Zander works on his botanical rack and planted some seeds, it'll be a while before they even sprout. At least it's not a very hard work and he can easily tend to them before whatever he plans to do that day. And it seems like this week he's taking it a little easy, compared to the week before. He usually finds training partners easily enough, with Maximus always happy to do some CQC or melee with him. And he almost always find Jenny at the shooting range.
"Working the rifle is relaxing." Claims the gun-loving lady.
Another week of his constant trainings and you'll get a good set of temporary perks 'conditioned for battle' that will make your life a little easier on the other side for this mission.
Occasionally, Zander will run into Arthur who took the week just wandering and exploring the corporate compound, much to the disapproval of securities. And since your uniforms aren't different to the others, unless told that you belong to a veteran squad, the Rookies generally don't know who you are. And there are some skepticism when told that you're a Foxhound.
Vigil kept on playing with his new sword, getting used to it. Jenny was somewhat amused when he challenges her to go through an obstacle course, and accepted. Unsurprisingly, she cleared hers faster due to using a weapon that she is used to already and the nature of a shooting course. Bullets simply travel faster than people does.
New stuff arrived! A crate was delivered to the Squad's room the other day, which is making everything cluttered with all the everything laying about. Inside the crates were Industrial-grade gasmasks and fitting protective gloves. Black, of course.
Tal's research on the Artifact finally yields a ground-breaking breakthrough! after taking a good, hard look at it, you've realized that it looks kind of like those old Blu-Ray disc things. After acquiring a drive and rigging it up to a computer, the science team decides to put it into a computer that's been disconnected with all the other computers. Set in a bomb-resistant room. While wearing Bomb-disposal suit, while the rest observes from a remote location a distance away through live feed. Inside a lead-lined bunker, just in case.
Nothing seems to immediately explode, and upon reading the disc,
It comes. There was a long, stunned silence. Then everyone went for the phone immediately.
Next day, the world changed, a whole new standard of video-gaming have been set and your Company's stock skyrocketed. The Higher-ups thanked you for your efforts in bringing the Artifact in and cracking it, 100* have been deposited to the Squad's funding. They've also.. requisitioned some of the older 21st century weapons that fit the description of what your squad wanted and let you have them for free. They came disassembled in cases with manuals in them.
Even with age reaching a century old, a Semi-automatic .50cal anti-material sniper rifle is still going to give people pauses.
As well as the drum-magazine fully automatic shotgun. Both came with two magazines, the Rifle has 5 shot each and the shotgun has 20 each.
Ontop of that is a case that Tal recognizes coming from R&D. It's even Biometric locked!
Inside is a brand new straight-out-of-the-foundry
Gauss pistol and 12 projectile stakes. the thing's the size of a sawn-off shotgun, but infinitely prettier. Unfortunately, due to the size of the projectile it shoots, it can't be magazine-loaded, at least not one small enough for a pistol-sized gun yet. So you have to manually insert new stakes after each shot.
3rd week have passed, you've now 1 more free week before mission!