim molten core still splitting its few isotopes of heavy elements for heat.  Once complete, any game master is freely invited to use this world in whatever game they wish.

Rules

 - Each Titan starts with 750 points.  No more points may be earned.
 - Creating a new law or amending an existing law (or set of laws) of physics costs 250 points, or 20 if limited to a specific area (e.g. anti-gravity, magical ley lines, halt of ageing, the rudiments of a magic system).
 - Altering the cosmos costs 100 points.  Note that the world is a rogue planet, with no sun but a sluggish molten core powered by an internal nuclear furnace.  (e.g. A new moon, a new sun, destroying a world, tearing a rift in space and time)
 - Creating a major geographical feature costs 50 points (e.g. mountain, sea, jungles etc).
 - Creating a new broad family of life costs 50 points (e.g. trees, giant mushroom forests, dragonkin, giant vortices of light-reflecting obsidian).
 - Creating a new sapient race costs 50 points, but note: In this game, this race will never become more advanced than the Stone Age.
 - Creating a specific new type of creature or plantlife costs 10 points (e.g. dragons, trolls, golems, triffids, cinnamon, chaos mushrooms).
 - Creating a special landmark costs 25 points (e.g. magical monolith, motherlode of gold, well of sorrows).
 - Creating a special artefact costs 50 points (e.g. the infinity sword, the bottomless bag, the bone of contention).
 - More rules and costs, as and when needed.

 - When you are out of points, or decide to retire, each Titan's final act is to create a god to steward the world in their absence, and then the Titans move on to another world.  [NB: This god may or may not be playable in whatever game the world uses.]


Titan App

Name:
Appearance:




Spoiler: Details (click to show/hide)
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

crazyabe

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Re: Titans of Creation: A Setup Game [World Two]
« Reply #164 on: January 01, 2016, 06:30:02 pm »

Name: Arboon Dresh
discription: a massive being made of semi-molten rock and ice.
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