Year Two: Season One: SpringWith the snow melting your economy begins to role into action again, and the farmers start to plant their crops again. Your metal industry churns out another group of breast plates which are sent off to the stalwarts immediately. A few families from both the villages and the logging camp, and see a turn out of 18 men, some of who come with logging axes, the rest come with tools from their farm. It seems that a local preacher has been marching around the local area gathering up the poor and homeless to an undisclosed cause. You direct your farmers to plat some more crops this year, and specify how to properly tend to them
Troops
Rangers > The barricade
12 Self trained (Skilled, Woodsmen), undisciplined [Unit trait], untested, hunting clothes, normal hunting bows
7 Trained (Woodsmen), Undisciplined [unit trait], untested, clothes Armor, spears
Stalwarts > The Barricade
Restless
23 Trained, Roughly Disciplined, untested, breastplate over clothes armor, spears
8 Trained, Roughly Disciplined, untested, clothes armor, spears
15 Trained, Roughly Disciplined, untested, clothes armor, spears >On Patrol in the north
14 Trained, Roughly Disciplined, untested, clothes armor, spears > On Patrol in the south
14 Basic training (Poor archers), limited disciplined, shaken, clothes armor, Bows > Capital
12 Untrained, Undisciplined, Untested, clothes armor, tools > Capital
6 Untrained, Undisciplined, Untested, clothes armor, wood axes. > Capital
Stalwarts
Your position remains pretty much the same as the month before, with the snow gone you are able to work more on the barricade, however with no real project nothing specific gets done, and the men get some what restless as the rangers are out on missions as they sit.
Rangers
Your men set out early in the season to scout out and harass the enemy position, they cross the river in the night and spend the next few days climbing up the mountain while remaining unseen. When they over look the wooden fortification they see that the enemy has built 3 catapults, before the leader forms a plan on what to do next, he hears a shout from the palisade, and sees that he has been spotted, his men let a few arrows loose, most striking the shields of the men on the wall, but one takes a soldier in the shoulder, but with the mans gambeson keeps the man from suffering fatal damage, only wounding him. An alarm sounds and enemy archers begin to return fire, not wanting to risk loses to his own men, he fires a final volley, and one of the arrows hits a rope on the catapult, and with it the new strain on it tears the machine apart, after this your band retreats, and retire across the river.
Capital
Your men train with the bows and become poor archers, they still fire slowly, and relatively inaccurately but when fired in mass can saturate an area with arrows.
The new recruits join them patrolling the walls.
Holdings
Castles: Their ancestral seat of power, yet unnamed.
Wealth: Stockpile of wood and some stone, Ore stockpile. Little Money
Towns: The castle town at the foot of their hold.
Villages: Two farming Villages +Some more crops planted
Mines: Profitable ore mine, slightly supplements stone income.
Logging camp: Average Quality wood, some hunters.
Barricade across the main bridge. +Barracks + Reinforced
Other: Tiny Sacked Fishing village
Mountain Pass Barricade
+Basic stone barricade.
By the pass in the mountains you task some of your peasants to build a basic barricade, and they do although it is fairly simple, it will help hold off any attack down the pass, if manned.
Map
Up this evening when I am on my laptop