Year One Season Four: WinterWinter begins with a light snow, covering the lands in a thin veil of white. You try and promote a shift of farmers to the town but they do not want to lose their farms, and as such you are unable to make much headway on any expansion in the town. The smiths continue to work on your breastplate orders, but slow down due to other orders this winter, getting you an extra five breastplates. While reports come in from outer towns that there are a few peasants froze to death over the winter, no major issues happen.
Troops
Rangers > The Barricade
12 Self trained (Skilled, Woodsmen), undisciplined [Unit trait], untested, hunting clothes, normal hunting bows
7 Trained (Woodsmen), Undisciplined [unit trait], untested, clothes Armor, spears
Stalwarts > The Barricade
17 Trained, Roughly Disciplined, untested, breastplate over clothes armor, spears
13 Trained, Roughly Disciplined, untested, clothes armor, spears
15 Trained, Roughly Disciplined, untested, clothes armor, spears >On Patrol in the north
14 Trained, Roughly Disciplined, untested, clothes armor, spears > On Patrol in the south
14 Basic training (Very poor archers), limited disciplined, shaken, clothes armor, Bows > Capital
You dispatch the entirety of you breastplates to the Stalwarts. The rangers don't want any of it as it would slow them down. The barricade commander sends back a report that the enemy, when weather permits, is drilling closer to the barricade than before. The troops hole up for the winter in their barricades, with the hunter supplying them with a decent supply of meat.
They send another report that the enemy has constructed part of what looks to be a keep.
You dispatch your spearmen in two groups to scout. The patrol to the south come across where the ambush happened, they discover tracks back to the river, and lose track of where they went from there. They suspect that the enemy landed before marching through your lands, and set up patrols along the river, but spend most of their time in the southern town due to the winter.
In the north they work their way through the woods and hills, which slows them down greatly, by the time they get to the villages, they find it abandoned, a burnt shell. A few men claim to have seen boats pushing off, and floating into the rivers fog as your men arrive. They begin to patrol the north, using the town as a base of operations.
Both patrols say the area's are quiet.
The main town sees the equipping of your new recruits with bows, however they are very poor archers, they fire slowly, and are inaccurate, only marginally dangerous when firing volleys together, however you still set them to patrol your walls.
The barricade can still use a commander.
Also I forgot to put the holdings in the last turn, my apologies.
Holdings
Castles: Their ancestral seat of power, yet unnamed.
Wealth: Stockpile of wood and some stone, Ore stockpile. Little Money
Towns: The castle town at the foot of their hold.
Villages: Two farming Villages
Mines: Profitable ore mine, slightly supplements stone income.
Logging camp: Average Quality wood, some hunters.
Barricade across the main bridge. +Barracks + Reinforced
Other: Tiny Sacked Fishing village
Map
Year Two: Season One: SpringSorry for this not being up yesterday, I fell asleep before I went to work on the turn.