- Heh. "Silent coup".
I guess it is accurate.
- I think the evil biome is non-reanimating - no undead animals have come onto map ever.
- Why make seed biscuits when you can make roasts?
- Livestock industry....FPS-heavy option, but job-wise it takes 19 jobs per larger creature: butchering, tanning, hauling bones, hauling meat, fat, brain, heart, lungs, intenstines, liver, kidneys, tripe, sweetbread, eyes, spleen, bones, skull, rending fat, cooking fat.
now, sure, hauling a thing five tiles takes far less time than typical job, but when average plant stack requires two jobs, perhaps there should be a lower size limit applied on livestock:
At least 47,5 edible/cookable produced (19*5/2) per average creature.
Water buffalo passes at 51, Yaks don't at 39,5.
Rhino is bit of an odd option. They produce 167 per full-sized creature, but take while to grow up. Once you reach population cap on them, waiting five years for full results gives you effectively 1/5 the output, making them fall below the line.
At 1 year for children slaughtering, though, I think it is around 633k body size? Which is below a yak.
Yearly adult culling, however, would produce different results, though. Slaughtering 20% of adults per year would provide full result per creature, but effectively act as breeding herd one fifth the size.
Of course, there's decent amount of giant animals they'd lose to, as well as elephants/sperm whales/dragons.
- Been there with the "it's been days and still haven't unpaused"
- The current military may have trouble with goblin sieges. Since goblins are so kind as to announce their arrival and pause the game putting a grinder to slay them all in place is greatly simplified. Ideally, this would free up the military almost permanently.
(There's still holes in defences, though. Mostly the sky, I think.)