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Poll

Should the system for the game receive an overhal?

Yes.
- 4 (66.7%)
No.
- 1 (16.7%)
Yes, but. . . (comment how, below)
- 1 (16.7%)

Total Members Voted: 6

Voting closed: August 31, 2016, 04:23:26 pm


Pages: 1 ... 148 149 [150] 151 152 ... 204

Author Topic: Castle: Fear for your Weakness OOC  (Read 167453 times)

Kuma

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Re: Castle: Fear for your Weakness OOC
« Reply #2235 on: October 10, 2016, 02:05:27 pm »

Mark which skills were racial and free on chargen. Remove the "Racial" bit from the "Racial Skills:" bit. Otherwise good~

Which squad ye want?


Changes made and Newsquad!!
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Vhan just became best Kobold Waifu.

~Neri

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Re: Castle: Fear for your Weakness OOC
« Reply #2236 on: October 10, 2016, 02:16:09 pm »

Alrighty. I'll let Vk introduce ya to the squad at some point. Looks good.
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vkiNm

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Re: Castle: Fear for your Weakness OOC
« Reply #2237 on: October 10, 2016, 02:18:59 pm »

Idea. Vhan's squad got TPK'd, he used his racial ability to escape.

Now he gets assigned to Newsquad, thoughts?
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~Neri

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Re: Castle: Fear for your Weakness OOC
« Reply #2238 on: October 10, 2016, 02:23:33 pm »

That works.
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vkiNm

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Re: Castle: Fear for your Weakness OOC
« Reply #2239 on: October 10, 2016, 02:25:20 pm »

He'd be like a 'Nam vet. "You weren't there, man.."
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Jon was the little sherman who could until he got hit by a repurposed tank gun.

Kuma

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Re: Castle: Fear for your Weakness OOC
« Reply #2240 on: October 10, 2016, 02:27:22 pm »

Lol that sounds awesome. Life full of people close to Vhan getting killed, making them want to keep their distance from the new squad.
« Last Edit: October 19, 2016, 12:49:06 am by Kuma »
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vkiNm

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Re: Castle: Fear for your Weakness OOC
« Reply #2241 on: October 10, 2016, 02:31:17 pm »

Just a Kobold trying to do what he does best and kept having his team killed.

Poor dude's seen some shit.

Spoiler (click to show/hide)
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Jon was the little sherman who could until he got hit by a repurposed tank gun.

Kuma

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Re: Castle: Fear for your Weakness OOC
« Reply #2242 on: October 10, 2016, 02:34:37 pm »

Making the changes now ^_^
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somemildmanneredidiot

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Re: Castle: Fear for your Weakness OOC
« Reply #2243 on: October 10, 2016, 02:36:34 pm »

Got distracted by assuring myself that Ratodx's techiness would still be an asset to the squad (15 Int should mean something in Int related skills right?) as well as reading through the Gear Catalog some (added some commentary about Shotguns, end result is that 2 Gauge (meaning each pellet is half an imperial pound) should work, assuming 31st century recoil reducers). Should have an IC post soon.

Also, my math might be wrong but Vhan may be 2 points over the skill limit, assuming that 15 points are supposed to be spent. 2x2 (4) +2x2 (4) +3x2 (6) +1x1 (1) +1x2 (2)= 17

While GM and Lore Master are here, how does the dice system work anyhow, in relation to attributes and skills?
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Kuma

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Re: Castle: Fear for your Weakness OOC
« Reply #2244 on: October 10, 2016, 02:53:10 pm »

Hello all here's my first ever Chargen ^_^
Spoiler (click to show/hide)

Made a few changes to the backstory and I did go over it was supposed to be Machinist 3 not 4.
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~Neri

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Re: Castle: Fear for your Weakness OOC
« Reply #2245 on: October 10, 2016, 03:01:34 pm »

Got distracted by assuring myself that Ratodx's techiness would still be an asset to the squad (15 Int should mean something in Int related skills right?) as well as reading through the Gear Catalog some (added some commentary about Shotguns, end result is that 2 Gauge (meaning each pellet is half an imperial pound) should work, assuming 31st century recoil reducers). Should have an IC post soon.

Also, my math might be wrong but Vhan may be 2 points over the skill limit, assuming that 15 points are supposed to be spent. 2x2 (4) +2x2 (4) +3x2 (6) +1x1 (1) +1x2 (2)= 17

While GM and Lore Master are here, how does the dice system work anyhow, in relation to attributes and skills?
Dice receive modifiers based on the related stat. The skill itself is "How good did you do this?" and lowers the DC of the roll. Someone with no surgery but high (I think it's int for surgery? I forget) int would have a higher chance of rolling high, but even then, the DC is gonna be fucking high, possibly out of reach even with the high int.

So functionally. A skill lowers the DC. A stat gives a dice bonus.
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Insanegame27

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Re: Castle: Fear for your Weakness OOC
« Reply #2246 on: October 10, 2016, 04:07:38 pm »

The armory and motor pool wikia page (http://castle-gate-raiders.wikia.com/wiki/Armoury_and_Motor_Pool) seems to have the in-doc talk attached to the bottom. In the same page, under small arms, the '5.7mm bullpup SMG' should be a '5.56', not 5.7. Also label it as a 'defunct' weapon. Also, you need to mark which weapons you get your first for for free.
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Bill Chompski

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Re: Castle: Fear for your Weakness OOC
« Reply #2247 on: October 10, 2016, 04:19:02 pm »

Can Danh just be waiting in the Newsquad barracks, just so I have a place to plop him down in for now?
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~Neri

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Re: Castle: Fear for your Weakness OOC
« Reply #2248 on: October 10, 2016, 04:20:37 pm »

I don't see why not. VK?
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Kuma

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Re: Castle: Fear for your Weakness OOC
« Reply #2249 on: October 10, 2016, 04:28:33 pm »

Same here. Since technically I already have been apart of a squad.
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