Year One Season Two: SummerWith the spring planting done, interest in the military side of things shoots up, while almost none of the farmers themselves sign up for permanent service, a few of there sons do, as well as more of the lower class. Despite this the farmers and the people of the country side come out for weekly training, and you build up a back stock of trained reservists if you need to levy your forces for defense of the realm. With only some wood being diverted to the fort, you have no trouble equipping your troops with spears and shields, including getting the men at the fort standardized weapons. In addition to the spears, six bows are made and shipped to the fort, with an ample supply of arrows.
Gambesons however, are more expensive than anticipated, due to no real industry being able to support the quantity you need for your men. With a few made on sight, the rest or imported, and you managed to get enough for the troops deployed in the fort, and ship them there.
The expenses of this season have nearly run your treasury dry, as no taxes have come in yet as most pay during harvest season, in autumn.
When you seek out more fertile lands you end up finding that in general, all the lands tend to be about as fertile as each other, but not as fertile as your original farms. Land in the north could be made more fertile due to the proximity of the silt sold by the swamp people, but such a trade could be costly. Land in the south would see farms constructed more quickly due to the proximity with the logging camp.
Troops
+42 Trained (Some skill engineering), Disciplined, Untested, Gambeson Steel Helmet Armor, Spear/shield makeshift javelins. > Fort
+6 Trained (Poor archers) (Some skill engineering), Disciplined, Untested, Gambeson Steel Helmet Armor, Bow and spear. > Fort
+27 Basic Training, Limited Discipline, Untested, Clothes Armor, Spear/ Shield > High Bastion
(Going higher than Trained will take more than just basic drilling)
At the fort the new equipment makes a warm welcome and with the second season underway, they begin to act more as a cohesive unit, but a unit needs a name.
The troops begin to train with their new bows, but none master it, they are poor shots as many have never used a bow before, and it takes them a while to pull back the arrow to loose, but when all six fire they can usually hit an area at decent range with a sort of volley fire.
The commander orders his men to take three shifts, one training, one building the new fortification, and the other he had originally planned to supplement their supply of equipment, but with ample stores of arrows they only make a few javelins. To fill their time they engage in sprucing up the fort. A trench appears around it, giving it a quasi moat, and within they sharpen stakes to impale those who fall in, or are foolish enough to try and climb the opposite side. Inside the fort they build barracks to house themselves, simple with thatched roofs, but an improvement to the few tents they had. Besides the gate they build up two watch towers, and improve the walk way along the front of the wall for their archers to use, giving vision over the plains before them.
The castle itself comes along slowly, as it is being built by hand, however by the end of summer, despite the heat and some set backs, they have the beginnings of a foundation for their upcoming castle.
Holdings
Castles: Their ancestral seat of power High Bastion.
Wealth: Strained Treasury
Towns: The castle town at the foot of their hold.
Villages: Two farming Villages
Mines: One high quality stone mine, produces some ore in addition to the stone.
Logging camp: High quality logging camp.
Fort: Wooden Palisade fort between the mountains. Garrisoned +Watch Towers +Barracks + Moat +Stakes + Foundation of a castle.
Due to earlier loses your patrols stray away from the river, however they do not fail to spot the rather quick construction of a barricade across the bridge, while no where near as impressive as your fort, it still has a gate, and commands the bridge, as it sits across it. Enemy activity increases as you see around 5, possibly more spearmen join the archers there, as well as another group of archers taking up the post. Their discipline is much more lax than your sides though, and they seem to often stray away from their post, although someone is always on guard.
Map
Year One: Season Three Autumn