Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

Poll

Yes. It is
- 0 (0%)
Nope
- 0 (0%)

Total Members Voted: 0

Voting closed: October 08, 2015, 10:25:56 pm


Pages: 1 ... 50 51 [52] 53 54 ... 105

Author Topic: Breadbowl: a Succession Farm [42.06] - Breadbowl Ends  (Read 446924 times)

Imic

  • Bay Watcher
  • Still sad
    • View Profile
Re: Breadbowl: a Succession Farm [40.24]
« Reply #765 on: May 31, 2016, 05:55:57 am »

If there is no update in one week, i shall take the last save myself.
Logged
Imic's no longer allowed to vote.
Quote from: smyttysmyth
Well aren't you cheery
Quote cabinet
Regrets every choice he made and makes, including writing this here.

DDDragoni

  • Bay Watcher
  • More than just an average drunken axe-crazy nutjob
    • View Profile
Re: Breadbowl: a Succession Farm [40.24]
« Reply #766 on: June 04, 2016, 01:02:33 am »

http://dffd.bay12games.com/file.php?id=12109
Here's my save if anyone wants it, about halfway through fall. I'll try to get a last write-up i about a week when I'm done with finals. I'm really sorry I dropped the ball on this.
Logged
Stuff I run:
Icehold(Second Thread)
Stuff I was/am involved with:
The Succession Tower, ConstructIvory
Bonepillar                    Thunderdoom
Parallel Fortresses

TheFlame52

  • Bay Watcher
  • Certified geezer & only man to win 0.40.24
    • View Profile
Re: Breadbowl: a Succession Farm [40.24]
« Reply #767 on: June 04, 2016, 02:58:55 pm »

So what's the turn list? Imic, then me? Or are we following the OP?

Imic

  • Bay Watcher
  • Still sad
    • View Profile
Re: Breadbowl: a Succession Farm [40.24]
« Reply #768 on: June 05, 2016, 01:02:49 am »

For the love of stuff, flame just have a go.
Logged
Imic's no longer allowed to vote.
Quote from: smyttysmyth
Well aren't you cheery
Quote cabinet
Regrets every choice he made and makes, including writing this here.

TheFlame52

  • Bay Watcher
  • Certified geezer & only man to win 0.40.24
    • View Profile
Re: Breadbowl: a Succession Farm [40.24]
« Reply #769 on: June 05, 2016, 10:58:06 am »

I've got Bloodyhells first. You go.

Imic

  • Bay Watcher
  • Still sad
    • View Profile
Re: Breadbowl: a Succession Farm [40.24]
« Reply #770 on: June 05, 2016, 12:03:22 pm »

I've got Bloodyhells first. You go.
Ok. Fine.
Logged
Imic's no longer allowed to vote.
Quote from: smyttysmyth
Well aren't you cheery
Quote cabinet
Regrets every choice he made and makes, including writing this here.

Imic

  • Bay Watcher
  • Still sad
    • View Profile
Re: Breadbowl: a Succession Farm [40.24]
« Reply #771 on: June 07, 2016, 12:45:30 am »

Nope, wait, im busy. FOR THE LOVE OF STUFF!  SOMEONE REVIVE THIS ALREADY!
Logged
Imic's no longer allowed to vote.
Quote from: smyttysmyth
Well aren't you cheery
Quote cabinet
Regrets every choice he made and makes, including writing this here.

NCommander

  • Bay Watcher
  • Dwarven Military Master
    • View Profile
    • SoylentNews
Re: Breadbowl: a Succession Farm [40.24]
« Reply #772 on: June 07, 2016, 02:31:56 am »

Reporting for fortress resurrection. Guess I'll grab the save and get going.
Logged
Quote from: TheFlame52
Fucking hell man, you aren't just getting the short end of the stick, you're being beaten with it.
Quote from: NRDL
Is your plan really to flush water into hell, and have the CARP marines fight them without threat of flame or disease?  If so, you are awesome, and one of the greatest DF military visionaries I've seen yet ( not that I've seen that many, or any, for that matter )

Gwolfski

  • Bay Watcher
  • Strawberries!
    • View Profile
    • ignore pls!
Re: Breadbowl: a Succession Farm [40.24]
« Reply #773 on: June 07, 2016, 03:08:40 am »

Reporting for fortress resurrection. Guess I'll grab the save and get going.

The duke approves of your actions.
Logged
Eventually when you go far enough the insane start becoming the sane

Imic

  • Bay Watcher
  • Still sad
    • View Profile
Re: Breadbowl: a Succession Farm [40.24]
« Reply #774 on: June 07, 2016, 03:26:34 am »

Reporting for fortress resurrection. Guess I'll grab the save and get going.

The duke approves of your actions.
So does the messed - up hammerer.
Logged
Imic's no longer allowed to vote.
Quote from: smyttysmyth
Well aren't you cheery
Quote cabinet
Regrets every choice he made and makes, including writing this here.

NCommander

  • Bay Watcher
  • Dwarven Military Master
    • View Profile
    • SoylentNews
Re: Breadbowl: a Succession Farm [40.24]
« Reply #775 on: June 07, 2016, 03:37:31 am »

I updated the fort to 42.06. I'm going to play out the rest of DDD's turn, then run my own. Framerate is in the toliet, but I'll do what I can to fix that without butching the entire fort's animal supply.
Logged
Quote from: TheFlame52
Fucking hell man, you aren't just getting the short end of the stick, you're being beaten with it.
Quote from: NRDL
Is your plan really to flush water into hell, and have the CARP marines fight them without threat of flame or disease?  If so, you are awesome, and one of the greatest DF military visionaries I've seen yet ( not that I've seen that many, or any, for that matter )

NCommander

  • Bay Watcher
  • Dwarven Military Master
    • View Profile
    • SoylentNews
Re: Breadbowl: a Succession Farm [40.24]
« Reply #776 on: June 07, 2016, 04:40:37 am »

Overseer's Log - 9th of Sandstone 244
===


So our previous overseer resigned midyear. Normally, no big sweat, the next guy just starts early expect this time, we didn't HAVE a next guy. So we put everyones names in a boot, and mine came out. Just great ...

Anyway, I'm NCommander, one of our Axe Lords. I know how to kill things. I don't know jack about running a fort, but well. How hard can it be?



Right now, we're in good shape in terms of population and food. The previous overseer didn't finish hauling away everything in the fort to the depo so I'm doing that now, though I don't think we'll have an accurate export count for this year.

We also have a glass worker in a mood.



Seems we're out of logs. Easy enough to fix.

With the immediate crisis handled, I've turned my attention towards an idea I've had for awhile. We've grown all sorts of interesting things, and caught even more. But what we *haven't* caught is the bounty of the sea. I mean, we've got fishermen and all that, but where are the whales, the sea serpants, you know, the REAL fish.

A few years ago, I read about a fortress who successfully managed to re-architect an ocean, and they're study on ways to catch those big fish. Maybe we can even setup a breeding program in time, but first we need to catch the buggers. I talked with Mooney the Human, our best mechanic, and came up with the following.



See that trench? We're going to line it with traps, then connect it to the ocean to allow us to catch anything that wanders near by. We were going to drain the ocean into the aquifer so we could just line the bottom, but unfortunately the aquifer layout makes that difficult to impossible. Too much risk of flooding the fort.

I've also reviewed our metal stocks. We're low on steel and I'd like to expand the military if at all possible. But one thing at a time.

Logged
Quote from: TheFlame52
Fucking hell man, you aren't just getting the short end of the stick, you're being beaten with it.
Quote from: NRDL
Is your plan really to flush water into hell, and have the CARP marines fight them without threat of flame or disease?  If so, you are awesome, and one of the greatest DF military visionaries I've seen yet ( not that I've seen that many, or any, for that matter )

NCommander

  • Bay Watcher
  • Dwarven Military Master
    • View Profile
    • SoylentNews
Re: Breadbowl: a Succession Farm [40.24]
« Reply #777 on: June 07, 2016, 06:02:36 am »

Ugh, so the moat was flooding when my turn didn't begin, and due to stupidity, I didn't notice for awhile. The dwarven wagon was pushed off the bridge but didn't deconstruct and is *stuck*.

I may have to deconstruct the bridge to free them, DFHack them back onto the track, or something else. I'm going to wait for the place to dry out before doing anything though.

EDIT: The flow pushed it into the moat and it deconstructed. The last caravan failed to leave the map.

EDIT 2: the framerate is steadily rising. 10 FPS \o/
« Last Edit: June 07, 2016, 06:49:24 am by NCommander »
Logged
Quote from: TheFlame52
Fucking hell man, you aren't just getting the short end of the stick, you're being beaten with it.
Quote from: NRDL
Is your plan really to flush water into hell, and have the CARP marines fight them without threat of flame or disease?  If so, you are awesome, and one of the greatest DF military visionaries I've seen yet ( not that I've seen that many, or any, for that matter )

Sanctume

  • Bay Watcher
    • View Profile
Re: Breadbowl: a Succession Farm [40.24]
« Reply #778 on: June 07, 2016, 07:31:21 am »

Is the Moat drain still functional?


Mandate #9 Subcommittee: Moat Drain Project
Goal: Provide a means to drain moat in the most efficient method.

(completed) Construct Power Plant
(completed) Construct Draining Function
(completed) Construct Refill Function
(completed) Construct Housing Unit

Spoiler (click to show/hide)

NCommander

  • Bay Watcher
  • Dwarven Military Master
    • View Profile
    • SoylentNews
Re: Breadbowl: a Succession Farm [40.24]
« Reply #779 on: June 07, 2016, 08:28:17 am »

Is the Moat drain still functional?

The problem was the pumpstack filling the moat was left on, and it overflowed. As soon as I found the lever, the flood stopped. Still waiting for the fort to dry out. Just got back from a Dx appointment, update inbound.
Logged
Quote from: TheFlame52
Fucking hell man, you aren't just getting the short end of the stick, you're being beaten with it.
Quote from: NRDL
Is your plan really to flush water into hell, and have the CARP marines fight them without threat of flame or disease?  If so, you are awesome, and one of the greatest DF military visionaries I've seen yet ( not that I've seen that many, or any, for that matter )
Pages: 1 ... 50 51 [52] 53 54 ... 105