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Author Topic: Tile dimensions?  (Read 1091 times)

palin88

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Re: Tile dimensions?
« Reply #15 on: December 03, 2007, 02:25:00 am »

quote:
Originally posted by SquashMonster:
<STRONG>
This is enough map for DF to go from pole to equator once.  That's one fourth the circumference of the earth.  Divide one fourth the circumference of the earth by the number of tiles in that distance, and we get tiles that are about 51 meters across.
</STRONG>

Only problem with that logic is that you assume DF takes place on the planet Earth, which is not a valid assumption since the DF world is created by the mighty god Toady (brother of Arnok) every time you hit the "generate world" buttom.

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SquashMonster

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Re: Tile dimensions?
« Reply #16 on: December 03, 2007, 02:36:00 am »

Actually, I would say that what you pointed out is the smallest of three problems with my logic.

Assumptions:
1) DF spans from equator to pole, not from nearly equator to nearly pole.
2) The world is roughly spherical.
3) The world has the same size as Earth.

1 is obviously false.  But we're close with that one, at least.
2 is provably false.  If the world was round, it wouldn't be mappable with a square grid.  We have a cylinder or a flat shape, on our hands.
3 would be almost assuredly true if 2 was true, due to physics working close to how it does on earth.  But, as we established, 2 probably isn't.


By the way, I think it would be fantastic if the edges of the map included the edge of the world.  And perhaps horrible creatures from the void beyond it.

[ December 03, 2007: Message edited by: SquashMonster ]

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Red Jackard

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Re: Tile dimensions?
« Reply #17 on: December 03, 2007, 02:41:00 am »

I figured each tile was 5'x5' like in tabletop gaming, and large creatures icons only represented the center of the creature.

Sounds like a personal thing really. The 7' high wall is a good idea, though - would also leave an extra 3' for the floors, evening each level tile out to 5x5x10.

[ December 03, 2007: Message edited by: Red Jackard ]

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