OOC: This covers the almost to the end of Autumn. My free time has basically disappeared for this week, but I'm trying to get one final block of time to end out my turn. Else the save is going up and I'm passing it. I think the rules say two weeks, right?Oddom Besmarlis
Chief Medical Dwarf - imarust
28th of Sandstone
---I wish I could say that having the undead steal things was strange and unusual, but it's becoming par the course. 20 dwarfs still require slabbing before we can finally put the ghost problem to rest, but work has been slow. None the less, I'm fairly confident we'll finish it before the end of the year.
I have much to report on my experiments. As predicted, Urdim transformed into a werepig on time.
Interesting, the war animals pitted with him immediately became aggressive and attacked.
Obviously the werepig transformation gives extremely enhanced strength in both animal and dwarven forms. That, or our war rhinos were lacking.
I do believe I need to speak with our animal trainers on making sure our war creatures are more fearsome than this. They should have had no issue slaying the bacon. Worse, they failed to do any serious injuries during the full moon. Unfortunate to say the least. A single rhino survived the battle, and to my surprise, it continued its assault even once Urdim had reverted to dwarven form.
Given the situation, we must accelerate to phase II testing with live subjects. Fortunately, we have a large number of goblins to use as a baseline. However, given that no one else transformers, and Urdim is safely isolated, I've had the quarantine order lifted.
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I've figured out why production in the kitchens has been so poor. The cooks were ordered not to use many of our ingredients!
This has been rectified.
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After discussions with the merchants, we offloaded as much as we could on the supply cavaran. Here's a before/after records for the trade.
(I *did* trade roasts but I'm unsure how many actually left the map given production started to ramp up again. I don't know why the count didn't go down ...)We've begun loading what we can, and I'm retiring to my quarters as I've finished this log.
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Damnation. I was woken just hours later with a most disturbing report.
As far as I can tell by witnesses, a madness struck dwarf decided to start a fight with one of the caravan's guards. The guard summary-executed said dwarf. This started a tuss, and the guard (Kivish) started a fight with others of the locals saying that they were some "inbred scum who were afraid of hamsters and dragons". This started a rather larger fight.
The tuss quickly turned deadly.
The military was sent in to break it up.
Amazingly, no civilians were hurt in this larger dogpile, but the merchants began to attack with now clearly deadly force. Taupe gave the order.*
And with two quick blows the rowdy guards were no more. This started a dispute between me and the leader of the caravan, an unroth fellow known simply as Urist. I will not recount the exact discussion here, but I made it clear on no uncertain terms they were to leave, and they were never to return to Breadbowl, and I would see to it that the king gets a full writeup of what happened; we can not depend on our supplies being transported by such barbarians.
I had the military escort them to the edge of city.
I suppose I'm lucky that they fired first. If I was forced to put down merchants with the military, it could have caused a schism within the fort. As it stands, some of our axe lords seem rather ... shaken on what happened.
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OOC: * - I spent quite a bit of time figuring out why putting down those two guards didn't start a proper loyalty cascade. After some testing and review with DFHack, what had happened was the merchants has struck first-blood, and were already enemies of the civilization, attacking anyone who got close. Thus when the military put them down, no loyalty cascade. I'm both relieved and disappointed I have yet to kill this fort