"Hum.."
"No Frazz. The Kobolds get the standard 20C that all Gate Team newbies have. They have not proven beneficial enough to waste funds on yet and lack arcane aptitude. Also pick a better name for them."
"Oi. Jon. Report to Terraside Exterior. Gear up. Somethings off."
Observe the pair with assorted arcane Sights. Slowly gradient up in terms of intensity of Sight.
This is where the Void dome works against you.
Even though you have visual sight of them, the Void dome and mewing, purring Void kitties are providing far too much interference to get a good reading on the two.
You made a magical cloak so good you're having a hard time trying to look through it yourself!
Frazz has the Kobolds purchase basic handguns, as well as some smokebombs and flashbangs.
Also, can we say Frazz has control over the Kobolds? Like, theyd be seperate NPCs, but if i tell the Bolds to do something unless GM says otherwise theyd do it.
Nope. The Kobolds will only do something if the GM says that they did it. You can try to order them, but you can't automatically assume that they'll follow it unless the GM Explicitly said so.
The Bolds also didn't buy basic handguns, they requisitions it for free like good, smart agents would do.
They also requisitioned Agent BDUs as well as the free Bullpup Carbines, frag grenades as well as the free armor.
With 20* credits each, they brought some smoke grenades, extra mags, underslung grenade launcher / cannon for said grenades as well as armor inserts for their armor.
And of course, a few knives.
They pooled the remaining money to buy themselves a disposable rocket launcher and a couple of satchel charges.
Now they're ready to start going out there and show what an all-cutebold teams can do and how profitable they can be.
And to think they were crawling all over Frazz and calling him their Bright lord and savior just a few days ago!