Book VChapter 26 (Fortress Guard Mandate)
A note, "I choose to not play a pawn between nobilities. I will instead focus in my new office and pursue solutions to the root cause of the horrifying issues. The autumn season report is attached." -- Sanctume (Year: 240)
Granite - Slate - Felsite - Hematite - Malachite - Galena [- Limestone - Sandstone - Timber] - Moonstone - Opal - ObsidianBarony of Breadbowl Quarterly Report- 1st Limestone, 240. Population: 158
- 30st Timber, 240. Population: 158
The King’s Mandate Trade Summary- Total Prepared Meal: +726
- Total Drink: +474
- Transaction Date: 12th Limestone, 240
- Merchant: A dwarf caravan of Egarkib.
Trade Report Bookkeeper ‘May’ reports the total of Food Storage: 11,185
- Meat: 90
- Fish: 0
- Plant: 5,180
- Seeds: 1,251
- Drinks: 685
- Other: 3,979
Note:
The outpost liaison Fath Likotoslan from Egarkib has arrived. There were five wagons, and four pack carts in the caravan.Before trade stocks- Prepared Meal 1703 (1947)
- Drinks 711 (350)
- Total Value: 500,000+
After trade stocks- Prepared Meal 977 (2673) -> (2673 - 1947) = +726 prepared meals
- Drink 257 (824) -> (824 - 350) = +474 drinks
- Breadbowl accepts token offerings of bars, animals, steel anvils. Value: 20,000+
The document is signed by Mayor Quasar and is also indicated as the authorized broker of the completed trade.
Mandate #1 Clear Glass Goal: Produce 420 clear glass blocks to construct ceilings for below ground farming.
Goal: Implement Drink and Food Production (revision 1)
Summary Progress1. Plot 3.1 completed clear glass flooring. 45/420.
2. Plot 3.2 are pending on completion of the rest of the clear glass blocks order.
Mandate #2 Expanded Burrows Goal: Maintenance of Burrows
Summary ProgressI have created Happy Place burrow which covers:
Breadbowl JailThe jail floor is made from quartzite blocks.
Iron doors ensure secure enclosures.
We start with two jail suites.
The center of each suite is the gold chain to restrain our guest, and every amenities are within easy reach:
Exceptional beds by Neblime, our own legendary carpenter.
Matching lumber table and chair dinette set for a cozy cabin motif.
A well-made well is also built in the suite because the jail is above the indoor lake.
A silver statue is placed handsomely in the corner.
Each suite also has its own pantry for Lavish Meals and Drinks acquired from Breadbowl’s own stock of the King’s Mandate.
There is also an ordinary bucket too.
Mayor’s OfficeThe Happy Place also includes the hallway with a silver statue of a jumping spider.
The hallway leads to the Mayor’s office.
The image of the Mayor’s dwelling is faux pas due to the its blood stained hall contradicts Happy Place mantra.The Happy Place RoomOn the level below the noble houses, but above the Grand Tombs is the Happy Place.
Is it not designated to be any room.
But there is a pantry of Lavish Meals and Drinks.
Dining placements made of masterwork and exceptional tables and chairs.
A tin statue of our Mayor Quasar.
Exceptional rock salt doors from our Masons.
And a handful of chaise lounge beds from Neblime.
(Please excuse the Jet quarry.)Those citizens who suffer from the psychological stresses of day to day living in Breadbowl are assigned to Happy Place.
There are currently five residents:
- Mebsuth, the Tiger killer.
- As the alleged assaulter.
- Vabok,
- Goden,
- Ushrir.
- p.s. It seems like Bearskie might be a candidate for Happy Place.
Mandate #3 More Stone Goal: Produce more stone blocks for construction materials.
Summary Progress1. Established “Civ (Mason Hauler) squad.
2. No Animal, Furniture, Refuse, Water, Wood Hauling.
3. Focus on Mason and Stone Hauling.
4. But since this is Breadbowl, Food and Trade Goods Hauling is mandatory.
5. Current squad size is 8.
Mandate #4 Metal Equipment Goal: Evaluate current military equipment needs.
Summary ProgressOrders for iron equipment have been completed.
Little progress has been made in assigning equipment.
Mayor Quasar has been assigned a set of iron equipment: iron mail shirt, iron helm, iron gauntlets, iron greaves, and steel high boots from the caravan.
Sanctume assigned As some iron equipment as well.Storage for the Armory has also been allocated, as well as other Logistics Warehousing.
Mandate #5 Moat Wall Construction Goal: Construct Defensible Wall around Breadbowl
Summary Progress(complete) Control Rooms south of hospital
(complete) Dismantle Bridges
(complete) Red West Bridge, linked, notes.
(complete) Blue South Bridge, linked, notes.
(complete) White North Bridge, linked, notes.
(complete) Yellow East Bridge, linked, notes.
Mandate #9 Subcommittee: Moat Drain ProjectGoal: Provide a means to drain moat in the most efficient method.
Goal: Provides solution to mandate #7 Corpse Duty Services
Goal: Provides solution to mandate #8 Moat Clearance Services
(completed) Construct Power Plant
(completed) Construct Draining Function
(completed) Construct Refill Function
(completed) Construct Housing Unit
Mandate #11 Apartment Expansion Goal: Build homes to the growing population of Breadbowl.
(completed) The Third floor apartments are roofed and ready for furnitures.
Mandate #12 Duke’s MandateThe duke Gwolfski Uristirtir Daggerdangles
(complete) Mandates a creation of 3 Millstone.
(complete) Mandates a creation of 1 Battle Axes.
(complete) Mandates a creation of 1 Battle Axes.
(complete) Mandates a creation of 2 Millstones.
Mandate #13 Mayor’s Mandate Mayor Quasar has mandated export of bolts prohibited.
(complete) Mandates a creation of 1 Bolt.
Mandate #15 Murky Pool Safety InitiativeGoal: Remove threat of murky pools inside Breadbowl.
Summary Progress1. Run pumps to empty murky pools again
2. Murky Pools Flooring
3. A minor cave-in accident. Details were sketchy. Looks like some dusty cover up.
4. Removal of Grates and Screw Pumps
Mandate #16 Captain of the Guard Sanctume MandateGoal: Satisfy the Mandate in accordance to the office of Captain of the Guard.
Summary Progress(completed) Archery Training Room
(completed) Willow Wood Crossbows
(pending) Fortress Guard Uniform
(pending) Selection of Fortress Guard Members
End of Quarterly Report