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Yes. It is
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Voting closed: October 08, 2015, 10:25:56 pm


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Author Topic: Breadbowl: a Succession Farm [42.06] - Breadbowl Ends  (Read 446493 times)

NCommander

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Re: Breadbowl: a Succession Farm [42.06] - Requesting Overseers
« Reply #1245 on: October 07, 2016, 02:03:45 am »

Honestly, I think I need to request to be pushed back. I'm fairly burned out on DF and I dont think I'd have fun if I played it out now.
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Quote from: TheFlame52
Fucking hell man, you aren't just getting the short end of the stick, you're being beaten with it.
Quote from: NRDL
Is your plan really to flush water into hell, and have the CARP marines fight them without threat of flame or disease?  If so, you are awesome, and one of the greatest DF military visionaries I've seen yet ( not that I've seen that many, or any, for that matter )

HMetal2001

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Re: Breadbowl: a Succession Farm [42.06] - Requesting Overseers
« Reply #1246 on: October 07, 2016, 02:20:36 am »

I look forward to Flame's turn. Good thing that you're no longer burned out.
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The giant louse is on the loose and some loser dwarf has blood to lose.

QuQuasar

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Re: Breadbowl: a Succession Farm [42.06] - Requesting Overseers
« Reply #1247 on: October 07, 2016, 03:19:26 am »

It would actually be believable for that lone spearmaster to take up Taupe's name with his spear.

I'm no longer burned out on DF, and my turn is coming up soon. I'll improve the military.
Very well! TheFlame52, ye be up. Good luck, have fun, and remember to record your trade quantities in honour of the late King Sibrek Logemtad. It's what he would have wanted.

HMetal2001

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Re: Breadbowl: a Succession Farm [42.06] - Requesting Overseers
« Reply #1248 on: October 07, 2016, 03:36:48 am »

BTW, the ban on plump helmets and other cave plants should be lifted. King's DEAD.
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The giant louse is on the loose and some loser dwarf has blood to lose.

QuQuasar

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Re: Breadbowl: a Succession Farm [42.06] - Requesting Overseers
« Reply #1249 on: October 07, 2016, 03:46:32 am »

BTW, the ban on plump helmets and other cave plants should be lifted. King's DEAD.
Nah, there's a reason for that ban.

And it's because plump helmets taste like tire rubber soaked in cat urine.

The surviving dwarves of Breadbowl would riot if they had to eat that stuff again.

HMetal2001

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Re: Breadbowl: a Succession Farm [42.06] - Requesting Overseers
« Reply #1250 on: October 07, 2016, 03:48:23 am »

Oh K. Sry
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The giant louse is on the loose and some loser dwarf has blood to lose.

Migrant

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Re: Breadbowl: a Succession Farm [42.06] - Requesting Overseers
« Reply #1251 on: October 07, 2016, 06:42:34 am »

Jesus... Well I guess that friendly zebra solved our FPS issues. Unfortunately it further diminished our labor force.
I humbly request to receive Vutok Boulderwelled as my new avatar. Rename him Vutak so people can see he has been claimed. He has a lot of relatives in the fortress the most notable of which is Murky (his older sister) and Lordbrassroast.
« Last Edit: October 07, 2016, 07:00:49 am by Migrant »
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Sanctume

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Re: Breadbowl: a Succession Farm [42.06] - Requesting Overseers
« Reply #1252 on: October 07, 2016, 09:19:25 am »

Has anyone think of constructing a clear glass dome over Breadbowl? 

And maybe nice and smooth obsidian walls all around?  So there is no need for a water moat.

And reducing the ocean into a nice fishing hole?

TheFlame52

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Re: Breadbowl: a Succession Farm [42.06] - Requesting Overseers
« Reply #1253 on: October 07, 2016, 09:29:59 am »

Well there goes my weekend.

You would not believe the number of orphans in this place! Migrant, you've been dwarfed. Also, nix on the plan where the lone spearmaster takes Taupe's name and spear, because that lone spearmaster is Kol, my dwarf.

Taupe

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Re: Breadbowl: a Succession Farm [42.06] - Requesting Overseers
« Reply #1254 on: October 07, 2016, 08:01:48 pm »

I just reloaded the save to check. Taupe was a bachelor; he'll need to find a successor to wield his mighty spear somewhere else.
Thus ends my legacy. Remember me, friends! By which I mean avoid getting wiped out.

TheFlame52

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Re: Breadbowl: a Succession Farm [42.06] - Requesting Overseers
« Reply #1255 on: October 08, 2016, 12:27:55 pm »

Some random facts:
 - All the founders may be dead, but there are still three dwarves left from the first migrant wave. Dirk is one of them.
 - My dwarf is the strongest in the fort.
 - Metalhead is the most stress resistant dwarf. On top of that he has no living friends or family, doesn't care about anything any more, and is a legendary axelord.
 - We have nine twelve year olds. New workers incoming!

Journal of Kol Copperweaver

Granite

Somehow I have become overseer of this place. Again. Because everyone else who was qualified died.

My first edict was to dump all the corpses. Then to dump all the grown elven crap. Then to melt all the goblin crap. Then melt all the other crap. I may be reducing the armory to a quarter of its original size, but there's still enough weapons for everyone to dual-wield with some left over. There's going to be a lot of trash hauling in the next year.

Zuglarkun died of thirst. What a shame.

I ordered more trees chopped down, since we're running low on wood. I also ordered some flux to be mined out so we can make steel.

I have ordered fertilization to stop. Our crops are rotting in the fields, we don't need more!

The elven caravan arrived. They got in by leading their animals up a tree and through a gap in the fortifications. I'm having that tree chopped down before goblins get in the same way.


Half a month took me an hour. Hopefully things will go quicker in the future, but no promises.

EDIT: Traded 290 roasts for some animals and fruit.
« Last Edit: October 08, 2016, 01:35:49 pm by TheFlame52 »
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TheFlame52

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Re: Breadbowl: a Succession Farm [42.06] - Requesting Overseers
« Reply #1256 on: October 08, 2016, 03:39:28 pm »

Journal of Kol Copperweaver

We traded a few roasts for two tigers (both male, unfortunately) and an elephant. Like I've always said, the elven merchants are pretty cool. It's the nobles that are bastards.

Murphy and Feb grew up. They are put on garbage hauling duty.

Two married migrants arrived, a macedwarf and a fish cleaner. The first was drafted and the second was put on garbage hauling duty.

Steel production is a go! Except it isn't because we just ran out of coke.

Fleeting Frames

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Re: Breadbowl: a Succession Farm [42.06] - Requesting Overseers
« Reply #1257 on: October 08, 2016, 07:25:31 pm »

Looking at that summary: Sucks to be Breadbowl.
Quote
The elven caravan arrived. They got in by leading their animals up a tree and through a gap in the fortifications.
Okay, I'm impressed

luneya

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Re: Breadbowl: a Succession Farm [42.06] - Requesting Overseers
« Reply #1258 on: October 08, 2016, 08:28:36 pm »

I'm not about to criticize another overseer's management of the fort, but do we really need to push the steel industry now? From what I recall of the stocks as of last turn, we had plenty of steel and a f**k-ton of pig iron in storage already.
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Sanctume

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Re: Breadbowl: a Succession Farm [42.06] - Requesting Overseers
« Reply #1259 on: October 08, 2016, 10:14:26 pm »

What we need is a bunker made of rock nut oil soap.
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