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Yes. It is
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Nope
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Total Members Voted: 0

Voting closed: October 08, 2015, 10:25:56 pm


Pages: 1 ... 42 43 [44] 45 46 ... 105

Author Topic: Breadbowl: a Succession Farm [42.06] - Breadbowl Ends  (Read 446681 times)

Gwolfski

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Re: Breadbowl: a Succession Farm [40.24]
« Reply #645 on: March 17, 2016, 06:02:07 am »

The Duke, hereby to be referred to as Baron, Duke, or Gwolfski, has mandated the production of the following:
  • Strawberry roasts, numbering 30
  • Strawberry soap, numbering 5
  • Strawberry wine, numbering 56

The Duke is not pleased at all.

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Eventually when you go far enough the insane start becoming the sane

Imic

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Re: Breadbowl: a Succession Farm [40.24]
« Reply #646 on: March 17, 2016, 06:15:19 am »

Just roll the dice. It helps me get ideas for an interesting character.

*rolls 1d200* (its 1d200 because we recently received 3 migrants)

Spoiler: hmmm... (click to show/hide)


DAAAAAAAAAAAAAAAAADIMGONNAHAMMERYOUNOWTOSHOWYOUMYAFFECTIONLOL
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Quote from: smyttysmyth
Well aren't you cheery
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Regrets every choice he made and makes, including writing this here.

Bearskie

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Re: Breadbowl: a Succession Farm [40.24]
« Reply #647 on: March 17, 2016, 07:18:58 am »

Spoiler: hmmm... (click to show/hide)

RNGesus has a sense of humor today. :P

Zuglarkun

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Re: Breadbowl: a Succession Farm [40.24]
« Reply #648 on: March 17, 2016, 08:52:19 am »

I would just like to add that 350+ animals is WAAAAAAAAAAAAAAAAAAYYYY too many animals. Even with careful culling, I can't keep pace with the rate at which the animals reproduce.

MoonyTheHuman

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Re: Breadbowl: a Succession Farm [40.24]
« Reply #649 on: March 17, 2016, 08:56:15 am »

Would you be so kind to redorf me as Darzen?

Any specific preferences that will help me narrow it down? Or should I just roll the dice?

requesting dwarfing as blitzgamer, male, likes blue/microline, and is either a weaponsmith or armorsmith

I have a match for microcline but she is a metalsmith. Will that do?

Turn request, Also, Dorf me, i want to be a male dorf with a pet cat, engineer at best

You've already been dorfed. 3rd spoiler (A slightly unhinged engineer at work) from my last post, as the only dwarf with a mechanic profession left that is not Tick Slayer. Also likes giant minks instead of cats. Will that suffice?
Yea, i forgot about that dwarfing, woops, :P

Sanctume

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Re: Breadbowl: a Succession Farm [40.24]
« Reply #650 on: March 17, 2016, 11:22:32 am »

Spoiler: hmmm... (click to show/hide)

RNGesus has a sense of humor today. :P

Oh boy, this is gold.  There's history there. And I'd blame the duke first, and maybe even the commander and the mayor for result of this... wild child.

Sanctume

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Re: Breadbowl: a Succession Farm [40.24]
« Reply #651 on: March 17, 2016, 11:24:17 am »

I would just like to add that 350+ animals is WAAAAAAAAAAAAAAAAAAYYYY too many animals. Even with careful culling, I can't keep pace with the rate at which the animals reproduce.

Do I hear leather fashion is trending?

Imic

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Re: Breadbowl: a Succession Farm [40.24]
« Reply #652 on: March 17, 2016, 11:48:27 am »

I would just like to add that 350+ animals is WAAAAAAAAAAAAAAAAAAYYYY too many animals. Even with careful culling, I can't keep pace with the rate at which the animals reproduce.

Do I hear leather fashion is trending?
Good point.

BY ORDER OF THE KING, IT IS NOW VERY, VERY FASHIONABLE TO WEAR LEATHER. WHOEVER WHO DOES NOT WEAR LEATHER (unless there's no leather left (not very likely) or if you wear armour) WILL BE SCORNED UPON BY SOCIETY. THEN HAMMERED.
lol
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Quote from: smyttysmyth
Well aren't you cheery
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Gwolfski

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Re: Breadbowl: a Succession Farm [40.24]
« Reply #653 on: March 17, 2016, 03:35:38 pm »

The Duke mandated export of all leather goods, excluding quivers and cloaks.
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Eventually when you go far enough the insane start becoming the sane

Imic

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Re: Breadbowl: a Succession Farm [40.24]
« Reply #654 on: March 17, 2016, 04:01:37 pm »

The Duke mandated export of all leather goods, excluding quivers and cloaks.
Dammit.

ALSO i have a plan to link doomforests to some other forts so that it can go out with a bang, or at least bring it back to life!
...shall breadbowl be a part of this?
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Quote from: smyttysmyth
Well aren't you cheery
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Regrets every choice he made and makes, including writing this here.

Taupe

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Re: Breadbowl: a Succession Farm [40.24]
« Reply #655 on: March 17, 2016, 04:12:11 pm »

The Duke mandated export of all leather goods, excluding quivers and cloaks.
Dammit.

ALSO i have a plan to link doomforests to some other forts so that it can go out with a bang, or at least bring it back to life!
...shall breadbowl be a part of this?
Threads have a hard enough time keeping on-topic without this kind of idea.

Gwolfski

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Re: Breadbowl: a Succession Farm [40.24]
« Reply #656 on: March 17, 2016, 04:15:43 pm »

Being a duke is so much fun....
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TheImmortalRyukan

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Re: Breadbowl: a Succession Farm [40.24]
« Reply #657 on: March 17, 2016, 04:16:20 pm »

The Duke mandated export of all leather goods, excluding quivers and cloaks.
Dammit.

ALSO i have a plan to link doomforests to some other forts so that it can go out with a bang, or at least bring it back to life!
...shall breadbowl be a part of this?
Threads have a hard enough time keeping on-topic without this kind of idea.

So, it'll just make it more complicated? I fail to see the problem...
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The Tale of Runlance - A Succession Fort in a Dying World

While the drink stocks run low and violence is rampant, the narcissistic tyrant demands a monument to his name

QuQuasar

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Re: Breadbowl: a Succession Farm [40.24]
« Reply #658 on: March 17, 2016, 05:03:24 pm »

I would just like to add that 350+ animals is WAAAAAAAAAAAAAAAAAAYYYY too many animals. Even with careful culling, I can't keep pace with the rate at which the animals reproduce.
Quote
... even with careful culling...
Well there's yer problem.
             
The Mayor/former Head Cook politely suggests (raising her voice to speak over the top of the half-a-dozen dwarves currently crying on/yelling at her) that you put everyone in Breadbowl on butchering and cooking duty, make an enormous meat-processing area, and cull all but two of each species of animal.

DDDragoni

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Re: Breadbowl: a Succession Farm [40.24]
« Reply #659 on: March 17, 2016, 05:45:07 pm »

The Duke mandated export of all leather goods, excluding quivers and cloaks.
Dammit.

ALSO i have a plan to link doomforests to some other forts so that it can go out with a bang, or at least bring it back to life!
...shall breadbowl be a part of this?
Threads have a hard enough time keeping on-topic without this kind of idea.

So, it'll just make it more complicated? I fail to see the problem...

Besides the complications, another issue is that not everyone involved in Breadbowl is involved with or likes the style of Doomforests, and vice-versa. There's a reason that forts generally don't interconnect unless that was planned from the beginning.
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Stuff I run:
Icehold(Second Thread)
Stuff I was/am involved with:
The Succession Tower, ConstructIvory
Bonepillar                    Thunderdoom
Parallel Fortresses
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