It sounds fun to be the scientists I'd love that job.
Yes, essentially you will be the money maker. What you find and record information and compile them into notes for other scientists. Your findings will be worth more than whatever else anyone else will bring because, well, you did the work (made the rolls) to find out the information. You know what you actually have If others bring back that information, the pay for it will be very small.
And yes, the 10mm Personal Defense Weapon is a free pistol.
Is it? PDWs are generally heavier than submachine guns (probably the most famous PDW is the FN-P90) You may note that it appropriately has a higher ST rating. And I'm still waiting on an explanation on how skill difficulty works exactly.
I suppose it doesn't matter. My actual problem is : I wanted to decrease ST, but there no free weapons that can be used with 8 or (any) with 9.
at the very start of the game the things that are labled free will be free. You may find or purchase better weapons, armor, or other equipment right away, with the 25¤ that you have. If there is anything you want, thats not listed in the book, let me know, and i will stat it up for you, if you guys have the technology for it. It should also be noted that, if you happen to lose a free item, or sell it to the company for 1/3 the origional cost, rounded down, and want a new one, you must pay the fee for it, such as the knife. If its gone for any reason, and you want to get a new one later, you have to pay the 5¤ to get it. If you dont have it, its not for you.
As for your actual problem, I looked over the handbook, and it doesnt seem to mention much about that kind of situation, so, I am going to say that having below the str (or any other attribute) requirement will incur a .5 reduction in your roll, rounded up, due to the fack that the weight. (Or kickback, for a gun) is more than your body can bare, and makes it harder for you to shoot straight or cut deep. Or whatever.
I'm a little confused by the character sheet. You meantion secondary stats and 25 bucks to spend on coins? Which stats are secondary and how much does equipment cost? Is there a list somewhere?
Primary skills (I'm making an "educated guess") are everything except the primary DICS (and the skills, which aren't stats anyway) so
HP, Perception, Will, Vigor, Damage, Lift, Initiative, and Move, unless I missed one.
Equipment list is on pages 9 and 10. I'm a little confused why some equipment is listed as "free X*". Does that mean you get your first for free and the next for X? Or only one free from each table?
You are right on that point. Your primary stats are Str, Dex, Int, and Con. Your secondary stats are stats that are found using other stats. I should also mention that rasing a primary stat will raise all stats associated with it, up.
Social: Persuasion 1 (A hard skill to learn. Cost 2 points to gain and upgrade)
Craft: Traps 1 (A average level skill to learn. Cost 1 point to gain and upgrade)[/spoiler]
So what exactly does "Attribute-3" mean? I'm inferring from context of your example that it's "You need to spend as many point on level X of this skill as on level X+3 of an easy one" is that correct?
I an going to be honest and tell you that i dont remember how that was suppose to originally work, but here is how i am going to math it.
Target=attribute-difficulty+skill
The reason for this is because i feel that, even if you become better at a task (gaining skill) a difficult task will still be difficult.
Now, if you are asing if the number of points to upgrade a skill is equal to the number of points to initialy buy a skill, initially I would have said yes, but, i thought about it and it makes to easy to level up skills to max (5) right away instead I will make that initial requirement times the current skill level, plus 2 (new level=Int cost x Current lvl +2)
How many stat points to we have to spend on our primary stats (Str, Dex, etc.)? Where does equipment go on the character sheet? How will NPCs work?
EDIT:
From what I understand, there are four monsters seen in the castle series.
There were five, to my memory. The Evils, the Evolved Evils, the Flying Demons, the Puppetmaster, and the Dragon.
I will have to go over it again. I dont quite remember the flying ones.
As for how NPCs will work. . . . Umm, i dont fully understand the question, or, rather, what you are trying to find out, but, here is what I will tell you. There will be other squads going in with you guys, 1-6 depending on my mood at the start of the mission. They will all be as large as yours, six people per squad, and of different combat variabilities. You may find medics of other squads, willing or unwilling, to help you guys. Some will be named, and some will not be. There is no true reason for this. Named NPCs do not have plot armor. They may die just as you guys may. In fact, it can even end storylines that I may have set up for you all, suddenly. This game is fair because its brutal to all.
Some may have stats, though most wont, and some may be from other companies and countries, though NPCs like that will almost always be strandees who just managed to survive for this long for no real reason. You can do whatever you want with them, as long as you can make the roles to convence them to do it. Obviously, suicidal things will be nearly impossible. . . . . Usually. Does that answer your question?
How many stat points to we have to spend on our primary stats
That being said, you may start with each main stat at 10, and move points around as you please, with no one stat going above 12, but no one stat going below 8.
And then, presumably, you can use one of your 15 extra points to up one of them again.
yes. That is correct. If you can afford it.