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Author Topic: Titans of Creation: A Setup Game [World Two]  (Read 18751 times)

Whisperling

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Re: Titans of Creation: A Setup Game [8/7]
« Reply #135 on: September 14, 2015, 09:55:00 pm »

((Argh, can't believe I forgot about this. It's ridiculously late now, so I guess I'll just have to see what I can get done tomorrow morning. That probably isn't going to be a whole lot, but I can try.))
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Spiderking50

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Re: Titans of Creation: A Setup Game [8/7]
« Reply #136 on: September 17, 2015, 11:52:16 pm »

Bump
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Digital Hellhound

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Re: Titans of Creation: A Setup Game [8/7]
« Reply #137 on: September 21, 2015, 08:59:57 am »

I'd love to see this 'completed', Iituem, if you have the time. I get the feeling our remaining players are not going to get anything done anymore.
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Spiderking50

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Re: Titans of Creation: A Setup Game [8/7]
« Reply #138 on: September 21, 2015, 09:55:25 am »

I'd love to see this 'completed', Iituem, if you have the time. I get the feeling our remaining players are not going to get anything done anymore.
+1
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Detoxicated

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Re: Titans of Creation: A Setup Game [8/7]
« Reply #139 on: September 21, 2015, 10:05:50 am »

I'd love to see this 'completed', Iituem, if you have the time. I get the feeling our remaining players are not going to get anything done anymore.
+1
+1
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endlessblaze

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Re: Titans of Creation: A Setup Game [8/7]
« Reply #140 on: September 21, 2015, 11:14:44 am »

I will as soon as I get home. I know what race I'm going to make now.

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endlessblaze

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Re: Titans of Creation: A Setup Game [8/7]
« Reply #141 on: September 21, 2015, 03:18:22 pm »

sentient race> (lizans) peaceful, but also quite capable at bloodshed and war if needed. these lizard like humanoids vary greatly in coloring. some have hair but this is uncommon.  despite there appearance they are not related to lizards, and have no qualms about eating them, and no complications will arise in there body from doing so. also interestingly, they are warm blooded.

>create a magical stone that when touched grants fluency in all currently used languages (including devine language) said stone has a message from the artist detailing his desires for his pepole, and knowledge to be given to them. the stone does not effect babys and small children (make at end) will cost it is also indestructible.

"i am the artist, and I have made my people. please. explore this life you have been given and see the wonders my brethren and I have created. please except the other sentient races, and live peacefully with them if you can. I have given you access to 3 great weapons, and a great channel and buffer for radiance in order to defend yourselves. learn. laugh. live. that is what I ask of you. when I leave I wish thee not to fear, so I shall leave behind a protector for you. if you wish to travel to the other lands quickly the chant shall aid you -teleport chant is shown here, along with names of all valid locations. and details for how, and who can use it-"

mystic village> this village for the artist people cannot burn down or be destroyed. those that enter it with intent to harm the inhabitants or provoke a fight will find there blades, fist, and other forms of attack harmlessly bounce off the inhabitants. this village is located near to both a stream and the crystal obelisk.  this is were the first lizans are placed, along with the stone.

teleport chant> this chant only works for those the races agreed apon by the titans. it also works for individuals of races not approved by the titans if that individual has become a part of the society originally created for that race. when the chant is complete the chanter is teleported to the area specified in the chant.

"oh swirling power of existence hear my cry. with my mortal being, gift from the devine, i wish to tread the soil of (island/region/continent). by the order of the devine carry me! carry me! carry me!"

any island, continent, or region is acceptable a valid target for teleportation (cath is not a valid target)
if teleporting to an underwater area "i wish to tread the soil" is replaced with "i wish to enter the flowing water of (area here) and the chanter is given the ability to breathe underwater until teleporting out, or until after 10 minutes on dry land (surfacing does not count)"

valid areas are any ocean or underwater region.

if teleporting to the gas giant "i wish to tread the soil" is replaced with "i wish to fly through the clouds of (gas giant)"
when teleporting here the chanter gains wings of energy that will vanish when teleporting back to the earth, and will be able to breathe the atmosphere of the giant.

the chanter keeps possessions that are worn, carried, or otherwise on there person.
 they can also take held babies and children that have not learned to talk, and/or unconisus people. in this case "carry me" is replaced with "carry us" the carried person also gains the same benefits as the chanter.
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Kids make great meat shields.
I nominate endlessblaze as our chief military executive!

FallacyofUrist

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Re: Titans of Creation: A Setup Game [8/7]
« Reply #142 on: October 18, 2015, 07:21:10 pm »

((Is this going to receive a proper ending?))
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endlessblaze

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Re: Titans of Creation: A Setup Game [8/7]
« Reply #143 on: October 18, 2015, 07:43:00 pm »

(I hope)
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Kids make great meat shields.
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Iituem

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Re: Titans of Creation: A Setup Game [8/7]
« Reply #144 on: October 27, 2015, 08:29:12 am »

[Soon, when I can find time.]
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

Iituem

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Re: Titans of Creation: A Setup Game [End of World One]
« Reply #145 on: December 15, 2015, 08:55:37 am »

Koorathi appear on Ur, migrating in small prides across the shrubland, hunting and gathering.  These human-torsoed lions have six limbs, as per centaurs; four legs and two arms, with leonine heads.  Whilst fast and with natural weaponry, Koorathi prides clash often and are prone to fighting.

Mammals of all kinds appear across the surface of the world, taking to the plains and forests, whilst countless species of Dragon fill the skies and shrublands of this place.  Whilst their flight gives them some advantages, they prove less able to survive in the dense forests of the world and tend not to spread to these places.

The Stone of Tongues appears in the world, but is soon lost.  It grants one who touches it knowledge of all living tongues, and imparts a message from its creator, informing the use of the Teleport Chant.

The Mystic Village appears upon Uth-Vel, a village surrounded by an indestructible wall of divine make, and filled with buildings of the same indestructible material.  Within the village walls, no violent action is possible.  It is possible to expand the village, but only the initial structures retain their indestructibility, and the pacifying effects of the village cannot pass beyond the wall.

Lizans appear in the Mystic Village, apparently lizard-like humanoid creatures.  In truth, their scales are composed of the same material as hair, and bear closer similarity to the pangolins of Earth than true lizards.  Whilst not possessed of strong biological advantages or disadvantages, the lizans have a deep psychological need for peace and harmony, permitting larger family groups but perhaps less effective contest with hostile competition.

Finally, as laid out in the Stone of Tongues, the Teleport Chant is wrought across the fabric of the world.  There prove limitations to the chant, and unexpected ones.  Whilst teleporting, the accuracy of the teleport depends upon the ability of the traveller to visualise their location; a familiar place will be accurate to travel to, whereas merely the name of a region could land the traveller anywhere in that whole area.  A second limitation is that the teleport requires fuel in the form of radiance.  One may teleport freely away from a place with strong ambient radiance, but to do so elsewhere must consume radiance carried with the traveller.


Cracks begin spreading across Isgon's form, crumbling away at the tips of his wings.  From his form the dragons emerged, flitting across the world in search of new homes.  The abyss calls to him, and this world can no longer support his spirit.  With a great rupturing, his soul takes to the sky, leaving the shattered form of his body below.  Through starlight and void he soars, waiting to spin a form anew.

The broken ruins of the eagle man's body continue to crumble, revealing within a mass of golden feathers.  The floating wisps of form coalesce, momentarily forming that body of a brilliant eagle, wings outstretched, before they fade.  From Isgon's body, a god is born; Nogsi.


Ages have passed, and whilst indecision may have stayed their hands, the alignment of stars inexorably pulls the spirits of the Titans away.  The Artist, Maliel and Ashteh find their forms beginning to fail, the bodies no longer able to support them.  They are drawn towards the void once more.  What will they leave in their passing?



Spoiler: Map (click to show/hide)
Spoiler: Details (click to show/hide)
Spoiler: Titans (click to show/hide)
« Last Edit: December 15, 2015, 08:58:00 am by Iituem »
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

ATHATH

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Re: Titans of Creation: A Setup Game [End of World One]
« Reply #146 on: December 15, 2015, 09:04:03 am »

Am I too late?

Name: Gorathar
Appearance: An elemental that is made of raw magic
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*slow clap* Well ATHATH congratulations. You managed to give the MC a mental breakdown before we even finished the first arc.
I didn't even read it first, I just saw it was ATHATH and noped it. Now that I read it x3 to noping

Iituem

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Re: Titans of Creation: A Setup Game [End of World One]
« Reply #147 on: December 15, 2015, 09:05:04 am »

Am I too late?

Name: Gorathar
Appearance: An elemental that is made of raw magic

Far, far too late.  But the good news is, I invite anyone who wishes to take over as master for World Two!  Let another one be made, and this one shall serve as a base for another game.
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

FallacyofUrist

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Re: Titans of Creation: A Setup Game [End of World One]
« Reply #148 on: December 15, 2015, 09:50:10 am »

((So this game is nearly complete?))

((And what do you have planned as a base for another game(I'd love to play an adventure in this setting)?))
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Iituem

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Re: Titans of Creation: A Setup Game [End of World One]
« Reply #149 on: December 15, 2015, 09:55:02 am »

All I need now are the final god forms.  As for the next game, I do in fact have one planned out for this (a strategy game), but writing the code to run it is proving an entertaining (and lengthy) exercise.
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.
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