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Author Topic: Fleshmancy: Precursor (ISG)  (Read 7956 times)

Spiderking50

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Re: Fleshmancy: Precursor (ISG)
« Reply #60 on: August 10, 2015, 01:39:32 pm »



You peer into the late and there are various kinds of pale cave fishes and small white crabs in the shallows. The deeper sections are too deep for you to discern. You notice that the caves are illuminated by tiny glowing crystals on the ceiling. each one is very dim, but together they give the caverns a dim twilight.
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zomara0292

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Re: Fleshmancy: Precursor (ISG)
« Reply #61 on: August 10, 2015, 03:54:23 pm »

Catch crabs!!!
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The Pilot and their cargo handlers paused when they saw that the entire camp is covered in eldritch runes coated in blood. And rotting monkey corpses everywhere..

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Re: Fleshmancy: Precursor (ISG)
« Reply #62 on: August 10, 2015, 03:56:03 pm »

Recall if crabs and fish are edible.

Catch them anyways.

See if any Glowstone is low enough on the walls to reach.
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endlessblaze

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Re: Fleshmancy: Precursor (ISG)
« Reply #63 on: August 10, 2015, 05:13:34 pm »

Recall if crabs and fish are edible.

Catch them anyways.

See if any Glowstone is low enough on the walls to reach.

this.


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Spiderking50

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Re: Fleshmancy: Precursor (ISG)
« Reply #64 on: August 10, 2015, 06:18:12 pm »



You begin looking for crabs and finally come across one. You're feeling a little light headed though and your chest hurts. Weird. You'll have to look for glow stone later.
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~Neri

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Re: Fleshmancy: Precursor (ISG)
« Reply #65 on: August 10, 2015, 06:44:59 pm »

Does Fleshmancy provide vision of inside the body? If so, use it, those spores from earlier might be a problem. Fleshmance them out if they are there. Also remove the crab's useful bits and store them in Binderloin. Have Binderloin eat the rest of the crab.
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ShadowHammer

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Re: Fleshmancy: Precursor (ISG)
« Reply #66 on: August 10, 2015, 07:25:41 pm »

You're feeling a little light headed though and your chest hurts.
I feel as though breathing might be a good idea in the immediate future. Grab crab and take it to the surface with you so you can breathe.
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Re: Fleshmancy: Precursor (ISG)
« Reply #67 on: August 10, 2015, 07:30:16 pm »

Oh wait.

We went underwater.

Oooooh.

Ignore my action.
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zomara0292

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Re: Fleshmancy: Precursor (ISG)
« Reply #68 on: August 10, 2015, 07:51:01 pm »

+1 to the action involving breathing
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I hear a piranha is good eating.  I have a spear; I'll be fine!
The Pilot and their cargo handlers paused when they saw that the entire camp is covered in eldritch runes coated in blood. And rotting monkey corpses everywhere..

They decide that they didn't get paid enough for this..

Shadestyle

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Re: Fleshmancy: Precursor (ISG)
« Reply #69 on: August 10, 2015, 08:19:23 pm »

+1 to going up to breathe

I think we have enough with the crab to make a suitable first creation.

Take the Crab's eyestalks, It's shell, and It's Claws and attach the shell to the frog's head, flattening it out, Attach the crab arms to where it's "Ears" would be on a normal person and then take the spikes and add them to the Shield like shell on the front, making it a forward sort of spiked wall, with dents to let the claws still move freely around the front of it, Attach the stalks to the top of it's head above the shield and spikes, and Shape it's legs so that it can grip something while facing away from it.

Call it, the Hugging Spike-face
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Spiderking50

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Re: Fleshmancy: Precursor (ISG)
« Reply #70 on: August 10, 2015, 09:55:21 pm »



You return to the surface, but somehow end up on the other side of the lake. You got the crab. Sorta, It mostly has you.... But whatever. What are you gonna do with it?
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Shadestyle

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Re: Fleshmancy: Precursor (ISG)
« Reply #71 on: August 10, 2015, 09:56:29 pm »

I think we have enough with the crab to make a suitable first creation.

Take the Crab's eyestalks, It's shell, and It's Claws and attach the shell to the frog's head, flattening it out, Attach the crab arms to where it's "Ears" would be on a normal person and then take the spikes and add them to the Shield like shell on the front, making it a forward sort of spiked wall, with dents to let the claws still move freely around the front of it, Attach the stalks to the top of it's head above the shield and spikes, and Shape it's legs so that it can grip something while facing away from it.

Call it, the Hugging Spike-face, And feed the crabs useless remains to the fleshball to grow it slightly.
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Spiderking50

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Re: Fleshmancy: Precursor (ISG)
« Reply #72 on: August 10, 2015, 10:28:31 pm »

Spoiler (click to show/hide)
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Shadestyle

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Re: Fleshmancy: Precursor (ISG)
« Reply #73 on: August 10, 2015, 10:44:49 pm »

It Is a shield with the frogs legs holding it to your arm, The crab shell on it's face and flattened to make the shield part, Claws added to the sides so it can pinch and grab things, and the spikes from the frog attached to the shell so the shield is spiky.
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NAV

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Re: Fleshmancy: Precursor (ISG)
« Reply #74 on: August 10, 2015, 11:49:12 pm »

Spike shield works.
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Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.
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