So I've been reading Syrupleaf lately and that made me wonder: how many major features were cut/simplified since the earlier versions? I've played maybe since late 2012 and never got to see any of that myself.
-Of course we have the economy removed for being completely dysfunctional, which I'm glad I haven't experienced.
-There were chunks of creatures made by biting off a part of creature's body. That was removed for being pain in the butt to clean and possibly causing FPS drops, wasn't it?
-Nobles some of which served absolutely no purpose, and some doing things that can now be done without them. Philosophers were completely useless and so would be tax collectors without economy, so removing them was reasonable.
-Sending enemies flying - that may be just a physics tweak, but it completely changed many aspect of combat. Wrestlers are no longer spectacular or even useful, a goblin won't fly after being hit with a hammer, especially alive, and we don't see invaders smashing against walls.
-Mandates and demands - I've seen a mayor requesting a green glass window once in my 3 years playing history, but in old playthroughs I've seen people complaining about dwarves demanding things like these constantly. Also, dwarves used to mandate making objects from certain materials, but now they just want their socks made out of anything. What was the reason behind these I wonder.
-Nonexistent treants. Why the hell were they removed if they didn't exist anyway?
-Natural armor and HP system from very early versions were obviously got rid of for realism. Not a simplification, but a massive change.
-Narrow clothes on goblins was a thing.
-Some clownish constructions in candy deposits and non-random clowns.
So are there any more big things that were removed?