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Author Topic: Reviving a civilization  (Read 844 times)

WingSoap

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Reviving a civilization
« on: August 09, 2015, 01:53:14 am »

My civ was reduced to a small nomad group. So if I go around conquering towns and cities and granting all the leadership to my captain will my civ control the cities then?
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ZM5

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Re: Reviving a civilization
« Reply #1 on: August 09, 2015, 12:15:59 pm »

Don't think that's possible ATM, considering that when you take over a town you just create a group thats not affiliated with any civilization, same as bandits; if it is then it'd probably take a lot of in-game years for it to have any effects. Also any groups you make are unaffiliated with one another.

Don't trust me on this, though; I personally haven't tried doing this myself and to my knowledge not a lot of science has gone into this.

Dampe

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Re: Reviving a civilization
« Reply #2 on: August 09, 2015, 12:36:34 pm »

I don't think much science needs to be done on this feature at the moment, since it probably isn't nearly that advanced (relatively speaking) at the moment, you know?
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ZM5

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Re: Reviving a civilization
« Reply #3 on: August 09, 2015, 02:46:34 pm »

True; still it would be interesting to see if something does happen with player-made groups over a long enough period of time.

Rumrusher

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Re: Reviving a civilization
« Reply #4 on: August 09, 2015, 07:31:46 pm »

oh yeah it's true you make an entity and technically a new civ when you take over sites, and being of a nomad group means you might end up cutting ties with them and locking yourself out of taking over other places because you were formally apart of a bandit group which don't have a nation to call their own.

it's kinda why I think fame is kind a buggy as lords are being over thrown by new civs every time and those guys don't know jack about past events as they where just created.
though being able to revive a civilization might take a roaming army of that nomad group to conquer a site and claim it or a npc deciding to reclaim a spot.
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