Year Two: Season One: SpringThe snow begins to melt and life begins again in the barony, your farmers begin a new construction when your herald arrives with wood supplies, after they finish their planting of course, and by the end of the season you have the frames of a windmill built up in each town. Some men come from the villages to enlist in your army, 15 men armed with tools show up, most from farms without enough seed to plant for this season, or extra sons of other farmers. Your decree to the minor nobles of your lands goes out, and 5 of their sons show up with horse's and armor, and weapons, 3 more show up with armor, but no horses, and another shows up nearly destitute, and you supply these men with whatever missing equipment they need, although it puts a slight dent in the money you have, it eats through part of what you took as loot from the river town. Your lower class doesn't turn out in any numbers for recruiting, but you hear tell of a preacher who has gathered many of the destitute to his cause.
You begin to set up a market place in each town, but with planting season in effect, it see's little use.
You send a stock pile of weapons to each town.
Troops
1st Company > Fort Dalmor
2 Trained (Some skill engineering / Some Formation skill), Disciplined, Untested, Gambeson Steel Helmet Armor, Spear/shield makeshift javelins.
22 Trained (Basic Formation skill), Roughly Disciplined, Untested, Gambeson Steel Helmet Armor, Spear/shield makeshift javelins. 1 wounded
5 Trained (Middling Archers / Some Formation skill), Roughly, Disciplined, Untested, Light Gambesons, Bow and spear
2 Catapults
Lord Dalmor Nobility Training, Disciplined, Little Experience, Gambeson Steel Breastplate Helmet Armor, Sword and Shield.
> Trait: Engineer
Lancers> Patrolling
Idris Ladronette, Nobility Training, Disciplined, Little Experience, Gambeson under Steel Breastplate Helmet Armor, Sword and Shield +Lance w/ colors. Average Horse Kills: 1 Peasant
> Trait: Aggressive
9 Nobility Training, Disciplined, Gambeson under Steel Breastplate Helmet Armor, Sword and Shield +Lance Average Horse
Unit traits: Rowdy: Are prone to charging Noblemen: Are slow to recruit after losses
2nd Company > North
20 Trained (Some skill engineering), Disciplined, Little Experience, Gambeson Steel Helmet Armor, Spear/shield makeshift javelins. Kills:8 Peasants
3 Trained (Poor archers) (Some skill engineering), Disciplined, Little Experience, Light Gambeson Steel Helmet Armor, Bow and spear. Kills: 1 Peasant
Charles Dalmor, Nobility Training, Disciplined, Little Experience, Gambeson Steel Breastplate Helmet Armor, Sword and Shield.
3rd Company >Fort Dalmor
20 Trained (Some skill engineering / Some formation skill), Disciplined, Little Experience, Gambeson Steel Helmet Armor, Spear/shield makeshift javelins. Kills: 5 Peasants
3 Trained (Middling archers / Some skill engineering), Disciplined, Experience, Gambeson Steel Helmet Armor, Bow and spear. Kills: 7 Peasants Sacked: Multiple houses
Vernon Lambert, Nobility Training, Disciplined, Little Experience, Light Gambeson Steel Breastplate Helmet Armor, Sword and Shield. Average Horse
> Trait: Clever
15 Untrained, Undisciplined, Untested, Clothes Armor, Tools > High Bastion
Retinue > High Bastion
20 Well Trained, Disciplined, Very Experienced, Mail over Gambeson Steel Helmet Armor, Shield and assorted one handed weapons.
Fort Dalmor
Your men quickly set out to build a trifecta of catapults in between their formation training regimen and have three built, however one evening an alarm is sounded and your commander rushes out to see a man wounded in the shoulder by an arrow, you rally your troops and return fire and the enemies who attacked you soon scurry off from the mountain side they attacked you from. But not before one of their arrows catches a rope on one of the catapults, putting strain on the wood and tearing it apart.
Lancers
Idris soon takes his new found banner men afield to train, however he ends up riding around more than anything looking for a fight. He insists on carrying the standard on his lance.
Second Company
Charles Dalmor is tasked with taking a treaty, and some gold up to the swamp people, he will return with news next season.
Mercenaries:
The two bands that sort of fit your description and are for hire nearby are a small group of professional pavise crossbowmen, and a fair sized group of what look to be shepherds, wielding slings, but swear that they are mercenaries. Ask for other types of mercs and I will give you an idea of what is for hire.
Holdings
Castles: Their ancestral seat of power High Bastion.
Wealth: Some wealth, small wood stock pile, 1/2 smoked fish loot.
Towns: The castle town at the foot of their hold.
Villages: Two farming Villages +Frame of windmill in each town. +Market square
Mines: One high quality stone mine, produces some ore in addition to the stone.
Logging camp: High quality logging camp.
Castle Dalmor: Half Finished Keep.
>Wooden Palisade fort between the mountains. Garrisoned +Watch Towers +Barracks + Moat +Stakes
Map
Will be up when I have time to get on my laptop.