Start walking up the stairs, to the promenade.
(5)Okay, you is at promenade. Crowds are mostly scattered by now - some oin the parking lot, some still in bleachers, some buying corndogs a couple kiosks down, one group is trapped in a stairwell over there. Not sure what that is all about.
(1) lucky day! you win a free t-shirt from the t-shirt cannon gal because your seat number matched. have t-shirt fired from t-shirt cannon to you Y/N?
Person Personson
Has teh lcuk: +1 to der not dyun whin errybuddy els iz dyun!
Climb out of trash and use flashlight to spot sharks better
(5) you iz out of de trash naow. you find five (5) sherks with your flashlight! No sneaking up on you!
(6-1[lkuc]-1[prepared])sherks are atracted by the light, overshoot tryin to getchu, but bonk heads and other hilarious antics. you are surrounded!
"OOH YEAH"
Flex my muscles.
Roo stands and poses dramatically. this could either be very good, or very bad, depending on whether he gets a close up, or a distance shot. Let's find out!
(3)Hmm. Not quite "leading man" close-up, and no hot chick fawning over him, but "might survive til second movie" angle. No sherk for you!
sedouce him an use him as a meetsheeld.
(5) you bend even farther over. Guy in trash is now energized to assist you! too bad about the whole "being surrounded by sherks" bit. You do get a free +1 to be used for an action of Person's when he is attempting to assist you. that's in addition to you and he's "teamwork bonus." Oh God, this is getting complicated. Why, Sharknado, why? Did I roll a six when making this silleh pointless game? Why must fate be so cruel?
Oh yeah, "bad things happen" roll
(2) Well, all dem sherks surrounding Person is bad, but nothing comes your way this round.