Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

Should the system for the game receive an overhal?

Yes.
- 4 (66.7%)
No.
- 1 (16.7%)
Yes, but. . . (comment how, below)
- 1 (16.7%)

Total Members Voted: 6

Voting closed: August 31, 2016, 04:23:26 pm


Pages: 1 ... 171 172 [173] 174 175 ... 204

Author Topic: Castle: Fear for your Weakness OOC  (Read 164097 times)

KaineFisher

  • Bay Watcher
  • For fun and profit.
    • View Profile
Re: Castle: Fear for your Weakness OOC
« Reply #2580 on: October 16, 2016, 08:27:43 pm »

3 XP? I thought you said 1?

If it's 3 can Khaiden use his research time to put 1 rank into Occultism/Necromancy/Souls?

He has 2 saved points already so he's spend 4 and have 1 saved point left.
Logged
Power is how much control you have over your current situation.

vkiNm

  • Bay Watcher
    • View Profile
Re: Castle: Fear for your Weakness OOC
« Reply #2581 on: October 16, 2016, 08:29:44 pm »

Right, utterly low-tier goatfucker, 1 exp sounds about right. 3 exp is like.. D001A or somesuch at least.
Logged
Jon was the little sherman who could until he got hit by a repurposed tank gun.

~Neri

  • Bay Watcher
  • Now back to our regularly scheduled bark.
    • View Profile
Re: Castle: Fear for your Weakness OOC
« Reply #2582 on: October 16, 2016, 08:30:38 pm »

Ye gave newsquad 2xp and I think 2 credits per and 10 to the squad fund for the goatfucker if I recall.
Logged

KaineFisher

  • Bay Watcher
  • For fun and profit.
    • View Profile
Re: Castle: Fear for your Weakness OOC
« Reply #2583 on: October 16, 2016, 08:32:00 pm »

Found it, it was 2 XP.
Logged
Power is how much control you have over your current situation.

KaineFisher

  • Bay Watcher
  • For fun and profit.
    • View Profile
Re: Castle: Fear for your Weakness OOC
« Reply #2584 on: October 16, 2016, 08:33:46 pm »

(Switching over character discussion)

Dexter would be better for destroying non-living (not the same as unliving) obstacles then.
Logged
Power is how much control you have over your current situation.

S34N1C

  • Bay Watcher
  • Joins too many games
    • View Profile
Re: Castle: Fear for your Weakness OOC
« Reply #2585 on: October 16, 2016, 08:37:04 pm »

Yes, he is more suited to destroying things with dark magic (as you described in the IC thread). He can also manipulate light and summon a demon, but I haven't gotten a chance to use those due to lasting a grand total of 3 seconds in our only engagement.
Logged
As always, life is brief and transient, your posting history lasts forever, so always prioritise forum games.

Glory to United Forenia!

KaineFisher

  • Bay Watcher
  • For fun and profit.
    • View Profile
Re: Castle: Fear for your Weakness OOC
« Reply #2586 on: October 16, 2016, 08:42:45 pm »

Try using light and entropic magic to set traps.

Entropic magic can weaken a structure and Illusion can hide that weakness until it's too late.

Because I'm new I designed Khaiden to be a "churn and burn" caster to get the hang of the game.

Basically he uses the people he kills to fuel his ability to kill more people. Kind of like the average hack and slash video game character.
Logged
Power is how much control you have over your current situation.

somemildmanneredidiot

  • Bay Watcher
    • View Profile
Re: Castle: Fear for your Weakness OOC
« Reply #2587 on: October 16, 2016, 08:44:03 pm »

Ye gave newsquad 2xp and I think 2 credits per and 10 to the squad fund for the goatfucker if I recall.

Amadou got 3 * because being the Terran/Leader. Otherwise correct.
Logged
"As to why you'd want to [throw your sword in combat] at all? The answer is pretty simple: There's someone you want to stab, but they're all the way over there, and walking is for peasants." - Starke of How To Fight Write

Twinwolf

  • Bay Watcher
  • Probably hanging around Forum Games and Roleplay
    • View Profile
Re: Castle: Fear for your Weakness OOC
« Reply #2588 on: October 16, 2016, 08:45:26 pm »

I'll try to update Aria when I get a chance. That mission brings her to 27xp and a stat boost since her last update... yeah I should've been updating more often -_-;
Logged
Sigtext!
Of course, Twin is neither man nor woman but an unholy eldritch abomination like every other Bay12er. The difference is they hide it better.
Quote from: Caellath on IRC
<Caellath>: Twinwolf, your thirst for blood has been noted.

S34N1C

  • Bay Watcher
  • Joins too many games
    • View Profile
Re: Castle: Fear for your Weakness OOC
« Reply #2589 on: October 16, 2016, 08:50:02 pm »

Try using light and entropic magic to set traps.

Entropic magic can weaken a structure and Illusion can hide that weakness until it's too late.

Because I'm new I designed Khaiden to be a "churn and burn" caster to get the hang of the game.

Basically he uses the people he kills to fuel his ability to kill more people. Kind of like the average hack and slash video game character.
That's actually a really good idea, but I'm not sure I would be able to adequately hide it. I can control light, not perception, so I think the most I could do to hide a sabotaged support beam(or something like that) is to just make it really dark.

Alternatively, I have basically no need to carry flash bangs other than the noise effect, seeing as I could probably just summon a really bright light and just blind them.
Logged
As always, life is brief and transient, your posting history lasts forever, so always prioritise forum games.

Glory to United Forenia!

KaineFisher

  • Bay Watcher
  • For fun and profit.
    • View Profile
Re: Castle: Fear for your Weakness OOC
« Reply #2590 on: October 16, 2016, 08:54:47 pm »

Trap-making is an incredibly valuable skill when it comes to our line of work.

You'd be surprised how much a little less light can do.

Is color also an option, or is it just "light: more or less?" If you can add colors, there's so much I can think of. I'd reccommend reading up on Viet Cong tactics during the Vietnamese-American War. Their main advantage was terrain and traps. "Study the best" as the saying goes. The other half is "then learn from their mistakes."
Logged
Power is how much control you have over your current situation.

S34N1C

  • Bay Watcher
  • Joins too many games
    • View Profile
Re: Castle: Fear for your Weakness OOC
« Reply #2591 on: October 16, 2016, 09:01:43 pm »

Honestly, I'm not sure on the color thing. Since color is just slight differences in light frequency (sorry if I butchered that description), I guess technically, yes, I could manipulate color, although I had never really thought about applying it that way.

Kevak, what do you say on the color manipulation? Yes or no?
Logged
As always, life is brief and transient, your posting history lasts forever, so always prioritise forum games.

Glory to United Forenia!

~Neri

  • Bay Watcher
  • Now back to our regularly scheduled bark.
    • View Profile
Re: Castle: Fear for your Weakness OOC
« Reply #2592 on: October 16, 2016, 09:04:11 pm »

Yes with practice.
Logged

KaineFisher

  • Bay Watcher
  • For fun and profit.
    • View Profile
Re: Castle: Fear for your Weakness OOC
« Reply #2593 on: October 16, 2016, 09:09:57 pm »

I'd recommend studying traps, especially those of Eurasian guerrillas and the varied terrorist groups in the Middle East and Africa.

They've had the most experience fighting against America, one of the leading modern users of military technology on countries they've invaded.

Plus it might give us an advantage if Gaians tried the same thing. Except they'd be using magic, primitive firearms, and medieval weaponry, not guns, RPGs, and IEDs.
Logged
Power is how much control you have over your current situation.

KaineFisher

  • Bay Watcher
  • For fun and profit.
    • View Profile
Re: Castle: Fear for your Weakness OOC
« Reply #2594 on: October 16, 2016, 09:10:36 pm »

Do we get XP for a montage?
Logged
Power is how much control you have over your current situation.
Pages: 1 ... 171 172 [173] 174 175 ... 204