TURN 7:
That's it. Work a magic spell upon the land that automatically creates new rivers each turn, and fills them with algae and fish.
(6) (6) (6) (HOW?!) Making new water was tedious, so you tried to automate it, but the storms came back. At least the sea is large enough for the fish to survive
Angry at his ineffable lack of sea creation, managone tried something new.
Create living sand golems with the ability to create more of themselves.
(6) (3) You decide to turn your attention away from the water for now, and give life to the sand. However the sand seems to like being the ground and just stays where it is, though it is definitely alive
"No, No that's not what I meant at all.
Mold the dwarves mind to make them worship me, have extreme mining and building knowledge and way less parting but not 100% no partying.
(5) The dwarves suddenly stop partying, turn towards you, and bow down saying "Guide us great one"(I'm assuming they don't get to live in your palace)
The Shifter's power once more guided His creations, nudging them in suitable directions.
Grant the non-"plant" metal creatures the ability to modify themselves, to move the stronger metals to the exterior of the body, granting them a better defense against the environment and the carnivorous metal-plants.
(1) Those plants are too dangerous, these creatures need to be able to fight back, however, they don't seem to be clumping together anymore
Activate the volcano carefully.
(1) This is nice, but dormant. It needs to "live", when you try to tap into some magma with tunnels, it somehow explodes
How big is your idea of a dragon?
40-60 feet
... um... well... I'm the god here!
Anyway...
Wait, were the drakes evolved into wyverns?
Start creating a race of creatures for the crabs to use as prey. Hopefully, that lets them reproduce further, creating more prey for the dragons.
(3) Those crabs are keeping your creatures alive, so they can't go extinct, you manage to create some more microscopic life for them to eat
Auros: Spread the water(unless you post an action you will only do this) (2) (4) You spread your existing sea further and manage to create multiple rivers
The shifter:33.10
Auros:17.11
Managone:26.13
The mountain king:8.18
Orden:11.13
Borrthul:35.13
Cataclysm:00.19
DWARVES:(the mountain king/fillipk)
traits:weak(lvl 4)
Defender
Industrious(lvl 2)
cities:
9.18,level 1,population 100
rich metal:33.10
nanomachines(tier 1 life):33.10
"carnivorus" metal plants(tier 1 life):33.10
metal crabs(tier 2 life)33.10
reinforced cavern:35.13
metal eating fungus(bioluminescient)(produces oxygen)(tier 1 life):35.13
ironside beetles(tier 2 life):35.13
rubble:8.18
rock lizards(tier 3 life):8.18
divine spring(1):17.11
eternal storm(2):11.13
algae(tier 1 life)(produces oxygen):12.13;12.14
algae eating fish(tier 2 life):12.13;12.14
phytoplankton(tier 1 life)(produces oxygen):00.19
zooplankton(tier 1 life):00.19
giant crabs(tier 2 life):00.19
water drakes(tier 3 life):00.19
water wyverns(tier 4 life):00.19
living sand(tier 3 life):26.13
sand coral(tier 1 life)26.13
algae(tier 1 life)(produces oxygen):27.12
zooplankton(tier 1 life):27.12
kelp(tier 2 life)(produces oxygen):27.12