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Author Topic: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]  (Read 31590 times)

LordBrassroast

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Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
« Reply #135 on: September 20, 2015, 01:04:15 pm »

If there's nothing below the caverns, I'll try cave-in traps.

DDDragoni

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Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
« Reply #136 on: September 26, 2015, 01:08:39 pm »

Any progress, LordBrassroast?
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Stuff I run:
Icehold(Second Thread)
Stuff I was/am involved with:
The Succession Tower, ConstructIvory
Bonepillar                    Thunderdoom
Parallel Fortresses

LordBrassroast

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Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
« Reply #137 on: September 26, 2015, 04:43:48 pm »

I've only played to 18th granite, due to these three problems:
1) FPS
2) School
3) My parents are divorced and I only have my gaming computer w/ DF on it about 1/2 the time.

I would offer to skip my turn, but no one else is lined up, so I guess I have all the time in the world.

DDDragoni

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Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
« Reply #138 on: October 27, 2015, 07:50:51 pm »

It's been a full month now, is it time to call this fort dead?  :'(
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Stuff I run:
Icehold(Second Thread)
Stuff I was/am involved with:
The Succession Tower, ConstructIvory
Bonepillar                    Thunderdoom
Parallel Fortresses

LordBrassroast

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Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
« Reply #139 on: October 27, 2015, 08:37:28 pm »

Yeah, no one was lined up behind me, so I guess it died of FPS death/lack of interest.

I really, really wanted to do this, I just don't have a really good computer, and I'm under 18 with divorced parents, so I only have it half the time. I just couldn't take 6 fps anymore. I officially apologize to everyone with interest in this thread.  :'(

Gwolfski

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Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
« Reply #140 on: October 28, 2015, 04:54:31 am »

whatever anyone does, DO NOT LOCK THIS! i have a habit of wandering back to old games.
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Eventually when you go far enough the insane start becoming the sane

Sanctume

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Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
« Reply #141 on: October 29, 2015, 02:06:01 pm »

Hey, I'm available. 
If I don't binge watch Netflix this weekend, I may look into this.
I'll read up on Bonepillar today, and look around the save tonight.
You guys are getting me hooked in succession forts!

DDDragoni

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Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
« Reply #142 on: October 29, 2015, 02:48:34 pm »

Hey, I'm available. 
If I don't binge watch Netflix this weekend, I may look into this.
I'll read up on Bonepillar today, and look around the save tonight.
You guys are getting me hooked in succession forts!

Wonderful! Brassroast, do you want to upload what you did (if anything) or should we revert back to the end of Iamblichos's turn?
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Stuff I run:
Icehold(Second Thread)
Stuff I was/am involved with:
The Succession Tower, ConstructIvory
Bonepillar                    Thunderdoom
Parallel Fortresses

LordBrassroast

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Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
« Reply #143 on: October 29, 2015, 03:55:56 pm »

Revert back to Iamblichos. I just looked at it, said "Dafuq is with this fort? There are swarms of undead and eldritch monstrosities locked in the ruins of trade depots. Also there are more coffins/slabs than chairs or tables." I only got to 12th-18th Granite (kinda forget when I stopped, elves had just shown up.)

DDDragoni

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Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
« Reply #144 on: October 29, 2015, 04:08:21 pm »


Save here: http://dffd.bay12games.com/file.php?id=11095

Things to consider for the next overseer:

- DO NOT EVER open the old depot levers.  In fact, deconstruct them.  Ask if you don't know which they are.  If a tantruming dwarf lets out the adamantine blob titan, we can all just give up now.
- There are still a lot of undead to dump.  I have forbidden most of them so other tasks can occasionally get priority.  They are all still in the trap corridor (F2).
- The trap corridor is still open to the fort, which should lure random undead.  Undead stoat jack is on map, but not near fort.  Be wary.  Other undead creatures may spawn at the map edges.
- Civilians are burrowed into the fort.  They all wanted to go wandering the landscape looking for Urist that came with them three years ago, like he was still alive and making pants in the woods somewhere.  Bitches, please.  Get your short asses back underground.  He ain't coming home.
- Clothes workshop is due to be built and is BADLY needed - some dwarves are dropping critical clothes like pants and shoes.  A fort full of stressed, pantsless dwarves is a recipe for disaster.
- There is a dump zone on the 16th deep which goes straight into the magma pipe.  Entry is off the stairs directly below the dining hall.  Should make bulk disposal of outside debris easier.
- FPS is in the toilet.

Alright then,  here's Iamblichos's save and notes. Good luck!
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Stuff I run:
Icehold(Second Thread)
Stuff I was/am involved with:
The Succession Tower, ConstructIvory
Bonepillar                    Thunderdoom
Parallel Fortresses

Sanctume

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Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
« Reply #145 on: October 29, 2015, 05:32:03 pm »

Quote
cage traps

bad idea. BAD idea. VERY BAD IDEA!!!.

cages dont work. i tried. there is an incomplete trap. if you wanr, i can send you instructions on repairing it.

I have never heard of uncageable undead.  I realize this place is cursed, but seriously?

Zombies with [TRAPAVOID].

Hooray for Bonepillar.

Good thing I read up and found this info.  Sounds solution is magma or minecart or both.

Gwolfski

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Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
« Reply #146 on: October 29, 2015, 05:49:41 pm »

no, i  dont think it is in.....

I hereby use my power as original founder of this game to have someone mod that in!
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DDDragoni

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Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
« Reply #147 on: October 29, 2015, 06:01:52 pm »

They don't have trap avoid.
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Stuff I run:
Icehold(Second Thread)
Stuff I was/am involved with:
The Succession Tower, ConstructIvory
Bonepillar                    Thunderdoom
Parallel Fortresses

Sanctume

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Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
« Reply #148 on: October 29, 2015, 06:02:56 pm »

Ok I'm caught up reading, may need to re-read Iamblichos last entries. 

I believe revflood will hide unpathable and unreveal those areas, so that may help in FPS.
I don't think viewable areas through fortification will be hidden.

If I don't use cage traps, sounds like the cavern issues can be fixed with 10x10 atom smasher using puppy bait. 

Technically, can do a [cavern -> (1)1x2 bridge -> 10x10 atomsmasher -> door -> 3x3 chain bait -> (2) 1x2 air lock.
So once it's baited, close air lock (2) and opening airlocK (1) should not decrease too much FPS as the cavern dwellers will not need to calculate path to the fortress proper, but enough to the bait.  A toggle in the door's forbid can set a nice FPS saving atom smash. (in theory).

I should be home in an hour or so.  I guess I'm committing to this now. :)

maxcat61

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Re: Bonepillar, lair of the undead cave beasts - Succession Fort [40.24]
« Reply #149 on: October 29, 2015, 06:31:45 pm »

Sign me up as an overseer please. This looks fun.
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You can't make an omelette without melting a few dwarves...
The purple overseer hat weights heavily on one's head. Some would argue that the leadership of Doomforest is uneasy to bear for too long. Others would simply suggest that we don't craft the next overseer hat out of rutile.
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