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Poll

Should the system for the game receive an overhal?

Yes.
- 4 (66.7%)
No.
- 1 (16.7%)
Yes, but. . . (comment how, below)
- 1 (16.7%)

Total Members Voted: 6

Voting closed: August 31, 2016, 04:23:26 pm


Pages: 1 ... 39 40 [41] 42 43 ... 204

Author Topic: Castle: Fear for your Weakness OOC  (Read 167967 times)

Twinwolf

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Re: Castle: Fear for your Weakness OOC
« Reply #600 on: December 24, 2015, 01:36:30 pm »

...There's an "Edit" button.
Yah, but that doesn't remove posts altogether
It's more to say that there was no reason for you to multipost at all.
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Re: Castle: Fear for your Weakness OOC
« Reply #601 on: December 24, 2015, 02:00:22 pm »

What I'm saying is. This should be causing severe longterm brain damage and possible strokes and seizures in the shortterm. There is no way in hell something that does the listed effects is safe.
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vkiNm

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Re: Castle: Fear for your Weakness OOC
« Reply #602 on: December 24, 2015, 02:16:06 pm »

Come to think of it, it reminds me of those Combat Stims that Marines can use in Starcraft series. It hurts them quite a bit but they seems to run a bit faster and shoot a nice bit faster too. Need to be paired up with medics to heal them, though.

And I can see this as an equalvant to Nitro-injection for cars, Gives a boost to speed and RPM in a hurry temporary, but it definitely can't be healthy to the engine.

And about the time-to-activation. 3 seconds sounds a bit fast, since I believe Inhaling Cyanide takes about 7 or so seconds before you lose coincoiusness and die. And that's the fastest acting chemical in the world that's sole purpose was to kill you.

I could be wrong, of course.
« Last Edit: December 24, 2015, 02:21:34 pm by vkiNm »
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Re: Castle: Fear for your Weakness OOC
« Reply #603 on: December 24, 2015, 02:20:19 pm »

Not to mention the combat stims in starcraft are specifically used on Convict Troops (The majority of the Terran troops are convicts lorewise.). Implying that it's so dangerous that they don't let nonconvicts use them. Likely due to the longterm effects.
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vkiNm

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Re: Castle: Fear for your Weakness OOC
« Reply #604 on: December 24, 2015, 02:23:31 pm »

You don't see the Medics or the specially-trained Ghosts or any other non-convict units use them, yeah. Not even those Vulture bikers!

Mercenary Marines uses them, though. Maybe they wanted to go down blazing?
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LordPorkins

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Re: Castle: Fear for your Weakness OOC
« Reply #605 on: December 24, 2015, 02:33:02 pm »

Not to mention the combat stims in starcraft are specifically used on Convict Troops (The majority of the Terran troops are convicts lorewise.). Implying that it's so dangerous that they don't let nonconvicts use them. Likely due to the longterm effects.

Kevak. Please stop trying to grind out all fun with logic. We are in a universe where you just fought a dragon on the other side of an alien portal. I don't like how you try to apply logic only to things you don't like. Furthurmore, you can think that the drug causes seizures or whatever, but i don't see the point in trying to snuff the potential out of a really good resource for the team.

Also: @VK I'm changing it to 10 seconds then.
« Last Edit: December 24, 2015, 02:37:52 pm by LordPorkins »
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vkiNm

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Re: Castle: Fear for your Weakness OOC
« Reply #606 on: December 24, 2015, 02:43:09 pm »

I think we can make it work after some balancing.
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LordPorkins

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Re: Castle: Fear for your Weakness OOC
« Reply #607 on: December 24, 2015, 02:44:57 pm »

Ok, thats what i like to hear. Whats your thoughts?
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Re: Castle: Fear for your Weakness OOC
« Reply #608 on: December 24, 2015, 02:53:41 pm »

Outside of the relatively small number of supernatural things. Everything has been highly realistic. Down to the way injuries work. I'm not grinding out fun with logic. I'm grinding out things that based on the current level of realism, make no sense.

It works after major balancing. As previously stated.
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Hawk132

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Re: Castle: Fear for your Weakness OOC
« Reply #609 on: December 24, 2015, 02:56:39 pm »

So... how did he invent the serum, when he has pretty much no chemical making skills (aside from First Aid I, which doesn't really count)? I don't actually have anything against the serum itself, I just don't see how he could make it.
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LordPorkins

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Re: Castle: Fear for your Weakness OOC
« Reply #610 on: December 24, 2015, 03:02:25 pm »

There weren't any chemical related skills save herbology. Also, the skills listed are only ones several people have access to. Im the only chem guy at them moment.
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Īlul Thuveg-Ellest
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Re: Castle: Fear for your Weakness OOC
« Reply #611 on: December 24, 2015, 03:05:29 pm »

Now that I look at it. He doesn't have chemistry knowledge. the "there wasn't any skill listed for it" excuse doesn't really work when you have a different made up skill of "pressure points" there.
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vkiNm

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Re: Castle: Fear for your Weakness OOC
« Reply #612 on: December 24, 2015, 04:51:30 pm »

Could swap pressure points out and maybe some other skills in favor of more Chemistry.

Or we could say the drug was a pre-existing thing already and that he didn't invent it, that might work too.
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Re: Castle: Fear for your Weakness OOC
« Reply #613 on: December 24, 2015, 04:52:47 pm »

Still gonna need major major drawbacks.
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vkiNm

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Re: Castle: Fear for your Weakness OOC
« Reply #614 on: December 24, 2015, 04:55:32 pm »

I'm thinking some sort of muscle burns and brain numb. Or a really bad hangover headache at least. After some hyper activities maybe?
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