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Author Topic: Barons Battle- House Ladron - Taking Players for both sides.  (Read 4102 times)

Kashyyk

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Re: Barons Battle- House Ladron
« Reply #30 on: August 20, 2015, 04:29:32 pm »

What are they? Is it wadable or do you need a boat?

I imagine it to be the big norman kite shield personally.
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Urist Mc Dwarf

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Re: Barons Battle- House Ladron
« Reply #31 on: August 20, 2015, 04:43:51 pm »

I was thinking like the roman shields- high and rectangular

Elfeater

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Re: Barons Battle- House Ladron
« Reply #32 on: August 20, 2015, 04:47:38 pm »

I think I will go with the kite shields, as it gives your side a cool aesthetic.
And you have a  bunch of options, you can build boats, build bridges elsewhere... etc... the river and bridge was only to have a starting border and point of contention.
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Kashyyk

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Re: Barons Battle- House Ladron
« Reply #33 on: August 21, 2015, 01:58:34 pm »

I don't suppose it's possible to build/appropriate some boats in time for an autumn raid?
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Everchosen

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Re: Barons Battle- House Ladron
« Reply #34 on: August 21, 2015, 03:24:56 pm »

I'm not going to be very active until Sunday. Got some family stuff to do. In the meantime, I trust the democratic vote of my fellow family members. If things go bad, we'll just have to cut a few heads :P
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Elfeater

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Re: Barons Battle- House Ladron
« Reply #35 on: August 21, 2015, 03:40:20 pm »

Sure it is possible, you cant try and do about anything in this, provided it makes some sense.
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Kashyyk

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Re: Barons Battle- House Ladron
« Reply #36 on: August 21, 2015, 04:59:02 pm »

Alright, I propose the following:

Quote
1. Name the fort "Fort Delmor"

2. Deploy the Soldiers at High Bastion to Fort Delmor

3. Seperate our army into three groups:
 - 1st Company (2 Trained Infantry, 27 Basic Trained Infantry)
 - 2nd Company (20 Trained Infantry, 3 Archers)
 - 3rd Company (20 Trained Infantry, 3 Archers)

4. Put 1st Company under the command of the Fort Commander. Put 2nd and 3rd Company under the command of a noble son each. Equip the new captains with the same gear as the Trained Infantry, plus maille and a sword.

5. 1st Company is to continue training, any who show vague aptitude with bows are to get extra training in that, otherwise they are to train with javelins.

6. 2nd and 3rd company are to throw together some corracles/rafts/boats and cross the river away from the bridge, before going and razing the enemy farms, and if possible looting their villages before bugging out back to our lands.

7. Any spare lumber/stone/ore we have should be invested into the villages to increase their prosperity.

The other side probably think they're untouchable with their barricade, so if we can cripple their income for this year, we will have a massive advantage. What do you think?

Edit: also, we should talk to those swamp people about getting some silt. What do we know about them already GM?
« Last Edit: August 21, 2015, 05:02:37 pm by Kashyyk »
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Elfeater

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Re: Barons Battle- House Ladron
« Reply #37 on: August 21, 2015, 05:07:18 pm »

The swamp people are a fairly primitive people who rely on poison arrows and the like to skirmish are wear down their enemies, using their swamp to their advantage. In trade they are fickle, but fair, as their goods are in general rare outside of the swamp, meaning much of what they sell ends up being pricey. Other than trade they are very reclusive, they do speak the common tongue however.

Note you have a small retinue already tasked to defend your castle
You have a small retinue that defends your castle, around 20 trained and well armed men.
I mentioned it in the other thread.
« Last Edit: August 21, 2015, 05:18:41 pm by Elfeater »
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Kashyyk

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Re: Barons Battle- House Ladron
« Reply #38 on: August 21, 2015, 05:18:53 pm »

Once we have something to trade after the Harvest we can consider that then.
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Elfeater

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Re: Barons Battle- House Ladron
« Reply #39 on: August 24, 2015, 08:04:46 pm »

Year One: Season 3 Autumn
Autumn shows a large decline in peasants attending your training, as they are all harvesting their crops. The harvest ends up being about average this year, and as most farmers participated in your training earlier, they pay the lower amount of taxes, which while limits income, allows for your farmers to prosper. The recruitment also slows as most of the lower class looks for places to live during the winter. However you send out an order to the nobles to send one of their sons to you for military service, both comply. You use what ore you mine to be put into equipping the new commanders with breastplates over their gambesons, and quality swords, they do however bring their own horses.

Troops
Spoiler (click to show/hide)

With the noble sons given command of your newly organized regiments they begin on working on boats to cross the river. Your men launch their campaign crossing about halfway through the season during the night. Second company goes south of the forest, while the third goes north.

First Company: The recruits are trained the same as the others, although not as disciplined. 5 Men show some aptitude with the bow.
The only exchange with the enemy is some shouts, although the commander notes a large increase in the enemy garrison. No work is done on the fort or fledgling castle. The stone stockpile in turn grows.

Second Company:
Your forces march across the plains over the course of a few days, managing to remain unnoticed, although this is simple due to the lack of any serious patrols. After about a week of marching they arrive near the town, but the commander sees the population and decides an attack would be suicide. Instead he marches north and waits along side the road, and moves and attacks a caravan that moved slowly to the north. The archers fire a few volleys, killing the man driving the ox carts forward. Seeing this the commander spurs his horse forward and orders his men to charge. He rides into the fray, scattering the poorly armed men and riding one of them down, he rides away before he is swarmed by the rest of the peasants. His men rush in behind him spearing what serfs stand against them, and only taking some hits themselves, hits from tools that the gambesons take on the chin,  this along with the shields sees only one man wounded during the disorganized charge. Seeing the battle go against them what peasants remain after the initial exchange quickly rout. Instead of running them down the commander takes the time to secure the caravan of supplies, while obviously not nearly the entirety of the harvest, this is most likely a decent chunk of the taxes of the southern village. He quickly marches his men back to his boats and takes the supplies back to the bastion before the enemy can react with an actual force.

Third Company: Landing in the north between the hills and the swamp the company commander makes his way north, however he soon realizes that he wont make in around the mountains, raid the supplies, and make it back across before winter, and deems the pass to be to risky. He soon returns to his boats but doesn't want to go home empty handed. He scouts along the river in his boats and spots what looks like an autonomous fishing village, while to large to attack directly without casualties as it holds about thirty or so men, he devises a plan of attack.
The next night the sky lights up as a few flaming arrows land in the town, and catch a few of the houses on fire. While the fishers scramble to douse the flames, his boats slide onto the shore. Disembarking with a great war cry the soldiers fall upon the fishers, killing only a few before the rest flee. More men were burnt by the flames than speared by the troops. Your men soon put out the fires, and loot the town, they find a little gold and a stock pile of fish for the winter. However, not all went well, in the quickness of the attack, some of your boats failed to either be tied down, or weren't moored properly, and floated away, and the flames damaged the docks. Leaving the company with too few boats to transport his men across as one, and the winds of winter soon send a chill down their spines, and as such he decides to hole up in the town for the winter, and orders his men to begin fortification.

Holdings
Spoiler (click to show/hide)

Map
Spoiler (click to show/hide)

Two new command positions are now open.

Year One Season Four: Winter
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Kashyyk

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Re: Barons Battle- House Ladron
« Reply #40 on: August 25, 2015, 03:35:02 am »

Until someone decides to take one over, I feel we should name our two captains. The first, responsible for the caravan raid, is Idris Ladronette. The Ladronettes are an offshoot of the Ladron dynasty, descending from the second son of a joint ancestor. If Idris had not been commended yet, make sure it is done.

Our second commander, of the river raid, is Vernon Lambert, a member of a long-time vassal family. Our first concern is to get him out of hostile territory.

Idris should take his men and his boats (if he still has them) and go collect Vernon. If he doesn't have his boats, make some more. Meanwhile Lord Dalmor should keep the attention of the soldiers garrisoned at the bridge,  blatantly building siege equipment, obvious training exercises,  scouting the bridge,  appearing to attack it if the Garrison reduces,  that sort of thing.

Also,  cash in the sweet lootz at the treasury.

To prevent the enemy from doing the same thing to us, we need to build a series of watch towers along the river with signal fires, Great Wall style. Minus the actual wall. That's what the river is for. We have plenty of wood/stone for this sort construction. Manning the towers falls to the nearest village/fort in thirds. The South village has the southern third of the river,  Fort Dalmor has the middle section,  and the North Village,  the north section.

Ok, for Fort Dalmor, we should start working on replacing the wooden parts with stone. Stone curtain wall and stone keep. The villages and town seem to be doing just fine for the moment. We should also expand our mine and smithing,  add I intend to use a more metal in the coming seasons.  We should however, look into the difficulties of producing cavalry horses, 20, say. If we can get an effective cavalry unit led by Idris, we will dominate,  so long as we can get them over the river away from that bridge.

Make more  gambesons for our archers, the arms can be cut down if need be to maintain mobility. These light gambesons should keep them alive. Make maille for our two captains,  this will give good protection in places where plate is difficult to use,  limbs and the neck for example. If we have spare metal, start making breastplates for our infantry.

Finally, look into the possibility of Mercenaries. Unlike how media portrays them,  they were actually quite reliable. Running your reputation in such a job would be disastrous after all.




Ok,  anything you guys think should be changed or does this sound Ok?
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Elfeater

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Re: Barons Battle- House Ladron
« Reply #41 on: August 26, 2015, 05:01:48 pm »

20 Warhorses would take your entire treasury to *buy* training them would take about a year for full fledged heavy cavalry, if you gather enough horses of good enough quality.
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Kashyyk

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Re: Barons Battle- House Ladron
« Reply #42 on: August 26, 2015, 05:27:05 pm »

I thought it'd be expensive. Could we set up a horse farm?
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Elfeater

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Re: Barons Battle- House Ladron
« Reply #43 on: August 26, 2015, 05:30:02 pm »

Sure, its possible to, it is winter right now however, so keep that in mind.
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Kashyyk

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Re: Barons Battle- House Ladron
« Reply #44 on: August 26, 2015, 05:43:09 pm »

I didn't expect us to be able to breed horses in winter anyway. :p
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